Warhammer 40,000: Dawn of War II - Relic_Noun
Last month we began the process of transitioning the original Dawn of War and its expansions from the GameSpy servers that hosted the games, ensuring that players continue to have access to Dawn of War’s multiplayer features after the shutdown. Moving the original game to a combination of Steamworks servers and our own Battle Servers allows us to continue to support the game.

We are committed to providing the same long term support to Dawn of War II and its first expansion Chaos Rising. Thus we are beginning the process of moving these games to the same server systems that we are using for Dawn of War, Company of Heroes and Company of Heroes 2. We thank Dawn of War II players for their patience while we work to transition the Dawn of War servers.

The first step of this process is an Open Beta of the new Steamworks version of Dawn of War II and Chaos Rising. This Beta is open to all owners of Dawn of War II and Chaos Rising.

To join the beta:

• Right Click Warhammer 40,00: Dawn of War II in your Steam game Library
• Select “Properties”
• Click on the “BETAS” tab in the Properties Menu
• Select “openbeta” from the list of betas
• Download the new Beta

The Beta is a work in progress and currently there are some features that are not working, or are in progress.

Here are some known issues we are working through:
• Statistics, Win/Loss Counters, & Leaderboard data.
• AI Multiplayer Behavior.
• Referee Functions (May remove completely).
• Team Free For All related issues.
• Observer mode.
• Chat Mute/Unmute does not function.

If you come across an issue that causes your game to crash we would appreciate if you would submit a bug report. This process is automatic and will launch after the crash. Doing so will allow us to discover potential issues more quickly.

The re-launch of the Dawn of War products comes with the introduction of the Battle Servers. This technology solves the connection and latency issues associated with peer-to-peer game play. Lagging players will no longer affect your multiplayer experience since each player connects directly to the Battle Server. This technology will allow you to experience multiplayer with a wider audience than was previously possible. As a result of the new Battle Server implementation we intend to remove LAN and peer-to-peer multiplayer.

Features removed:
• LAN / Direct Connect
• Ability to “Pause” during multiplayer.

Other:
• Games For Windows Live Removed.
• Previously Dawn of War II and Chaos Rising Shared the same Leaderboards & Achievements. These have now been separated per title.

These removed features are unfortunate side effects, but we strongly believe that continuing to support the multiplayer and online features of Dawn of War II and Chaos Rising outweighs this loss.

We thank everyone in the Dawn of War community for their support of the game over the years, and are excited that we are going to be able to keep it running into the future.

Thank you.

- Relic Entertainment
Warhammer 40,000: Dawn of War II - noun
Last month we began the process of transitioning the original Dawn of War and its expansions from the GameSpy servers that hosted the games, ensuring that players continue to have access to Dawn of War’s multiplayer features after the shutdown. Moving the original game to a combination of Steamworks servers and our own Battle Servers allows us to continue to support the game.

We are committed to providing the same long term support to Dawn of War II and its first expansion Chaos Rising. Thus we are beginning the process of moving these games to the same server systems that we are using for Dawn of War, Company of Heroes and Company of Heroes 2. We thank Dawn of War II players for their patience while we work to transition the Dawn of War servers.

The first step of this process is an Open Beta of the new Steamworks version of Dawn of War II and Chaos Rising. This Beta is open to all owners of Dawn of War II and Chaos Rising.

To join the beta:

• Right Click Warhammer 40,00: Dawn of War II in your Steam game Library
• Select “Properties”
• Click on the “BETAS” tab in the Properties Menu
• Select “openbeta” from the list of betas
• Download the new Beta

The Beta is a work in progress and currently there are some features that are not working, or are in progress.

Here are some known issues we are working through:
• Statistics, Win/Loss Counters, & Leaderboard data.
• AI Multiplayer Behavior.
• Referee Functions (May remove completely).
• Team Free For All related issues.
• Observer mode.
• Chat Mute/Unmute does not function.

If you come across an issue that causes your game to crash we would appreciate if you would submit a bug report. This process is automatic and will launch after the crash. Doing so will allow us to discover potential issues more quickly.

The re-launch of the Dawn of War products comes with the introduction of the Battle Servers. This technology solves the connection and latency issues associated with peer-to-peer game play. Lagging players will no longer affect your multiplayer experience since each player connects directly to the Battle Server. This technology will allow you to experience multiplayer with a wider audience than was previously possible. As a result of the new Battle Server implementation we intend to remove LAN and peer-to-peer multiplayer.

Features removed:
• LAN / Direct Connect
• Ability to “Pause” during multiplayer.

Other:
• Games For Windows Live Removed.
• Previously Dawn of War II and Chaos Rising Shared the same Leaderboards & Achievements. These have now been separated per title.

These removed features are unfortunate side effects, but we strongly believe that continuing to support the multiplayer and online features of Dawn of War II and Chaos Rising outweighs this loss.

We thank everyone in the Dawn of War community for their support of the game over the years, and are excited that we are going to be able to keep it running into the future.

Thank you.

- Relic Entertainment
Warhammer® 40,000: Dawn of War® II Chaos Rising - Relic_Noun
Last month we began the process of transitioning the original Dawn of War and its expansions from the GameSpy servers that hosted the games, ensuring that players continue to have access to Dawn of War’s multiplayer features after the shutdown. Moving the original game to a combination of Steamworks servers and our own Battle Servers allows us to continue to support the game.

We are committed to providing the same long term support to Dawn of War II and its first expansion Chaos Rising. Thus we are beginning the process of moving these games to the same server systems that we are using for Dawn of War, Company of Heroes and Company of Heroes 2. We thank Dawn of War II players for their patience while we work to transition the Dawn of War servers.

The first step of this process is an Open Beta of the new Steamworks version of Dawn of War II and Chaos Rising. This Beta is open to all owners of Dawn of War II and Chaos Rising.

To join the beta:

• Right Click Warhammer 40,00: Dawn of War II in your Steam game Library
• Select “Properties”
• Click on the “BETAS” tab in the Properties Menu
• Select “openbeta” from the list of betas
• Download the new Beta

The Beta is a work in progress and currently there are some features that are not working, or are in progress.

Here are some known issues we are working through:
• Statistics, Win/Loss Counters, & Leaderboard data.
• AI Multiplayer Behavior.
• Referee Functions (May remove completely).
• Team Free For All related issues.
• Observer mode.
• Chat Mute/Unmute does not function.

If you come across an issue that causes your game to crash we would appreciate if you would submit a bug report. This process is automatic and will launch after the crash. Doing so will allow us to discover potential issues more quickly.

The re-launch of the Dawn of War products comes with the introduction of the Battle Servers. This technology solves the connection and latency issues associated with peer-to-peer game play. Lagging players will no longer affect your multiplayer experience since each player connects directly to the Battle Server. This technology will allow you to experience multiplayer with a wider audience than was previously possible. As a result of the new Battle Server implementation we intend to remove LAN and peer-to-peer multiplayer.

Features removed:
• LAN / Direct Connect
• Ability to “Pause” during multiplayer.

Other:
• Games For Windows Live Removed.
• Previously Dawn of War II and Chaos Rising Shared the same Leaderboards & Achievements. These have now been separated per title.

These removed features are unfortunate side effects, but we strongly believe that continuing to support the multiplayer and online features of Dawn of War II and Chaos Rising outweighs this loss.

We thank everyone in the Dawn of War community for their support of the game over the years, and are excited that we are going to be able to keep it running into the future.

Thank you.

- Relic Entertainment
Warhammer® 40,000: Dawn of War® II Chaos Rising - noun
Last month we began the process of transitioning the original Dawn of War and its expansions from the GameSpy servers that hosted the games, ensuring that players continue to have access to Dawn of War’s multiplayer features after the shutdown. Moving the original game to a combination of Steamworks servers and our own Battle Servers allows us to continue to support the game.

We are committed to providing the same long term support to Dawn of War II and its first expansion Chaos Rising. Thus we are beginning the process of moving these games to the same server systems that we are using for Dawn of War, Company of Heroes and Company of Heroes 2. We thank Dawn of War II players for their patience while we work to transition the Dawn of War servers.

The first step of this process is an Open Beta of the new Steamworks version of Dawn of War II and Chaos Rising. This Beta is open to all owners of Dawn of War II and Chaos Rising.

To join the beta:

• Right Click Warhammer 40,00: Dawn of War II in your Steam game Library
• Select “Properties”
• Click on the “BETAS” tab in the Properties Menu
• Select “openbeta” from the list of betas
• Download the new Beta

The Beta is a work in progress and currently there are some features that are not working, or are in progress.

Here are some known issues we are working through:
• Statistics, Win/Loss Counters, & Leaderboard data.
• AI Multiplayer Behavior.
• Referee Functions (May remove completely).
• Team Free For All related issues.
• Observer mode.
• Chat Mute/Unmute does not function.

If you come across an issue that causes your game to crash we would appreciate if you would submit a bug report. This process is automatic and will launch after the crash. Doing so will allow us to discover potential issues more quickly.

The re-launch of the Dawn of War products comes with the introduction of the Battle Servers. This technology solves the connection and latency issues associated with peer-to-peer game play. Lagging players will no longer affect your multiplayer experience since each player connects directly to the Battle Server. This technology will allow you to experience multiplayer with a wider audience than was previously possible. As a result of the new Battle Server implementation we intend to remove LAN and peer-to-peer multiplayer.

Features removed:
• LAN / Direct Connect
• Ability to “Pause” during multiplayer.

Other:
• Games For Windows Live Removed.
• Previously Dawn of War II and Chaos Rising Shared the same Leaderboards & Achievements. These have now been separated per title.

These removed features are unfortunate side effects, but we strongly believe that continuing to support the multiplayer and online features of Dawn of War II and Chaos Rising outweighs this loss.

We thank everyone in the Dawn of War community for their support of the game over the years, and are excited that we are going to be able to keep it running into the future.

Thank you.

- Relic Entertainment
PC Gamer
Dawn of War 2


I recently strapped on my bulkiest, most improbable armour in order to again attempt the vast campaigns of the Dawns of War 2. The reason being that I wanted to play them in co-op, and, with Games for Windows Live potentially shutting down in July, wasn't sure if that was a thing I'd be able to do. It looks like I can rest easy on my seemingly unending Tyranid defence, as Relic have announced that Dawn of War, Dawn of War 2, and both games' various expansions will all be transitioned over to Steamworks. In doing so, the Warhammer 40K series can dodge whatever ill fate is in store for GameSpy and GfW Live.

"On May 22nd, the original Warhammer 40,000: Dawn of War and its expansions underwent a major update in order to preserve multiplayer gameplay for all these titles," writes Dawn of War design lead Philippe Boulle.

"Since their launch, Dawn of War and its expansions (Winter Assault, Dark Crusade and Soulstorm) have relied on the GameSpy service for multiplayer matchmaking. Since they are about to shut down their services for good it would otherwise leave these games without any way to play multiplayer. That is not an outcome anyone at Relic would want to see."

Dawn of War 2 and the Chaos Rising expansion, meanwhile, are slightly more complex beasts. According to Boulle, the migration is currently in progress, with Relic planning to reveal more details in the near future. The second DoW2 expansion, Retribution, is already a Steamworks-only title.

"In the short term, there are likely to be some technical issues with the new setup," Boulle writes. "Recreating the multiplayer infrastructure for seven titles is no small feat, and there will be bugs. Ultimately, we felt that it would be better to get the update out in a slightly imperfect state in time to prevent an outright interruption in multiplayer play. So, bugs."
Warhammer® 40,000: Dawn of War® II Chaos Rising - Relic_Noun
Hello all –

On May 22nd, the original Warhammer 40,000: Dawn of War and its expansions underwent a major update in order to preserve multiplayer gameplay for all these titles.

Since their launch, Dawn of War and its expansions (Winter Assault, Dark Crusade and Soulstorm) have relied on the GameSpy service for multiplayer matchmaking. Since they are about to shut down their services for good it would otherwise leave these games without any way to play multiplayer. That is not an outcome anyone at Relic would want to see.

Dawn of War II and its first expansion (Chaos Rising) also rely on other external servers so we also intend to take this opportunity to migrate them over to Steam in order for a consistent multiplayer experience across the entire portfolio. This migration is in progress and we’ll have more details soon.

So, all titles in the franchise are being updated to use the same matchmaking and backend developed for Company of Heroes 2. This will not only mean multiplayer can continue on these titles, but the matchmaking experience will be improved. Matchmaking/login and so on will thus all be through Steam.

In the short term, there are likely to be some technical issues with the new setup. Recreating the multiplayer infrastructure for seven titles is no small feat, and there will be bugs. Ultimately, we felt that it would be better to get the update out in a slightly imperfect state in time to prevent an outright interruption in multiplayer play. So, bugs.

We are committed to tackling these bugs and getting all titles to be fully Steam enabled.

This update – and continued further support for DoW and DoW2 – is a big step for us at Relic. It’s a concrete signal of support for the Dawn of War franchise from us and from SEGA as a whole. Ever since SEGA acquired Relic we’ve been working on continued support for the Dawn of War back catalogue. It’s great for some of this to see the light of day at last.

I came to Relic in 2005 to work on the product that became Dark Crusade and went on to run narrative and campaign on both Dawn of War II and Chaos Rising. To be working on these titles again is a joy, and on behalf of all of us, I’d like to thank the fans who have continued to keep DoW in their hearts. You guys rock.

For the Emperor!

Philippe Boulle
Design Lead, Dawn of War Franchise
Warhammer® 40,000: Dawn of War® II Chaos Rising - noun
Hello all –

On May 22nd, the original Warhammer 40,000: Dawn of War and its expansions underwent a major update in order to preserve multiplayer gameplay for all these titles.

Since their launch, Dawn of War and its expansions (Winter Assault, Dark Crusade and Soulstorm) have relied on the GameSpy service for multiplayer matchmaking. Since they are about to shut down their services for good it would otherwise leave these games without any way to play multiplayer. That is not an outcome anyone at Relic would want to see.

Dawn of War II and its first expansion (Chaos Rising) also rely on other external servers so we also intend to take this opportunity to migrate them over to Steam in order for a consistent multiplayer experience across the entire portfolio. This migration is in progress and we’ll have more details soon.

So, all titles in the franchise are being updated to use the same matchmaking and backend developed for Company of Heroes 2. This will not only mean multiplayer can continue on these titles, but the matchmaking experience will be improved. Matchmaking/login and so on will thus all be through Steam.

In the short term, there are likely to be some technical issues with the new setup. Recreating the multiplayer infrastructure for seven titles is no small feat, and there will be bugs. Ultimately, we felt that it would be better to get the update out in a slightly imperfect state in time to prevent an outright interruption in multiplayer play. So, bugs.

We are committed to tackling these bugs and getting all titles to be fully Steam enabled.

This update – and continued further support for DoW and DoW2 – is a big step for us at Relic. It’s a concrete signal of support for the Dawn of War franchise from us and from SEGA as a whole. Ever since SEGA acquired Relic we’ve been working on continued support for the Dawn of War back catalogue. It’s great for some of this to see the light of day at last.

I came to Relic in 2005 to work on the product that became Dark Crusade and went on to run narrative and campaign on both Dawn of War II and Chaos Rising. To be working on these titles again is a joy, and on behalf of all of us, I’d like to thank the fans who have continued to keep DoW in their hearts. You guys rock.

For the Emperor!

Philippe Boulle
Design Lead, Dawn of War Franchise
Warhammer 40,000: Dawn of War II - Relic_Noun
Hello all –

On May 22nd, the original Warhammer 40,000: Dawn of War and its expansions underwent a major update in order to preserve multiplayer gameplay for all these titles.

Since their launch, Dawn of War and its expansions (Winter Assault, Dark Crusade and Soulstorm) have relied on the GameSpy service for multiplayer matchmaking. Since they are about to shut down their services for good it would otherwise leave these games without any way to play multiplayer. That is not an outcome anyone at Relic would want to see.

Dawn of War II and its first expansion (Chaos Rising) also rely on other external servers so we also intend to take this opportunity to migrate them over to Steam in order for a consistent multiplayer experience across the entire portfolio. This migration is in progress and we’ll have more details soon.

So, all titles in the franchise are being updated to use the same matchmaking and backend developed for Company of Heroes 2. This will not only mean multiplayer can continue on these titles, but the matchmaking experience will be improved. Matchmaking/login and so on will thus all be through Steam.

In the short term, there are likely to be some technical issues with the new setup. Recreating the multiplayer infrastructure for seven titles is no small feat, and there will be bugs. Ultimately, we felt that it would be better to get the update out in a slightly imperfect state in time to prevent an outright interruption in multiplayer play. So, bugs.

We are committed to tackling these bugs and getting all titles to be fully Steam enabled.

This update – and continued further support for DoW and DoW2 – is a big step for us at Relic. It’s a concrete signal of support for the Dawn of War franchise from us and from SEGA as a whole. Ever since SEGA acquired Relic we’ve been working on continued support for the Dawn of War back catalogue. It’s great for some of this to see the light of day at last.

I came to Relic in 2005 to work on the product that became Dark Crusade and went on to run narrative and campaign on both Dawn of War II and Chaos Rising. To be working on these titles again is a joy, and on behalf of all of us, I’d like to thank the fans who have continued to keep DoW in their hearts. You guys rock.

For the Emperor!

Philippe Boulle
Design Lead, Dawn of War Franchise
Warhammer 40,000: Dawn of War II - noun
Hello all –

On May 22nd, the original Warhammer 40,000: Dawn of War and its expansions underwent a major update in order to preserve multiplayer gameplay for all these titles.

Since their launch, Dawn of War and its expansions (Winter Assault, Dark Crusade and Soulstorm) have relied on the GameSpy service for multiplayer matchmaking. Since they are about to shut down their services for good it would otherwise leave these games without any way to play multiplayer. That is not an outcome anyone at Relic would want to see.

Dawn of War II and its first expansion (Chaos Rising) also rely on other external servers so we also intend to take this opportunity to migrate them over to Steam in order for a consistent multiplayer experience across the entire portfolio. This migration is in progress and we’ll have more details soon.

So, all titles in the franchise are being updated to use the same matchmaking and backend developed for Company of Heroes 2. This will not only mean multiplayer can continue on these titles, but the matchmaking experience will be improved. Matchmaking/login and so on will thus all be through Steam.

In the short term, there are likely to be some technical issues with the new setup. Recreating the multiplayer infrastructure for seven titles is no small feat, and there will be bugs. Ultimately, we felt that it would be better to get the update out in a slightly imperfect state in time to prevent an outright interruption in multiplayer play. So, bugs.

We are committed to tackling these bugs and getting all titles to be fully Steam enabled.

This update – and continued further support for DoW and DoW2 – is a big step for us at Relic. It’s a concrete signal of support for the Dawn of War franchise from us and from SEGA as a whole. Ever since SEGA acquired Relic we’ve been working on continued support for the Dawn of War back catalogue. It’s great for some of this to see the light of day at last.

I came to Relic in 2005 to work on the product that became Dark Crusade and went on to run narrative and campaign on both Dawn of War II and Chaos Rising. To be working on these titles again is a joy, and on behalf of all of us, I’d like to thank the fans who have continued to keep DoW in their hearts. You guys rock.

For the Emperor!

Philippe Boulle
Design Lead, Dawn of War Franchise
Warhammer® 40,000: Dawn of War® - Game of the Year Edition - Valve
In celebration of Warhammer 40,000: Kill Team releasing on Steam, save 50% off the Warhammer Franchise as part of this week's Weekend Deal*!

*Offer ends Monday at 10am pacific.




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