Skull Ball Heroes - SiN Studios
We believe we've found and fixed all of the issues that were plaguing the last build as well as some one's we've seen before but hadn't been able to locate.

Power Run is now also fixed again.

The EU West and Sao Paulo servers are temporarily offline.
Skull Ball Heroes - ViciousVoid
We believe we've found and fixed all of the issues that were plaguing the last build as well as some one's we've seen before but hadn't been able to locate.

Power Run is now also fixed again.

The EU West and Sao Paulo servers are temporarily offline.
May 18, 2017
Skull Ball Heroes - SiN Studios
With our additional logging and debugging we've identified what is causing the majority of disconnects, player spawns, fatal error, and map travel issues.

We are rolling out patches as quickly as we can test them.

For now avoid Power Run.

Here's a pic of Illiria looking sleek AF.

May 18, 2017
Skull Ball Heroes - ViciousVoid
With our additional logging and debugging we've identified what is causing the majority of disconnects, player spawns, fatal error, and map travel issues.

We are rolling out patches as quickly as we can test them.

For now avoid Power Run.

Here's a pic of Illiria looking sleek AF.

Skull Ball Heroes - SiN Studios
We've identified what is causing the major bugs of:

Not traveling to match
Spawning through floor (0.0 location)
Not having a team
Fatal Error

We are testing our patch internally over the next couple of hours and hope to have the patch pushed to live servers today.
Skull Ball Heroes - ViciousVoid
We've identified what is causing the major bugs of:

Not traveling to match
Spawning through floor (0.0 location)
Not having a team
Fatal Error

We are testing our patch internally over the next couple of hours and hope to have the patch pushed to live servers today.
Skull Ball Heroes - SiN Studios
We are aware of a latency + disconnect bug that is causing players to have one of the 4 issues:

Fatal error crash to desktop
Random disconnect from server
Bots not being added to a match
Players not being assigned a team during a match
Players falling through the map


We are hot on the trail of what has caused this bug and are doing extensive tests with additional client and server logging to nail this one as quickly as we can.

We appreciate your patience while we get it taken care of.

Here's a picture of Grachawk with cool Imgur Shades!

Skull Ball Heroes - ViciousVoid
We are aware of a latency + disconnect bug that is causing players to have one of the 4 issues:

Fatal error crash to desktop
Random disconnect from server
Bots not being added to a match
Players not being assigned a team during a match
Players falling through the map


We are hot on the trail of what has caused this bug and are doing extensive tests with additional client and server logging to nail this one as quickly as we can.

We appreciate your patience while we get it taken care of.

Here's a picture of Grachawk with cool Imgur Shades!

Skull Ball Heroes - SiN Studios
Hello,

We've had some requests for this to be put back on the MAC O/S and have decided to make it as an option again.

Please keep in mind that while we deploy the build it will be unstable for the next 24/48 hours.

Your MAC also will HAVE to have a GPU that supports OpenGL 4.1 or newer.
Skull Ball Heroes - ViciousVoid
Hello,

We've had some requests for this to be put back on the MAC O/S and have decided to make it as an option again.

Please keep in mind that while we deploy the build it will be unstable for the next 24/48 hours.

Your MAC also will HAVE to have a GPU that supports OpenGL 4.1 or newer.
...