Shacknews - Andrew Yoon

Valve loves collaborating with third-party partners whenever they come a-knocking. Capcom has announced that the upcoming PC version of Resident Evil 6 will have cross-over features with Left 4 Dead 2. Best of all, the cross-over features will be free for players of either game to access and play.

New to the PC version of Resident Evil 6 is an exclusive mode: "The Mercenaries No Mercy." In this mode, players will be able to play as one of the four survivors of Left 4 Dead 2: Coach, Nick, Ellis, and Rochelle. Not only will players fight against Capcom's horde of undead, but the Witch and Mini Tank will make special "cameo appearances" where they try to kill you. This mode will be available for all PC owners of Resident Evil 6 on April 5th.

Conversely, the PC version of Left 4 Dead 2 will feature new enemies taken from the Resident Evil universe. The Lepotitsa, Napad, and Ogroman will appear in Valve's game "this spring."

One of the RE6 enemies moving to L4D2

Valve's Chet Faliszek said that "we're huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it." Also, this promo is also much, much cooler than Team Fortress 2 hats, we'd argue.

Announcement - Valve
Save up to 75% on this week's Week Long Deals on Steam, available now until March 18th at 10AM Pacific time!

















Mar 8, 2013
Community Announcements - Chet
<center><table width=460 border=0 cellpadding=0 cellspacing=0><TR><TD><a href="http://media.steampowered.com/steam/news/10109/axe_big.jpg?t=1362773504"><img src="http://media.steampowered.com/steam/news/10109/axe.jpg?t=1362773494" border=0></a></TD><TD><a href="http://media.steampowered.com/steam/news/10109/guitar_big.jpg?t=1362773539"><img src="http://media.steampowered.com/steam/news/10109/guitar.jpg?t=1362773530" border=0></a></TD></TR></Table></center>
Eddie Riggs from Brütal Legend has taken a break from fighting Doviculus and to help us in Left 4 Dead 2 land with our little zombie problem. He is sending over his battle-axe and guitar, so this weekend players can rock out and slay hordes of zombies.

Thanks to <a href="http://www.doublefine.com/">Double Fine</a>, you can find Eddie’s weapons in the <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=131444867">Brütal Legend’s Collection</a> inside the L4D2 Workshop. Just visit the workshop, click subscribe, and next time you load up Left 4 Dead 2, you will have two new “axes”.

If you want to join Eddie along with Lemmy, Rob Halford, Ozzy Osbourne, Lita Ford and others fighting on the side of Heavy Metal – <a href="http://store.steampowered.com/app/225260/?snr=1_7_15__13">you can pick up Brütal Legend on Steam!</a>

Let’s Rock!

What’s next for the L4D2 Workshop? We are working on some tutorials and new examples of how to create content for the Workshop.

<center><img src="http://media.steampowered.com/steam/news/10109/bloodshot.jpg?t=1362773520"></center>
Mar 8, 2013
L4D Blog
PC Gamer
Left 4 Dead 2 Helms Deep Reborn


For Rohan! Valve's Left 4 Dead team writes that Left 4 Dead 2 servers now run Team Chivalry and SeriouS Samurai's LOTR-inspired Survival mode map by default for players who subscribe to the map's Workshop entry. It's a celebratory move for a recent dedicated server fix and the ongoing beta for the Extended Mutation System, but c'mon—do you really need a reason to defend a massive stone fortress against waves of Saruman's mightiest undead?

I haven't run for my life in Left 4 Dead 2 in quite a while, but awaiting rescue from Gandalf while possibly yelling "AND MY CHAINSAW" into my microphone sounds like just the kind of fun to hook me back in.
Community Announcements - Chet
<center><img src='http://media.steampowered.com/steam/news/9983/helmsdeep.jpg?t=1361312336'></center>
With today’s update, we fixed an issue with dedicated servers and workshop content. This should resolve some of the consistency issues people are seeing while playing on a dedicated server.

Server operators will need to move workshop content from addons to addons/workshop for it to work correctly – sorry about that.

To celebrate, we are adding Helm’s Deep Reborn to our own official servers. Gone is the long explanation of how to download and install the campaign. Now – just <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121068229">visit its workshop page</a> and click subscribe. Next time you open Left 4 Dead 2 it will begin to download. If the campaign gets updated – it updates automatically for you. It’s that easy.

Make sure to choose official servers when you play to join one of our servers. It is a survival only campaign, so it is not playable in other modes and you need to make sure it has finished downloading to play it.

We are also continuing to work on the Extended Mutation System in the <a href="http://steamcommunity.com/groups/L4D2WSVB">L4D2 Beta</a> with an ever widening group of modders pushing gameplay into new and old places. We just released a new example mutation that allows you to play L4D1 style inside of L4D2! We are working with the content creators and adding features before we release this new tool and its many creations onto the world – stay tuned.
L4D Blog
With today s update, we fixed an issue with dedicated servers and workshop content. This should resolve some of the consistency issues people are seeing while playing on a dedicated server.

Server operators will need to move workshop content from addons to addons/workshop for it to work correctly sorry about that.

To celebrate, we are adding Helm s Deep Reborn to our own official servers. Gone is the long explanation of how to download and install the campaign. Now just visit its workshop page and click subscribe. Next time you open Left 4 Dead 2 it will begin to download. If the campaign gets updated it updates automatically for you. It s that easy.

Feb 19, 2013
Product Update - Valve
- Added support for dedicated servers to load addons from the "workshop" subdirectory. Fixes consistency errors when playing workshop campaigns on dedicated servers.

NOTE TO SERVER OPERATORS: To host workshop campaigns on your dedicated server, they should now be placed in the same location as on the client (/left4dead2/addons/workshop/…) Campaigns not downloaded from the workshop can still go in the "addons" directory.
PC Gamer
Valve


In a first for the company, Valve let go an unspecified number of employees across multiple teams including hardware and Android development, according to a report by Gamasutra.

Valve hasn't released official word on the number of departures or how this affects its Steam Box project, but Gamasutra says it's hearing such descriptions as "great cleansing" and "large decisions" from those let go. "We've seen the number '25' tossed around, but are unable to confirm this," the Gamasutra article claims.

Yesterday, hardware hacker Jeri Ellsworth, who was hired by Valve to join its hardware team, tweeted a sudden announcement that she'd been fired and was moving on to "new and exciting projects." Elsewhere, the LinkedIn profile of Ed Owen, a senior mechanical engineer, shows an end employment date of February 2013 at Valve.

Though layoffs happen from time to time in the industry, Valve's reputation as one of the most secretive (and lucrative) studios in the business underscores the peculiarity of this development, especially when the terms "layoffs" and "fired" aren't normally associated with a company known for its free-form work philosophy.

We've reached out to Valve for an explanation and for further confirmation about how many people have been let go. We'll update this story if more information arrives today.

UPDATE: Garry's Mod creator Garry Newman tweets the appearance of a number of differences on Valve's staff page seen through Diff Checker. The comparison tool indicates the removal of nine employee bios from the People section of Valve's company page, listed below:

Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead
Jason Holtman, director of business development for Steam and Steamworks
Keith Huggins, character animator and animator for Team Fortress 2 "Meet the" video series
Tom Leonard, software engineer for Half-Life 2 and Left 4 Dead
Realm Lovejoy, artist for Half-Life 2, Portal, and Left 4 Dead. She was also part of the original DigiPen-turned-Valve team that created Narbacular Drop, the inspiration for Portal
Marc Nagel, test lead for Half-Life, Counter-Strike, and patch updates
Bay Raitt, animator for Half-Life 2, Team Fortress 2, and Portal
Elan Ruskin, engine programmer for Left 4 Dead, Portal 2, and Counter-Strike: Global Offensive
Matthew Russell, animator for Team Fortress 2 "Meet the" video series


UPDATE: Valve boss Gabe Newell sent along his response to Engadget: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or . We're not going to discuss why anyone in particular is or isn't working here."
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Your first mission: improve upon this somehow. Good luck.

My absolute favorite thing in the world is when games existences somehow mirror their names. Seriously. I have very few other interests. I’m an incredibly boring person. But anyway, just as Duke Nukem Forever took forever to come out, Call of Duty is nothing if not dutiful in its adherence to a yearly release schedule, and Toilet Tycoon was awful, Left 4 Dead 2 has not>, in fact, been left for dead. Sure, Valve hasn’t lavished it with quite as much attention as, say, Team Fortress 2, but it’s certainly attempted to empower the community’s efforts – first with Cold Stream, and then with full Workshop support. But those mods? They’re about to get seventy five point blue banana apple sauce percent modderier, because Valve’s put its Extended Mutation System into beta.

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