BioShock™
Bioshock Infinite 4k 12

When Irrational Games closed earlier this year many assumed it would mark the end of the BioShock series. While critically adored, 2013 s BioShock Infinite did not attract the astronomical sales figures video game publishers expect nowadays. But according to Take-Two CEO Strauss Zelnick, a future for the series has not been ruled out. In fact, during an address at the Cowen and Company analyst conference last week, attended by Gamespot, he explicitly stated that the future of the series lay in the hands of 2K Marin.
"We haven't given any colour on how you should think about yet except we do believe it's beloved. We think it's important certainly something that we're focused on; something 2K Marin will be responsible for shepherding going forward.
I think there's a lot of upside in that franchise," Zelnick continued. "It hasn't necessarily been realised yet. And the question for the future, assuming we decide to answer the question, would be 'How do you stay true to that creatively?'; 'How do you do something exciting?'; and 'How do you do expand the market?'. That would be the natural drill. We're starting from a good point on it. And certainly it's been a great piece of business for us; it's been a profitable piece of business."
Zelnick also commented on Take-Two s strongest performing IPs: Red Dead Redemption, Grand Theft Auto and Borderlands. While there s still no news on whether Rockstar will release PC editions of Red Dead Redemption or Grand Theft Auto 5, Zelnick did say that both were permanent franchises: evidence enough that a Red Dead Redemption sequel will appear one of these days.
He also took an opportunity to engage in one of the video game world s favourite pastimes: sledging Duke Nukem Forever. Noting that Take-Two s success rate is unusually high due to their careful approach to nurturing IPs, Zelnick admitted that Duke Nukem Forever was a mistake.
"We have a really high hit ratio. It's probably not realistic to believe it could be much higher than it is, he said.
We've had precious few flops. And at least, of the few I can think of - and I can think of a few, sadly - at least one of them was just a misguided decision on my part, which was Duke Nukem.
Borderlands 2
Borderlands: The Pre-Sequel


Pandora is Borderland's primary globular playground, but why should one celestial body get all the fun? Spanning the time between the first and second games, Borderlands: The Pre-Sequel sends us to the dusty crags and canyons of Pandora's moon, home of that giant H-shaped Hyperion mothership and the stage for Handsome Jack's rise to CEO overlord. We've seen it in action, and now you can as well with a lengthy playthrough tour video from co-developers 2K Australia and Gearbox.

The highlight of the video is seeing how Borderlands' chaotic battles play out on a planet weak in gravity and without any atmosphere. Keeping enough oxygen for jump boosts and stomping heads looks either very tedious or very simple; the developers want oxygen to be a fun method for achieving stunts impossible on Pandora, but I'm not sure how fun finding breathable air will be while trying to fend off swarms of charging madmen.

A couple of Pre-Sequel's new classes and their abilities also get the spotlight, including the Gladiator's damage-soaking shield disc and the Enforcer aka the cyborg Wilhelm from Borderlands 2 trading arms and legs for metal equivalents. The new cryo- and laser-type weapons also appear, as well as a brief glimpse at rideable hoverbikes, a giant Hyperion death-laser, and the playable Claptrap who everyone will probably pick at least once.

Borderlands: The Pre-Sequel releases this fall. Have a look at the video below, and be sure to check out Tim's thoughts as well.

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Borderlands 2 - dalgood
1.8.2 Patch Notes

  • Added Traditional Chinese language support for DLC.
Borderlands 2 - dalgood
1.8.2 Patch Notes

  • Added Traditional Chinese language support for DLC.
Borderlands 2 - dalgood
1.8.1 Patch Notes

  • Added support for Traditional Chinese in base game.
  • Modified installation script to install Microsoft Visual C++ 2008 Redistributable
Borderlands 2 - dalgood
1.8.1 Patch Notes

  • Added support for Traditional Chinese in base game.
  • Modified installation script to install Microsoft Visual C++ 2008 Redistributable
Borderlands 2
borderlands


You'd think that with the success of Borderlands 2, Gearbox would already be hard at work on Borderlands 3, but that isn't the case. "I'm not going to fuck around with you like Valve does with Half-Life 3," Gearbox CEO Randy Pitchford told Polygon. "We know we want it and we know it should exist, but we don't know what it is yet."

You have to appreciate the honesty. It's not like we won't get another Borderlands it's just too early at this stage for Gearbox to talk about it in any concrete way. Loosely speaking, Pitchford added that he knows that the game should be "next-gen" and "probably crazy multi-platform." He also said that it should be bigger and better than Borderlands 2, and follow up Borderlands 2's story. That's certainly what we're expecting given the future beyond planet Pandora that's hinted at in the end of Borderlands 2.

Pitchford did imply, however, that more Borderlands things are afoot at Gearbox, even if the developer hasn't begun work on a fully fledged sequel. "We are doing things in Borderlands that we'll announce soon, that are good, and that I think people will be really excited about if you love the franchise," he said. There's also Telltale Games' Tales from the Borderlands, expected to release in 2014.

Aside from Borderlands, Pitchford said that Gearbox is working on two, yet-to-be-revealed games, unrelated to existing franchises. And this on top of its Furious Four, another Brothers in Arms game, remastered editions of both Homeworlds and Homeworld: Shipbreakers.

As we reported yesterday, Sir Hammerlock Versus the Son of Crawmerax will be the last piece of DLC for Borderlands 2. We also have some ideas of our own about what we want from Borderlands 3.
Borderlands 2
Borderlands_2_Headhunter_5_HammerlockKey


It's going to be hard to say goodbye, but 2K has announced that Sir Hammerlock Versus the Son of Crawmerax will be the last piece of DLC for Borderlands 2. Set to release via Steam on April 15, this fifth Headhunter pack will sell for $3.

Sir Hammerlock Versus the son of Crawmerax adds a new area to the game, a tropical island vacation spot called Wam Bam Island. You'll journey across the island, putting bullets in things, collecting loot, and eventually face Crawmerax Jr., son of the great crab worm from The Secret Armory of General Knoxx DLC for the original Borderlands. Crawmerax Jr. "is seeking vengeance on Lilith, Brick and Mordercai for brutally defeating his father over and over again," 2k said on its blog. "You must fight him off without their help so, you may want to call some friends to help you out with this one."

Borderlands 2 was released in September 2012 and has since received a steady stream of additional content. You can get the base game from Steam from for $20, or the Game of the Year edition for $40, which also includes all the DLC that was part of the games' Season Pass. Gearbox has done a great job of supporting the game after launch, so there is also a ton of content you can buy beyond that.
Borderlands 2 - dalgood
1.8.0 Patch Notes
  • Added support for upcoming downloadable content.
  • Added an “Expansion” sort option to the mission log, which allows you to sort missions by the DLC that contains them.
  • Added a ColorBlind mode (the option can be found in Main Menu > Options > Video).
  • Addressed an issue when scrolling through player inventory in vending machines before it finishes loading.
  • Addressed an issue where Golden Keys would reset to zero if the user attempted to redeem more than 255.
  • Addressed an issue with The Bee shield applying incorrect damage when using explosive weapons.
  • Addressed an issue where clients would be unable to pick up some items.
  • Addressed an issue where enemies could be healed by rockets if they were near a Siren using Restoration.
  • Addressed an issue where Deathmark and Thoughtlock FX would display incorrectly on some enemies.
  • Addressed an issue where Zer0’s “Execute” skill will flash on screen when entering Deception without having Execute trained.
  • Addressed an issue where Zer0’s Deception HUD would occasionally persist after Deception had ended.
  • Addressed an issue where the camera could sometimes become stuck in a third-person view when entering a vehicle.
  • Addressed an issue where Gaige failed to emote when summoning DeathTrap.
  • Addressed an issue where Gaige’s “One Two Boom” orb could not be exploded by E-Tech weapons.
  • Addressed an issue where Raving Retribution projectiles would sometimes cause damage to Krieg. Flame Flare made this issue more likely to occur.
  • Addressed an issue where Buzzaxe Rampage would not reset from Release the Beast during fast travel.
  • (Bloody Harvest DLC) Addressed an issue where projectiles would pass through Pumpling’s head without causing damage.
  • (Bloody Harvest DLC) Addressed an issue which caused Sully the Blacksmith to only throw hammers and not use his other attacks.
  • (Mr. Torgue/ Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed an issue where an overpowered Hoplite shield would drop player health to zero.
  • (Ultimate Vault Hunter Upgrade Pack 1 DLC) Addressed an issue where the Butcher shotgun reload would go out of sync for clients.
  • (Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed the opening which allowed players to grenade jump over the walls in Digistruct Peak.
  • (Tiny Tina DLC) Addressed a minor texture issue on Salvador’s Dragon Keep skin.
Borderlands 2 - dalgood
1.8.0 Patch Notes
  • Added support for upcoming downloadable content.
  • Added an “Expansion” sort option to the mission log, which allows you to sort missions by the DLC that contains them.
  • Added a ColorBlind mode (the option can be found in Main Menu > Options > Video).
  • Addressed an issue when scrolling through player inventory in vending machines before it finishes loading.
  • Addressed an issue where Golden Keys would reset to zero if the user attempted to redeem more than 255.
  • Addressed an issue with The Bee shield applying incorrect damage when using explosive weapons.
  • Addressed an issue where clients would be unable to pick up some items.
  • Addressed an issue where enemies could be healed by rockets if they were near a Siren using Restoration.
  • Addressed an issue where Deathmark and Thoughtlock FX would display incorrectly on some enemies.
  • Addressed an issue where Zer0’s “Execute” skill will flash on screen when entering Deception without having Execute trained.
  • Addressed an issue where Zer0’s Deception HUD would occasionally persist after Deception had ended.
  • Addressed an issue where the camera could sometimes become stuck in a third-person view when entering a vehicle.
  • Addressed an issue where Gaige failed to emote when summoning DeathTrap.
  • Addressed an issue where Gaige’s “One Two Boom” orb could not be exploded by E-Tech weapons.
  • Addressed an issue where Raving Retribution projectiles would sometimes cause damage to Krieg. Flame Flare made this issue more likely to occur.
  • Addressed an issue where Buzzaxe Rampage would not reset from Release the Beast during fast travel.
  • (Bloody Harvest DLC) Addressed an issue where projectiles would pass through Pumpling’s head without causing damage.
  • (Bloody Harvest DLC) Addressed an issue which caused Sully the Blacksmith to only throw hammers and not use his other attacks.
  • (Mr. Torgue/ Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed an issue where an overpowered Hoplite shield would drop player health to zero.
  • (Ultimate Vault Hunter Upgrade Pack 1 DLC) Addressed an issue where the Butcher shotgun reload would go out of sync for clients.
  • (Ultimate Vault Hunter Upgrade Pack 2 DLC) Addressed the opening which allowed players to grenade jump over the walls in Digistruct Peak.
  • (Tiny Tina DLC) Addressed a minor texture issue on Salvador’s Dragon Keep skin.
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