Product Update - Valve
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.
PC Gamer
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title="Permanent Link to Dota 2 China launch is “mandatory if we want DOTA to succeed” say Valve">Dota 2



Enthusiasm for Dota 2 is steadily growing as more and more participants are invited into the beta. Dota 2 regularly features on Steam's most played list, but those numbers are nothing compared to the number of Dota fans worldwide. One of the biggest international markets is China. Tim spoke to Doug Lombardi recently about Valve's plans to bring Dota 2 to Chinese audiences.



"You’ve got to address that market, it’s the biggest DOTA population in the world, right?" he said. The problem is that Valve can't release Steam in China. Publishers need make distribution deals with Chinese companies to gain access to that vast player base. Valve have previously teamed up with Nexon to release Counter-Strike Online in Asia. Now they're looking to forge a similar deal for Dota 2.



"We’re actively looking for a partner to work with over there," Lombardi said. "It’s pretty cut and dry - you need a Chinese partner to be in China, period."



Lombardi describes the prospect of a Chinese release of Steam as "a whole different ball of wax." A more likely scenario would have Steam tech powering a Chinese service to keep the Asian version of Dota 2 updated.



"It’s thorny and it’s something that is new for us," Lombardi admitted. "But it’s mandatory if we want DOTA to succeed so we’re on it and various senior people have been to China many times in the past few months."



Valve haven't announced whether or not Dota 2 will be free to play or not, but a fan has delved into Dota 2 beta files and turned up a number of references to items, announcer packs, loot buffs and other items that would be perfect for a Dota 2 item store.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is ESFI World’s Samuel Lingle>

It’s been a month since the last e-sports update, but fear not. They’re returning with weekly regularity. In theory.

Today I’m going to recap most of the bigger events of the past month or so, considering there was a lot of exciting stuff you guys may have missed. It’s StarCraft heavy by necessity, as the majority of e-sport events these days feature Blizzard’s popular RTS.

(more…)

PC Gamer
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title="Permanent Link to Dota 2 masks, hero items, couriers and Dr. Kleiner spotted in latest patch files">Dota 2 poses



Dota 2 player Cyborgmatt has been rummaging through the files of a Dota 2 test build, and has found evidence of dozens and dozens of items that we might be able to buy in the final release. They include new announcers, taunts, new couriers, new hero items, hero skins and more.



There are two types of announcers listed, a general announcer who will commentate on important in-game events like the fall of a tower, and a kill streak announcer whose job it is to shout things like "DOUBLE KILL," or "UNSTOPPABLE" or "GODLIKE" when one player goes on a roll. One of the announcers is listed as Dr. Kleiner (item_description: “Oh Fiddle Sticks!”). That's just the start.



A number of new couriers are listed, including a "mini-Pudge," a sheep, a war yack, a giant badger and the "shitty wizard." New hero items include masks, beards, new weapons, horns, shoulderpads and chest plates.



"Souls" are also listed. It looks as though we'll be able to equip these to improve drop rate bonuses. There's also a "Repentant Soul" which will promote the player that equips it out of the "low priority punishment queue". This is interesting, because it suggests that players that have been reported for misbehaviour will be able to pay to avoid penalties.







This tallies with Gabe Newell's comments to Develop last year, when he talked about "charging customers based on how much fun they are to play with."



"Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community," he said.



"So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."



The Dota 2 files also contain references to item bundles, a free trial upgrade and "treasure caches," which look as though they'll work in a similar way to Team Fortress 2's crates. The full list is available on Cyborgmatt's blog.



Masks are the new hats! Hats are so last season, why on earth were we spending money on putting things on our heads when we could have a regal beard instead? What do you think of these items? Here's a badger while you think.



PC Gamer
rel="bookmark"
title="Permanent Link to Dota 2 patch files tease microtransactions: masks, taunts and Dr. Kleiner included">Dr Kleiner



Dota 2 player Cyborgmatt has been rummaging through the files of a Dota 2 test build, and has found evidence of dozens and dozens of items that we might be able to buy in the final release. They include new announcers, taunts, new couriers, new hero items, hero skins and more.



There are two types of announcers listed, a general announcer who will commentate on important in-game events like the fall of a tower, and a kill streak announcer whose job it is to shout things like "DOUBLE KILL," or "UNSTOPPABLE" or "GODLIKE" when one player goes on a roll. One of the announcers is listed as Dr. Kleiner (item_description: “Oh Fiddle Sticks!”). That's just the start.



A number of new couriers are listed, including a "mini-Pudge," a sheep, a war yack, a giant badger and the "shitty wizard." New hero items include masks, beards, new weapons, horns, shoulderpads and chest plates.



"Souls" are also listed. It looks as though we'll be able to equip these to improve drop rate bonuses. There's also a "Repentant Soul" which will promote the player that equips it out of the "low priority punishment queue". This is interesting, because it suggests that players that have been reported for misbehaviour will be able to pay to avoid penalties.







This tallies with Gabe Newell's comments to Develop last year, when he talked about "charging customers based on how much fun they are to play with."



"Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community," he said.



"So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."



The Dota 2 files also contain references to item bundles, a free trial upgrade and "treasure caches," which look as though they'll work in a similar way to Team Fortress 2's crates. The full list is available on Cyborgmatt's blog.



Masks are the new hats! Hats are so last season, why on earth were we spending money on putting things on our heads when we could have a regal beard instead? What do you think of these items? Here's a badger while you think.







POST-BADGER UPDATE: In the comments, SpiderNinja points out that the Dota 2 wiki has gathered together all of Dr. Kleiner's lines. He seems bemused by the whole concept of Dota. "Oh, I see. Are those little…little people down there? Wonderful what they can do these days."
Product Update - Valve
- Fixed a few crash bugs
Product Update - Valve
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Fixed escape not closing in-game chat like it used to.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.

AUDIO
- Fixed various sounds ignoring FoW.
- Fixed sound not muting when Dota 2 loses focus.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.
Product Update - Valve
- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.
Product Update - Valve
GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
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