Community Announcements - Chet
We are working on the Mac Client issue this morning and investigating reports of Window server crashes.

A few notes.
If you are trying a campaign in any gamemode and having issues connecting to a dedicated server, try to play locally. If it works locally, contact your server operator and ask them to update.

We will be removing all of the community campaigns we host on our servers and refresh them with the versions on the Workshop as they become available.

DO NOT UPLOAD CONTENT TO THE WORKSHOP THAT IS NOT YOURS!
If you do, the content will be removed and you will get a temporary community ban.

Please use the reporting tool to report any upload violating the Steam Terms of Service. You do not need to report how much that mod kicks ass.

thanks
Kotaku

Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam WorkshopValve just recently moved Steam Workshop out of beta, and we're already seeing a ton of great mods ready for your clicking.



We've had access to mods before, that's nothing new. But Valve's Steam Workshop completely streamlines the process of adding them in, making the ability to have smarter AI, new weapons and newly skinned enemies an easier process than ever before. And databased, too!



So what's out there now, roughly four days after its official release? Here are a few that caught my eye.



Beautiful, changing skies



Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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A Helm's Deep map


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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An Aperture space station map


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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Playing as friggin' velociraptors


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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A Crash Bandicoot map


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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Warrior Bug enemies


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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A super-sexy Coach in formal wear


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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Team Fortress 2's Scout as a Hunter


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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The Gabe Newell of Boomers


Here Are A Bunch Of Wonderful Left 4 Dead 2 Mods Courtesy Of Steam Workshop



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There are a ton of other maps, skins for the four playable characters, skins for enemies, heck, skins for the defibrillator and ammo packs. There are weapons, from melee and assault rifles to machine guns and grenades. There are menu tweaks and UI changes. New soundtracks and sound effects. Just a metric crapton of things you probably don't need but, hey, you can download now.
PC Gamer
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title="Permanent Link to Left 4 Dead 2 gets Steam Workshop support">62 Left 4 Dead 2



Valve have posted a patch for Left 4 Dead 2 this morning. Along with the regular old incomprehensible patch notes, ("Cleaned up DLC add-on file dependencies and simplified talker file structure." Huh?) they've finally enabled Steam Workshop support, creating an easy system for browsing and installing new weapons, campaigns, items and - er - clothing. I guess the Venn diagram of fashion enthusiasts and mod creators does have some crossover.

As it's only been live for a few hours, L4D2's Workshop listing is still a bit barren. It shouldn't take long for some top content to appear, though - Left 4 Dead 2 already has a healthy modding community, so, with any luck, some of the best will be uploaded in the coming days.

Adding mods to the game was already a relatively simple process, but of course the Workshop streamlines it down further and, perhaps more importantly, will automatically each mod with any patch the creator uploads.

Hopefully we'll soon see some of the great community created campaigns start to appear, like these brilliant Back 2 School maps.

Jan 17, 2013
Community Announcements - Chet

Today we are moving the Left 4 Dead 2 Workshop out of beta! So right now with a click of a button, you can add campaigns, items, clothing, weapons and more.

Content creators have been hard at work creating content for L4D2 but they have just gotten access to the new Workshop, so give them some time to upload their work.

To help other players find the coolest content, make sure to rate and discuss the submissions. We will be featuring submissions on l4d.com

To add content to L4D2:
Load up Left 4 Dead 2 (or browse to it here). In game, click on the add-ons section from the main menu. There you can see add-ons once they are downloaded or choose browse the Workshop. Go into the Workshop, find a something you like – let’s say a skin for Francis where he is in a cop outfit. Click the subscribe button and it will automatically download and appear in the list. If you are doing this through the web browser, it will appear next time you start the game.

Please note – the Workshop has increased its file size limit to 200MB. But this still means some of the larger campaigns will be broken up into sub-200mb chunks. Those campaigns will be in collections and you will need to subscribe to the collection to get all the files.

To create and share content in L4D2:
You will need to update your Authoring Tools and run the Workshop Manager in the tools to upload your content to the Workshop.

A great tip from GShock:
If your campaign is over 200MB you will need to split your vpk into parts with content in each part.

This will also allow you to update your content a lot faster and in turn users do not have to download a much larger file when you release an update to a part.

*Example:
Part 1 Sounds and Scripts
Part 2 Map 1
Part 3 Map 2
Part 4 Materials
Part 5 Models
*Include your missions folder in each part along with your addoninfo.txt file

Once this is done add all your items into a collection and mark it as a "items that work together (will show a 'subscribe to all' button)"

For both consumers and developers, there is a new forum – the Workshop discussion forum. Here you can discuss using the Workshop and report any bugs you are encountering. Each item in the Workshop has its own area to discuss that item.
Jan 17, 2013
L4D Blog

Today we are moving the Left 4 Dead 2 Workshop out of beta! So right now with a click of a button, you can add campaigns, items, clothing, weapons and more.



Content creators have been hard at work creating content for L4D2 but they have just gotten access to the new Workshop, so give them some time to upload their work. But with over 1,000 community campaigns and thousands more items and skins already created for the game, we should see many of these pop up in the Left 4 Dead 2 Workshop in the coming days and weeks (Note: Please don t upload other people s work. If a campaign you like isn t in the Workshop, please nicely ask the creator to post it). You can start browsing the Workshop now.



To help other players find the coolest content, make sure to rate and discuss the submissions. We will be featuring submissions on l4d.com


Product Update - Valve
• Workshop now available for Left 4 Dead 2.
• Added Workshop Manager upload tool to Left 4 Dead 2 Authoring Tools.
• Add-ons screen now supports browsing the workshop and subscribing to workshop content.
• Moved add-on menu option to main menu
• Added the ability to filter add-on content by tags.
• Fixed scoreboard not showing the campaign name for custom campaigns.
• Fixed "Rescue" label not drawing correctly in the scoreboard for campaigns with more than five maps.
• Cleaned up DLC add-on file dependencies and simplified talker file structure - the manifest has changed.
• Fixed an issue where some L4D1 vocalizations that were also present in L4D2 weren't firing.
• Fixed transition dialog in L4D1 campaigns.
• Various fixes for character dialog including conversations, weapon spotting, defibs, and other misc audio.
• Added data on L4D1 characters so corresponding Talker rules would work (ie Elevator Speech in No Mercy)
PC Gamer
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title="Permanent Link to Australia may finally, legally, get an uncensored version of Left 4 Dead 2">Left 4 Dead 2



Australia's newly minted R18+ rating for video games is starting to work its magic. In a post on the Steam Forums, Valve's Chet Faliszek has confirmed the company is "exploring options" for resubmitting Left 4 Dead 2 for classification in Australia, where it was released as a censored version in 2009. Of course, enterprising and bloodthirsty Australians simply opted to order a copy from overseas, but technically that's illegal. Now, there's a chance you'll be able to inflict gratuitous harm safe from prosecution.

According to the post on the Steam forums, Faliszek said the company was on the case. "We have been exploring the options here and what we can legally do," he wrote. "We will have more information on this when we understand the issues fully and how we are moving forward, but don't worry, any cost associated with it doesn't worry us, this is something we want to do."

The Australian Classification Board introduced the new R18+ rating on January 1. Since then, Ninja Gaiden 3: Razor's Edge for the Wii U has been the first to earn the rating, while Warner Bros has confirmed they will resubmit the previously banned Mortal Kombat for classification.
PC Gamer
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title="Permanent Link to Valve launches Steam Guides: browse and create user-made walkthroughs and tips">Dota 2 Steam Guide overlay



Someday, Valve will eventually run out of wonderful features to pack into its mega-gaming-hub Steam. Let's hope it's a long way off, because we'll all be busy poring over the user-written manuals, walkthroughs, and tips for our various games in the newly launched Steam Guides section of Steam's Community area.

Anyone can create and submit a guide for the game of their choice by clicking the new Guide tab on a game's Community Hub page. You can pretty up your words with images and embedded YouTube videos as well, and the guides also appear upon Steam's overlay whenever you're running a program. Neat. I can finally whip up my "How to avoid tigers" guide I've been planning for Far Cry 3 quickly and easily.

Head over to the Steam Guides page to take a look at the over 1,000 guides already created.
Kotaku

Valve Considers Resubmitting Left 4 Dead 2 for Australian ClassificationYou may remember that, nearly four years ago, Australia's classification board refused to classify Left 4 Dead 2, effectively banning it from sale in the country. At the time, Australia's ratings system for video games topped out at MA15+, which basically means suitable for teenagers. Valve released a highly sanitized version of the game just for Australia, disappointing many and calling attention to the country's insufficient ratings policies.



Well, in the three-plus years since, Australia has gotten its act together. On Jan. 1, a new R18+ rating went into effect (Ninja Gaiden 3: Razor's Edge was the first to claim it.) Fans down under are wondering if Valve is keen to revisit the subject with a fully unedited Left 4 Dead 2. Writing on Valve's official forums, Chet Faliszek says yes.



"We have been exploring the options here and what we can legally do," he said.

"We will have more information on this when we understand the issues fully and how we are moving forward."



The game was submitted and refused, the decision was appealed, and the appeal was denied. It sounds like Valve isn't yet certain if Left 4 Dead 2 is eligible for a re-review under a new rating, or if an old decision is final no matter what.



Still, any expense of resubmitting Left 4 Dead 2 for classification "doesn't worry us," he added. "This is something we want to do."



Valve investigating R18+ options for Left 4 Dead 2 in Australia [GameSpot]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Don't look down don't look down don't look down.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.

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