Kotaku





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Man. I do like a good Portal 2 remix. This one, however, is on another level.



It was created by Will Bedford, and I've been listening to it all day. For real. Maybe it's the happy pop chord progression. Or the kicky beat. Or the triumphant Cave Johnson breakdowns. Or the double-time section.



Or I don't know, the whole thing. Give it a whirl, you'll see what I'm talking about.









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Here's another quick one, called "You Monster." Excellent. Sing it, Cave!





(Thanks, Steven!)



Product Update - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed glass and grating items causing maps to fail compiling in some configurations
- Fixed Puzzle Maker UI menus sometimes dismissing themselves just after opening
- Fixed Puzzle Maker autosaves not being deleted properly on Macs
- Multiple localization fixes
Kotaku





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We've seen some ridiculous creations in games where level editors are involved. Portal's version of this that was released yesterday is already beginning to show some interesting level designs of its own.



This Portal 2 player managed to construct a binary adder using the familiar in-game items. The DLC's item limit forced him to end the project with a binary readout, though he was hoping to take it further with a numerical display.



This might not be as monstrously complex and powerful as some more ambitious Minecraft projects, but I imagine this is just the beginning.



Portal 2: 4-bit binary adder [YouTube via Reddit]



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Valve credits 'Miss Stabby' for this image, so I will too. Then I'll firmly reprimand her for LEAVING OFF GABE'S BEARD HOW COULD YOU.

Finding your true calling is tough. Perhaps, for instance, you have the diabolical, mustachioed mind of a puzzle designer, but some horrific mutation has left you with the largely unhelpful hands of a pirate, ghost, or lobster. And also, you’re kind of lazy. Well, so much for coding your dreams into virtual reality. Guess you’ll have to settle for a life of convenience store tedium or awesome high-seas swashbuckling. Fortunately, you’re exactly who Valve had in mind when it created the exceedingly easy-to-use Perpetual Testing Initiative mapmaker. (more…)

May 8, 2012
Community Announcements - the gish
The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. An unfair head start? You bet. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day.

In fact, one of the beta testers made so many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. Congratulations, Mevious! Enjoy it while it lasts.



Those of you interested in checking out Mevious' terrific maps can get them all at once by subscribing to them at this collection page. Make sure to also Follow Mevious on his Workshop author page so you can keep track of what he makes in the future.

Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Dethrone the tyrant Mevious! He's been on top for too long. He's getting soft, and you're hungry. Be like Rocky in all the Rocky movies. Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Or Rocky VI, where it was a show fight and didn't count. In fact, just focus on Rocky IV. The last half.

Dun.

Dun dun dun.

Dun dun dahhhhhhh...
May 8, 2012
Portal 2 Blog
The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. An unfair head start? You bet. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day.



In fact, one of the beta testers made so many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. Congratulations, Mevious! Enjoy it while it lasts.







Those of you interested in checking out Mevious' terrific maps can get them all at once by subscribing to them at this collection page. Make sure to also Follow Mevious on his Workshop author page so you can keep track of what he makes in the future.



Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Dethrone the tyrant Mevious! He's been on top for too long. He's getting soft, and you're hungry. Be like Rocky in all the Rocky movies. Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Or Rocky VI, where it was a show fight and didn't count. In fact, just focus on Rocky IV. The last half.



Dun.



Dun dun dun.



Dun dun dahhhhhhh...


PC Gamer
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title="Permanent Link to Portal 2 Perpetual Testing Initiative is live, download the first PCG puzzle">Portal-2-PCG-Chamber



The Portal 2 Perpetual Testing Initiative DLC is now live, and as promised you can download the first PC Gamer-themed test chamber from the Steam Workshop.



It's a little bit more complicated than the puzzle I built in fifteen minutes for our hands-on video, but that's not saying much. At least you can't beat this one with only two portals. Thanks for pointing that out, though, everyone.



The new level editor is a great tool and we're excited to see what the community manages to achieve with it. Getting started on your own test chambers? Share your efforts, tips and recommendations in the comments thread below.
Product Release - Valve
The new free Portal 2 update titled "Perpetual Testing Initiative" is now available on Steam!

The "Perpetual Testing Initiative" allows players to easily create, share, and play Portal 2 puzzles. The Initiative comes with a simplified puzzle maker that allows that creation of mind-bending puzzles without ever leaving the game.

The puzzle maker can directly publish maps to the Steam Workshop where users can browse, vote on, and select to play them. Selected puzzles will automatically be downloaded and installed inside Portal 2.

Kotaku





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You know those really cheesy songs that you're not supposed to like, but they're too catchy not to? Jason's familiar with the concept. For him, it involves his obsession with "Call Me Maybe." And he's not even embarrassed by it.



Although the context is something I can totally stand by—namely, anything and everything Portal—I'm not too terribly keen on the musical stylings. But it's just...too...damn...catchy.
Shacknews - Andrew Yoon

As promised, Portal 2's "Perpetual Testing Initiative" DLC is now available for everyone that owns the game on Steam. This is a "simplified puzzle maker" that allows players to create, share, and play homemade Portal 2 puzzles via Steam Workshop.

Within an hour of release, there are nearly a hundred maps already created--and that number is likely to increase exponentially.

In the future, Valve plans on expanding the creation tools to allow for co-op puzzles. Until then, aspiring puzzle makers will want to create the most fiendish single-player challenges.

If you don't already have Portal 2, Valve is running a limited time sale on the game. You can pick up Portal 2 for $6.79, or get a bundle of Portal 1 and 2 for $8.49.

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