Awesomenauts - the 2D moba - Mitaki
Patch notes continued from: http://steamcommunity.com/games/204300/announcements/detail/222138638575982577

Froggy G
-Tornado now deals half damage per tick (83 damage) but ticks twice as fast
-Mutant worms: Limited Ninja edition now also triggers on the groundpound effect of hammer pants
-Ice cubes slow duration increased from 2s to 2.5s
-Hammerpants will now receive the effect from ice cubes
-Tornado damage increased from 75 to 83

Genji
-Caterpillar King Statue collision box of the returning healing shot is now consistent with the other projectiles part of this shot
-Fixed that humming droids created by The last pieridae transformae sometimes spawned way below the cocooned sawblade droid.

Gnaw
These changes are intended to make Gnaw’s playstyle more active and more interesting. These changes are not intended to be a nerf or a buff, just to make him play differently.
-Weedlings now live for a limited time (30 seconds)
-Weedlings base health increased from 400 to 450
-Weedlings attackspeed increased from 66.7 to 74.1
-Fertilizer effect replaced and will now increase weedling life time by 100% when fertilized by acid spit
-Removed body collision on weedlings
-Weedlings damage increased from 70 to 75
-Corrosive spores now deal normal damage
-Spit can now fertilize and heal weedlings for 20% of max hitpoints
-Bag of seeds effect replaced and will now increase damage of weedlings by 50% when fertilized by acid spit
-Drip and spit projectiles collision boxes increased to fit their graphics better
-Feather ball effect replaced and will now increase weedling healing by 10%

Leon
-Dummies will now automatically attack
-Agressive AI chip replaced with French baguette which increases movement in stealth when a wounded enemy (below 50% health) is near (+3 movement).
-Basic AI chip and French baguette switched places in the shop
-Clover of honour now also works on turrets.
-Hungry sword now lifesteals a flat amount of 25 health per hit and dummies lifesteal 12.5 per hit
-Spiked tongue piercing damage reduced by 10%
-Morning star piercing damage reduced by 10%
-Clover of honour now displays the correct Solar price
-Dummies will now jump less when there is no higher spot to reach

Penny
-Energy pulse’s amplify damage effect won’t increase anymore with more charges, but is now a flat amount (10%)
-Chicken in lunchbox, amplify damage increase won’t increase anymore with more charges, but is now a flat amount (+5% per stage)
-Death lens damage reduced from 150 to 125 per stage
-Herring snack badge price increased from 160 to 175
-Herring snack badge healing reduced from 60 to 40

Raelynn
-Timerifts no longer affect other timerifts

Scoop
-Hammer of frost collision size reduced by 10%
-Fixed a bug where Halberd of justice healed for double the amount

Sentry
-Black hole sun stored damage will now decay after 10 seconds, however base and flat damage will not be affected.
-Health increased from 1500 to 1550
-Black hole sun gravitational pull increased by 10%
-Bug detector gravitational pull reduced from 35% to 25%
-Blackhole sun minimum and maximum damage increased by 50

Skree
-Fixed bullet collision inconsistencies with Skree Totem.

Swiggins
-Anchor hook will now show when the hook is hooked in the skilldock
-Anchor hook is now a lot more stable and a whole bunch of issues with it should now be fixed
-Teleporting away, when stuck to Swiggins anchor now breaks anchor.
-Anchor hook stun duration decreased from 0.2s to 0.1s
-Resolved an issue where poolboy could be triggered twice in succession
-Cooldown when anchor is destroyed increased from 10s to 15s

Ted McPain
-Grenaide pour homme stun duration increased from 0.2s to 0.4s
-Sniper toothbrush movement speed increased from 25% to 30%
-Wheelbarrow with ammo price reduced from 210 to 180 per stage
-Double rpg price increased from 170 to 190

Voltar
-Happy thoughts now increases the max healing of healing wave (heal 25 per stage)
-Euphoric thoughts now increases the healing of healing wave when fully charged (70 extra healing)
Note: These are just some last changes to try to keep his current healing wave, but we are working on an overhaul of Voltar’s other skills. We feel we tried everything to keep him as close as possible to his original self, but time has come and he needs some major changes to avoid him becoming too strong in coordinated premades and not useless in solo battles.
Awesomenauts - the 2D moba - Mitaki
Patch notes continued from: http://steamcommunity.com/games/204300/announcements/detail/222138638575982577

Froggy G
-Tornado now deals half damage per tick (83 damage) but ticks twice as fast
-Mutant worms: Limited Ninja edition now also triggers on the groundpound effect of hammer pants
-Ice cubes slow duration increased from 2s to 2.5s
-Hammerpants will now receive the effect from ice cubes
-Tornado damage increased from 75 to 83

Genji
-Caterpillar King Statue collision box of the returning healing shot is now consistent with the other projectiles part of this shot
-Fixed that humming droids created by The last pieridae transformae sometimes spawned way below the cocooned sawblade droid.

Gnaw
These changes are intended to make Gnaw’s playstyle more active and more interesting. These changes are not intended to be a nerf or a buff, just to make him play differently.
-Weedlings now live for a limited time (30 seconds)
-Weedlings base health increased from 400 to 450
-Weedlings attackspeed increased from 66.7 to 74.1
-Fertilizer effect replaced and will now increase weedling life time by 100% when fertilized by acid spit
-Removed body collision on weedlings
-Weedlings damage increased from 70 to 75
-Corrosive spores now deal normal damage
-Spit can now fertilize and heal weedlings for 20% of max hitpoints
-Bag of seeds effect replaced and will now increase damage of weedlings by 50% when fertilized by acid spit
-Drip and spit projectiles collision boxes increased to fit their graphics better
-Feather ball effect replaced and will now increase weedling healing by 10%

Leon
-Dummies will now automatically attack
-Agressive AI chip replaced with French baguette which increases movement in stealth when a wounded enemy (below 50% health) is near (+3 movement).
-Basic AI chip and French baguette switched places in the shop
-Clover of honour now also works on turrets.
-Hungry sword now lifesteals a flat amount of 25 health per hit and dummies lifesteal 12.5 per hit
-Spiked tongue piercing damage reduced by 10%
-Morning star piercing damage reduced by 10%
-Clover of honour now displays the correct Solar price
-Dummies will now jump less when there is no higher spot to reach

Penny
-Energy pulse’s amplify damage effect won’t increase anymore with more charges, but is now a flat amount (10%)
-Chicken in lunchbox, amplify damage increase won’t increase anymore with more charges, but is now a flat amount (+5% per stage)
-Death lens damage reduced from 150 to 125 per stage
-Herring snack badge price increased from 160 to 175
-Herring snack badge healing reduced from 60 to 40

Raelynn
-Timerifts no longer affect other timerifts

Scoop
-Hammer of frost collision size reduced by 10%
-Fixed a bug where Halberd of justice healed for double the amount

Sentry
-Black hole sun stored damage will now decay after 10 seconds, however base and flat damage will not be affected.
-Health increased from 1500 to 1550
-Black hole sun gravitational pull increased by 10%
-Bug detector gravitational pull reduced from 35% to 25%
-Blackhole sun minimum and maximum damage increased by 50

Skree
-Fixed bullet collision inconsistencies with Skree Totem.

Swiggins
-Anchor hook will now show when the hook is hooked in the skilldock
-Anchor hook is now a lot more stable and a whole bunch of issues with it should now be fixed
-Teleporting away, when stuck to Swiggins anchor now breaks anchor.
-Anchor hook stun duration decreased from 0.2s to 0.1s
-Resolved an issue where poolboy could be triggered twice in succession
-Cooldown when anchor is destroyed increased from 10s to 15s

Ted McPain
-Grenaide pour homme stun duration increased from 0.2s to 0.4s
-Sniper toothbrush movement speed increased from 25% to 30%
-Wheelbarrow with ammo price reduced from 210 to 180 per stage
-Double rpg price increased from 170 to 190

Voltar
-Happy thoughts now increases the max healing of healing wave (heal 25 per stage)
-Euphoric thoughts now increases the healing of healing wave when fully charged (70 extra healing)
Note: These are just some last changes to try to keep his current healing wave, but we are working on an overhaul of Voltar’s other skills. We feel we tried everything to keep him as close as possible to his original self, but time has come and he needs some major changes to avoid him becoming too strong in coordinated premades and not useless in solo battles.
Trine 2: Complete Story - MarjutFB


YES, we're making it! AND it'll be out this year. :)

https://www.youtube.com/watch?v=0tS05xEHKbQ
http://www.trine3.com

Check out our blog for pictures and more info.

Any thoughts about the trailer? :)
Trine 2: Complete Story - MarjutFB


YES, we're making it! AND it'll be out this year. :)

https://www.youtube.com/watch?v=0tS05xEHKbQ
http://www.trine3.com

Check out our blog for pictures and more info.

Any thoughts about the trailer? :)
Amnesia: The Dark Descent

Well, FINALLY. A brave soul has at long last taken the completely logical step of modding turn-based Pok mon-style combat into Amnesia: The Dark Descent. The mod is called Monsters, and no, it doesn't feature fiery lizards and and squirting turtles and yellow electric squirrels (sorry, I don't really know much about Pok mon, which is going to become quite clear). Instead, your monsters are props from the game, like chairs, boxes, tables, wine barrels, and stoves.

Stove, I choose you. Respond by saying, I dunno... "stove" I guess?

After a brief intro where you find an orb and rub it with some orb wax, you unleash some sort of... I don't really know what it is. A powerful spirit that wants to play Pok mon against you? Something like that. After fleeing the energy being, you encounter an angry walking suit of armor, and a small friendly crate who fights it for you. This crate is your first Pok mon, and it has a single power, wood aura, which flings boxes at your enemy.

This is some sort of Pok mon business happening, I'd wager.

With your trusty crate (fully voiced, and quite well, by the way), you can visit various rooms and find opponents waiting for you. Use your crate to defeat, say, a stove, and you gain a power from that stove. You also gain experience points to increase your level, and can evolve into other forms. I presume actual Pok mon works in roughly the same way?

Damn you, barrel of wine!

I played for a bit and it's fun. I evolved my crate into a chair, gaining a dust storm power, and then evolved from a chair into a stove, gaining a smoke power. Then, I tried to alt-tab out to read the manual and the game crashed, so don't do that. But do download the manual, as it lets you know what sorts of powers do best against which sorts of monsters.

Do I want to evolve into a stove? Hell yes I do. You didn't even need to ask.

I started over and became a chair again, and then tried to take on the boss of the level, which turned out to be quite a powerful monster and not as warm and cuddly as the various pieces of furniture I'd been battling with. I think I'll go back to fighting tables and wardrobes until I've gotten a bit better.

This is a really fun mod and a very unusual idea: bringing turn-based furniture combat into a game famous for having no combat at all. You can grab it off moddb.com.

Someday my crate will use Spookbones. This I so swear.
Krater - contact@rockpapershotgun.com (Alec Meer)

random spiky parts added in just the right places to keep Gearbox's lawyers at bay

Not every> RPG has to be a roguelite now, y’know. Sometimes it’s nice to kill and kill and kill without having to overly worry about getting killed. The hyper-violent Bloodsports.TV is the toon-styled sequel to post-apocalyptic Diablolike Krater, whose setting made it catnip to Jim back in 2012, but he came away feeling let down. The unpleasantly-named (at least, if like me, you grew up in an area mostly populated by wealthy farmers who positively revelled in vulpine slaughter) Bloodsports.TV is an amped-up sequel/spin-off which appears to borrow liberally from Borderlands’ aesthetic. The manic tone too, it seems. Will this a more characterful ARPG make? … [visit site to read more]

To the Moon

Developer Kan Gao released the first free *shudder* 'minisode' for To The Moon at around this time last year, and now another has been released, completely free. While it's the same sort of length as the first (around 20 minutes), Gao suggests that this one is "a tad more...important, plot-wise". Once again, you're stuck in a hospital playing as the two main scientist characters of To The Moon, as protestors do protesty things outside.

If you own To The Moon on Steam, you should find that the DLC has already been registered to your account. Otherwise, you can download it here. You don't need to own TTM, but it will probably make more sense if you've played that first.

With Sigmund Minisode 2 out of the way, Gao will be resuming work on To The Moon's full-fledged sequel, Finding Paradise. Meanwhile, one of Freebird's pixel artists, Jordan, is still in hospital undergoing chemotherapy; if you'd like to help out with either kind words or donations, there are details of how you can do so here.

To the Moon - Reives
The new 20-minute short with Dr. Rosalene and Dr. Watts should now be updated into your Steam folder. c: It's currently Windows-only, but the Mac version should be incoming soon, with the Linux version sometimes this week.

Post & info here:
http://freebirdgames.com/2015/02/18/sigmund-minisode-2-released/

To play it, get the free DLC, and then launch the game manually from the To the Moon \ Minisodes folder in your Steam directory.
[Right click To the Moon from Steam library -> Properties -> Local Files tab -> Browse Local Files]

Hope you enjoy it!
To the Moon - Reives
The new 20-minute short with Dr. Rosalene and Dr. Watts should now be updated into your Steam folder. c: It's currently Windows-only, but the Mac version should be incoming soon, with the Linux version sometimes this week.

Post & info here:
http://freebirdgames.com/2015/02/18/sigmund-minisode-2-released/

To play it, get the free DLC, and then launch the game manually from the To the Moon \ Minisodes folder in your Steam directory.
[Right click To the Moon from Steam library -> Properties -> Local Files tab -> Browse Local Files]

Hope you enjoy it!
Hotline Miami - contact@rockpapershotgun.com (Alec Meer)

the cover is my  favourite bit tbh

It’s difficult to accept that Hotline Miami – the sound of the future – was three long years ago. It’s more difficult still to accept that there might not have been anything which put quite such a fire under me since. This foul-mouthed ‘guide‘ is one of my favourite things I’ve ever published here, and I’d love to know how to commune again with the part of me which made it. I can’t see Hotline Miami 2 [official site] doing it, because despite controversial content the surprise factor probably isn’t going to be there. I’m sure it will be an interesting evolution of HLM’s rhythmic brutality, but can it manage OH MY GOD YOU HAVE TO SEE THIS again?

Anyway, there’s a free prequel comic out on Steam. I probably should said that to start with instead of picking fluff from my navel. … [visit site to read more]

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