Kotaku

That Left 4 Dead Prequel Rumour Was, Sadly, a BustThat rumour last week that there was a Left 4 Dead prequel in development? Yeah, not true.



"We're trying to be a little coy and a little fun because we want the communities to discover it," Valve' Chet Falisek told PCGamesN, "but those guys are still making Payday: The Heist, we're still making Left 4 Dead."



Specifically, he says the collaboration "is kind of akin to how in TF2 you might see some other games' weapons get translated and put into that game. We're doing something similar to that, but it's a little bit more involved."



Valve dismiss Left 4 Dead sequel or prequel rumours. "Overkill are still making Payday: The Heist." But promise something "cool" [PCGamesN]


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Shortly after Payday devs, Overkill, announced that they were working on something with Valve, rumours began to pop up suggesting that that something could be a prequel to Left 4 Dead. That might sound like a promising idea, but it isn't happening. Valve developer Chet Faliszek put a swift "woah, nelly!" on those rumours in a chat with PCGamesN.



"I want to make sure that people don't think the prequel is coming," said Faliszeck. "If that happens, then it will make this other thing we're doing feel uncool, when the thing we're doing is really cool."



Chet described Valve and Overkill's new thing as "kind of akin to how in TF2 you might see some other games' weapons get translated and put into that game."



"We're doing something similar to that, but it's a little bit more involved," he explained.



A character crossover perhaps? Criminal clown masks for Left 4 Dead survivors? Tanks in cop hats? Valve are being discreet. "We're trying to be a little coy and a little fun because we want the communities to discover it," said Chet, "but those guys are still making Payday: The Heist, we're still making Left 4 Dead."
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We'd previously heard that Payday: The Heist developers Overkill are working on a game with Valve, but details were scant - all we knew is that it was Left 4 Dead related. Our megapals over at CVG cite a source as saying that it's going to be a Left 4 Dead prequel which details the genesis of the zombie uprising.



"As perceptive gamers will have noticed, several hints have recently been dropped into Payday: The Heist, which has led to various rumors," the original statement from Overkill read. "We are excited to be able to confirm that an in-depth collaboration between Overkill and Valve is currently in production. We are working on a very cool blend of Payday and Left 4 Dead."



It's a really nice idea for a collaboration. In Left 4 Dead you're the good guys. In Payday, you're the bad guys. Combining of the two, you could be a bunch of morally grey guys. Also, it's a prequel, and everyone loves prequels, right? If not, don't worry: Overkill are also working on a sequel to Payday: The Heist.
Kotaku

Left 4 Dead Prequel in DevelopmentAccording to a report on CVG, Overkill Entertainment - developers of multiplayer shooter Payday: The Heist - are currently working on a new Left 4 Dead title.



While some kind of crossover title was announced between the pair last month, this report is a little more specific, claiming that the new game is a Left 4 Dead prequel that tells the story of how the zombie outbreak came to kill, well, almost everybody.



E3 2012: Rumour: Left 4 Dead prequel coming from Payday dev [CVG]


Kotaku

The New Gears of War Campaign Gets Harder As You Get BetterLast night, I had a chance to play OverRun mode, the great-looking new versus multiplayer in Gears of War: Judgment. Today, I sat down with Epic's Cliff Bleszinski and People Can Fly's Adrian Chmielarz to hear the first details about its single-player campaign.



There are a number of substantial-sounding tweaks to gameplay, all of which will result in a harder-core (and just plain harder) single-player game.



For starters, there's something that Chmielarz called "S3," or the smart spawn system. It sounds more or less like Left 4 Dead's AI director—based on how you're doing in the campaign, the game will change the flow of the game, sometimes dramatically.



If you're doing well, more and more difficult enemies will spawn in different locations, pushing you harder; if you're doing poorly, the game will ease up. This all happens relative to the difficulty that you've chosen at the outset—if you're playing on casual, it won't get too hard.



The idea is to promote replayability, since as Bleszinski pointed out, many people thought that Gears 3 was a short game even though it was technically their longest. That's because it was a bit too easy, in his opinion. The goal with Gears of War: Judgment is to give players something much more difficult.



The other big change is something called the "Declassification System," which is a smart bit of shiftiness built into the game's story. Which, as we already knew, is a prequel that will star the series' up-till-now second bananas Baird and Cole Train over a decade before the events of the first three Gears game. Bleszinski described Judgment as taking place slightly after Emergence Day—to put it in game terms, he called it "Emergence Day's launch window."



(Of course, I asked if Emergence Day had day-one DLC. Bleszinski declined to comment. Heh.)



"There's more game in this game than previously."

See, Gears of War: Judgment is a "frame narrative"—the entire story is testimony given at Baird, Cole, and the rest of Kilo Squad's trial for treason. We're not sure what events led to them being disgraced as they have been, and we'll find out over the course of the game.



The flashbacks won't be reliable, however—at least, not 100%. Sometimes, Baird and company will remember things "wrong," and eventually you'll get a "declassified" version of each mission to play. Sometimes that'll mean that you have weapon restrictions, or that the setting or number of enemies are different. Other times it sounds like the implications could be more dramatic, though we didn't get into the details of what that might mean, exactly.



This is all laying the groundwork for a nifty bit of storytelling, though I must say I was a bit bummed to hear about another feature that allows players to "unlock" power-ups and weapons that are fuzzy because they "can't be remembered." But if you spend points, you'll remember them!



I don't quite know why this idea turns me off—after all, having different power-ups will make the levels feel different. But something about it seems silly? We'll see how it looks in the final game.



Most of what I heard about Gears of War: Judgment sounds as though the game will be much faster-paced, brutal, dynamic and difficult than its predecessors.



"There's more game in this game than previously," said Chmielarz.



With the game slated for a 2013 release, we will doubtless see more of the single-player game in the not-too-distant future. Regardless, what Chmielarz and Bleszinski are talking about aren't merely cosmetic changes—these will likely substantially change the feel of Gears.


Community Announcements - the gish
Flu Season
The smell of spit and bile in the air.

This Coop Mutation is a mashup of "Boomer Shooter" by SR69MMJC and "Spitters!" by Karma Jockey. The only specials are Boomers and Spitters. The only commons are the result of the Boomer. The only other change is we amped up everything about these two Specials. But don’t worry you’ll be okay as long as you avoid all the goo flying in the air.

PAX?
PAX Prime is taking place this year from August 31st to Sept 2nd. It is a great event filled with gaming and gaming culture. While the tickets have already sold out, we are curious to know how many L4D players will be visiting. So the question is simple – will you be attending PAX Prime this year?
L4D Blog



Flu Season

The smell of spit and bile in the air.



This Coop Mutation is a mashup of "Boomer Shooter" by SR69MMJC and "Spitters!" by Karma Jockey. The only specials are Boomers and Spitters. The only commons are the result of the Boomer. The only other change is we amped up everything about these two Specials. But don’t worry you’ll be okay as long as you avoid all the goo flying in the air.



PAX?

PAX Prime is taking place this year from August 31st to Sept 2nd. It is a great event filled with gaming and gaming culture. While the tickets have already sold out, we are curious to know how many L4D players will be visiting. So the question is simple – will you be attending PAX Prime this year?


Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Changes:
- Next Mutation: Flu Season
- Removed a demo ConVar that was being used for an exploit

Dead Center 1:
- The lower windows should no longer be accessible (versus map grief).

Dark Carnival 3:
- Adjusted brush that was blocking a truck interior, to no longer block the truck interior.
- Adjusted the rollercoaster event start to make it more difficult to skip.

Hard Rain 2:
- Adjusted blockers on the pipe-hop shortcut to provide better coverage.

Hard Rain 1/5:
- Adjusted blockers to better cover the added box which itself covers an invincible spot.

The Passing 1:
- Added blockers for survivors along the railings in the upper areas to prevent them from leaving the map or getting stuck out of bounds
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Man, it seems like half a decade ago that we were getting all scared by the Witch. Oh wait, it was. I AM SO OLD

Seems a trifle odd to be saying this given 2009′s foremost angry internet man-generator was the perceived too-soon release of a sequel to Left 4 Dead, but Valve’s zombathons seem to me to have been left a little fallow of late. Team Fortress 2′s ongoing transformation into QVC, Portal 2′s awards-hogging and fever-pitch speculation about Half Life has been the order of the day for the last couple of years. You could – aheh- say that Left 4 Dead has been – aheh – left for dead. Aheh-heh-heh. Just my little joke, there.

Something is suddenly stirring, however (editor’s note – I really need more elegant alternatives to ‘however’ and ‘though’, which I know full well are often seen to be cludgy writing. Suggestions?>), and it comes not from Valve, but from Payday: The Heist devs and recent Starbreeze acquisition Overkill. (more…)

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In many ways, Payday: The Heist is very similar to Left 4 Dead. You team up with three friends, you fend off hordes of enemies and try to stay alive. But, in a few important ways, they're very different. In Left 4 Dead, a throng of zombies are trying to keep you out of a safe room, in Payday, you rob banks, take hostages and mow down legions of cops. According to a post on the Overkill blog, spotted by VG247, the Payday devs are working with Valve on a collaboration that will bring both concepts together.



"We are excited to be able to confirm that an in-depth collaboration between OVERKILL and Valve is currently in production." says Overkill director Ulf Andersson. "We are working on a very cool blend of PAYDAY and Left 4 Dead."



A "cool blend," eh. Time to indiscriminately mash Left 4 Dead and Payday's premises together until something works. Zombies robbing a bank? Survivors robbing a zombie bank? Tanks robbing a bank? Crims robbing a bank staffed by Tanks? This isn't working. What do you think it'll be?
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