PC Gamer
l4d2 raptor p90


Good community content continues to flow from Left 4 Dead 2, a game we can't seem to stop championing for its healthy modding scene. Our latest praise is aimed at GoldenEye 4 Dead, an adaptation of the 1995 James Bond film and Nintendo 64 game that isn't afraid to bring original ideas to a setting most gamers are deeply familiar with.

Watch my playthrough with Tyler above.

Download links to featured mods
 
Download GoldenEye 4 Dead campaign
Download S&W Model 29 revolver weapon mod
Download Stevens Model 620 shotgun weapon mod
Download Lightsaber weapon mod
Download Desert Recon FN P90 weapon mod
Download Mountain Dew pills
Download Captain Price character mod
Download Hitler Hunter character mod
Download Glowing One Spitter character mod
Download Raptor Ellis character mod
PC Gamer
DNIEPR Left 4 Dead Campaign

After three years of labor, French development team Elseware Experience is finally ready to release DNIEPR, a custom Left 4 Dead campaign placed in the bleak Soviet-era ghost town of the Chernobyl Exclusion Zone.
I can't believe I didn't realize before now how perfect the abandoned Ukrainian city of Pripyat (also the subject of STALKER: Call of Pripyat) would be for zombie hordes and rampaging Tanks. Now that I’ve seen it in action, it’s chilling how much photos of Pripyat already look like set dressing for The Walking Dead.



This project is the kind of thing that makes you love gaming on PC. Three and a half years after Left 4 Dead 2 released, here we are with another completely new campaign with four new maps, an original story, an original soundtrack and custom models. If you'd like to show your support for the "hundreds and hundreds" of hours Elseware took to create DNIEPR, you can send them a donation at the bottom of this page.


DNIEPR will be available for download on May 20. If you haven’t played L4D2 in a while, this is a perfect excuse to reinstall and jump back in. If you need even more reasons, we've covered a plenty of great content mods for Left 4 Dead before.
Community Announcements - Chet
<center><img src="http://media.steampowered.com/steam/news/10611/beta_awakening.jpg?t=1368569139"></center>
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the <a href="http://store.steampowered.com/news/10607/">release notes</a> for the update here.

Right now the Beta is the only place you can play L4D2 on Linux natively. If you run Linux, load it up and give it a try. If you have problems, let us know. You can <a href="http://steamcommunity.com/app/223530/discussions/">post here</a> and share your experience.

While the biggest changes are for Linux, those changes actually have the possibility to impact Mac and Windows players as well, which is why it is helpful for even non-linux players to test the Beta.

The Beta also contains an update to the Authoring Tools to allow you to work in the new <a href="http://www.l4d.com/blog/post.php?id=9915">EMS</a>. These tools are only available for Windows users and only currently available in the Beta. You can check the <a href="https://developer.valvesoftware.com/wiki/L4D2_EMS">developer wiki here</a> for more information.

While the tools are only available on Windows, everyone in the Beta can play the new EMS content.

We do not have servers running for the Beta yet as we concentrate on client issues and fixes but the server code has been released and is working - so let us know if you have any issues with Windows or Linux servers. We will be rolling out our own dedicated servers in the near future.
L4D Blog
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Making Left 4 Dead campaigns is an interesting challenge. You’re building levels for a game that decides when and where to attack the player, and you have almost no control over those moments. It means your focus is in creating the world and in making it an interesting space for the players to exist in. You can’t guarantee that the cleverly designed chokepoint you made will ever be used as one, but you can make it the prettiest damn corridor the player will ever see. The setting is one of the biggest considerations you have, and then you have to have the talent to pull it off. It’s why I think most L4D campaigns take such a long time coming. Dniepr’s a Left 4 Dead (1 and 2) campaign that’s set in the Ukraine, including Pripyat, and has been three years in development. There’s a quite startling pair of trailers below. (more…)

PC Gamer
rsz_tf2_medic


There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.

In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.

Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.

Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.

So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
PC Gamer
rsz_tf2_medic


There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.

In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.

Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.

Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.

So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
Shacknews - John Keefer

Valve has offered a treat to Linux users with the release of a Left 4 Dead 2 beta. A Portal beta for Linux is also available, but Valve has been a bit mum on that release. If you own any of those three games, the betas should appear in your Steam library.

The Left 4 Dead blog announced the release, revealing that they will use this build as a testing ground for the Extended Mutation System for script authors. Players will also get access to the authoring tools and the beta dedicated server. The Linux version is the same size as the original game, so go grab some food while you wait for the download.

BluesNews is also reporting that the Linux versions of Portal has started showing up in user libraries as well, so check for it if you own the game.

PC Gamer
L4D2 Linux


Valve has thrown a bit more of its weight behind Linux with the release of beta builds of Portal and Left 4 Dead 2. If you own either (or both) games you should find that beta versions have materialised in your Steam library - along with Portal 2, according to some. The Linux build of the first-person puzzler has so far gone unheralded by Valve, but here's a blog post describing the latest beta version of Left 4 Dead 2. In addition to letting Linux users play Valve's zombie hit, the download acts as a "testing ground" for its new Extended Mutation System. Thankfully, you can try the beta on Windows and Mac too.

The beta version of Left 4 Dead 2 is the same size as the main game, so you have a hefty download ahead of you. (I assume the same is true of Portal.) Steam for Linux officially launched in February, so it hasn't taken too long to get Portal and L4D2 on there. Half-Life 2 next?

Thanks to BluesNews and Kotaku.
Community Announcements - Chet
<center><img src="http://media.steampowered.com/steam/news/10534/backtoschool.jpg?t=1367522436"></center>
Thanks to the efficiencies we were able to achieve with Linux, we skipped Valve time and are delivering the L4D2 Beta Linux build today as planned. The Beta build not only allows Linux owners to play the game natively, it is also the testing ground for our new Extended Mutation System.

If you currently own Left 4 Dead 2, You should see “Left 4 Dead 2 Beta” in your library. If it doesn’t show up, restart Steam. This is a complete build of Left 4 Dead 2, so the build is as large as the current game.

You also receive access to the Left 4 Dead 2 Beta Authoring tools and Left 4 Dead 2 Beta Dedicated Server. This will allow you to start working with EMS.

The Beta version also contains updated Windows and Mac clients, so even if you are not running under Linux you can help by testing the Beta.

Current changes in this build include:
- Server operators can now specify whether or not custom content is allowed when playing on their servers. This can be set on a per game mode basis - see cfg/addonconfig.cfg for details.

- Fixed main menu not refreshing after workshop add-ons have been loaded. Custom UI skins should display correctly now.

- Reworked add-on management to improve stability and properly support custom mutations.

- Prevent an intermittant crash when browsing the add-ons screen.

To give us feedback on the Beta, please use <a href="http://steamcommunity.com/app/550/discussions/4/">this brand new forum.</a>

If you aren’t up for downloading the beta, we are trying a new experiment with our friends over at Pinion. On the additional official servers they are hosting, we have added four new community campaigns so that you can get the stock L4D2 experience on some great community maps. It was tough work playing so many great custom campaigns as we narrowed it down to four. To quote Daniel from Pinion, "Diescraper has some of the best levels I've played in L4D2!!". Yes it does… And with campaigns only a mouse click away thanks to the Workshop, make sure to give them a try this weekend.

Here are the current list of supported Campaigns.
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121116980&searchtext">Diescraper Redux</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121086524&searchtext">Urban Flight</a>
<a href="http://steamcommunity.com/workshop/filedetails/?id=121115793">Back to School</a>
<A href="http://steamcommunity.com/sharedfiles/filedetails/?id=141632373&searchtext">City 17</a>

Thanks to everyone who voted on the campaigns in the workshop and helped us make our selections. If you have any feedback on the servers or campaigns, please let us know in the forums.
...