Borderlands 2 - Valve
Borderlands 2 is now available on SteamOS, and to celebrate, the game is 75% off*! In addition, Borderlands: The Pre-Sequel has announced that it will be available on SteamOS when the game launches in October.

*Offer ends Oct 2nd at 10am PDT.



Borderlands 2
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If for some reason you're interested in Borderlands 2 but have yet to play it, then here's good news: the game is free on Steam this weekend. Even better, if you enjoy the game there's a hefty 75 per cent discount on both Borderlands 2 and its Game of the Year edition during that period. Naturally, you'd be better off going for the latter as the DLC packs include a wealth of extra content.

The free weekend is timed perfectly to get indecisive punters aboard the Borderlands train ahead of the October release of Borderlands: The Pre-Sequel. Indeed, the game is now available for pre-purchase on Steam. You can play as Claptrap, which is great, because it means you can send the annoying robot to his death.

We had a hands-on session with the pre-sequel recently, describing it as "familiar, but fun". It releases October 14.
Aug 20, 2014
BioShock Infinite - Valve
Enjoy deals on the entire 2K Games catalog during the 2K Publisher Weekend! Save 50% and up on Civilization V, Borderlands 2, Bioshock Infinite, XCOM: Enemy Unknown along with many other titles.

The 2K Publisher Weekend begins at 10am PDT on Aug 20th and ends at 10am PDT on Aug 25th.







Borderlands 2 - Valve
Play Borderlands 2 for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Borderlands 2 at 75% off the regular price!*

If you already have Steam installed, click here to install or play Borderlands 2. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time

Borderlands 2
borderlands 2


Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Famously, Gearbox changed Borderlands' visuals at the eleventh hour, completely re-doing the character models and textures to turn it from an ugly caterpillar into a bazooka-firing butterfly dipped in a vat of leaky glowsticks. Gearbox further loosened their belt for the sequel. They continue the first game's cel-shaded mania but notch up the environmental variety, with arctic wastes, gleaming metropolises, bone-dry dust bowls, and green goo-filled mines. It makes for a game that delivers plenty of spectacle.



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Borderlands 2 - SparkyFlooner
1.8.3 Patch Notes

Borderlands 2 - SparkyFlooner
1.8.3 Patch Notes

Borderlands Game of the Year
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Borderlands' Pandora is a weird place, filled with slag-spewing skags, cyborg ninjas, sarcastic robots and psychotic midgets. After watching the first 30 minutes of Telltale Games' next series Tales from the Borderlands in an E3 demo, I think Pandora's about to get even weirder. But not because Telltale is introducing an alien zoo of new creatures rather, because the combination of Telltale storytelling and Gearbox insanity is 100% as bizarre as everyone thought it would be.

In established Telltale fashion, Tales will be a five-part episodic story. It runs on the same engine as The Walking Dead, The Wolf Among Us, and older Telltale adventures, with familiar dialogue choices (mapped to A, B, X, Y on a gamepad) and quicktime event action scenes. Unlike Telltale's two current series, though, there are few agonizing moral-based decisions to make on Pandora. Greed is expected with a side of slapstick, hold the logic.

As Telltale's president Kevin Bruner pointed out to me after my demo, Telltale's history is rooted in comedic games like Sam & Max and Strongbad. They can do funny. But the 30 minutes of Tales from the Borderlands didn't quite convince me that Telltale has Gearbox's sense of humor completely dialed in.

The surface-level elements are there. Characters are introduced with Borderlands' signature stylish freeze-frame and witty description. There are skags and bandits and cartoony cel-shaded wastelands. But most of the dialogue in the 30 minutes of Tales I saw (probably a 60/40 cutscene/game split) was clever without really being funny. Some of the other dialogue tried hard for for funny, but fell flat. Only a few lines and visual gags really made me laugh. There was a lot of exposition, which didn't help I can see the game doling out jokes at a more comfortable pace once its main cast of characters are established.



Despite how much this looks like Borderlands, Tales doesn't much feel like Borderlands, because the jokes and gags come at Telltale's measured pace, without the manic speed of Gearbox's kid-in-a-joke-store delivery. Surprisingly for a game set on Pandora, I think storytelling, and not comedy, will be the real strength of Tales from the Borderlands. I shouldn't be surprised by that at this point it's Telltale but I was anyway, because this is a very different type of storytelling for them.

Tales will divide its time between two protagonists: Fiona, a grifter I didn't see much of, and Rhys, a cocksure Hyperion suit working his way up the corporate ladder. The "Tales" in the title are actually tall tales, as Fiona and Rhys prove to be unreliable narrators talking up their past adventures. At one point, Rhys punches a man in the chest and rips out his heart, only to have Fiona interject with a sarcastic "That's totally not what happened." Then she provides her point of view.

This is where player choice plays a big role. In this scene, Fiona's perspective brings up four dialogue options, and each one will affect how the overarching story plays out. The idea that both characters are making up embellished stories, none of which are the proper "truth," is an absolutely perfect approach to the Borderlands world.

Instead of brawling like Bigby Wolf, Rhys can call in a Hyperion robot to fight for him.

The QTE action scenes are as minimally interactive as ever, and the comedy doesn't feel quite on, but the storytelling is as good as ever. Telltale also seems deeply devoted to mining the Borderlands lore for cool characters and backstory, which is something I didn't know I cared about until today. Gearbox throws out so many jokes, it's easy to forget that there's a pretty cool sci-fi world underneath the pile of screaming psycho midgets. Tales is a reminder that there's more to Borderlands than guns and humor.

Telltale aims to release Tales from the Borderlands this Autumn at the same $25 per season, with new episodes coming out "roughly monthly."

Stay up to date with the very latest PC gaming news from E3 2014
Borderlands 2
Borderlands: The Pre-Sequel


The only thing potentially sillier than this Borderlands: The Pre-Sequel trailer would be the expectation that it would be anything other than silly. As you watch, you'll hover on a knife's edge between thinking "this is brilliant," and "this is genuinely the worse thing that I've ever seen, and everybody involved should be arrested." Which way will you fall? There's only one way to find out...



No, I'm still not sure.

Borderlands: The Pre-Sequel takes place between first and second games, and is also set on the moon. If that sounds like something that would interest you, listen to Tim and Evan discuss what they've seen of the game, read our interview with Randy Pitchford, or just play Borderlands 2 again while imagining it has less gravity.

If you'd rather see a (slightly) more informative trailer for the game, you'll find last week's Handsome Jack teaser below.



Borderlands: The Pre-Sequel is due out on October 17th
BioShock™
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When Irrational Games closed earlier this year many assumed it would mark the end of the BioShock series. While critically adored, 2013 s BioShock Infinite did not attract the astronomical sales figures video game publishers expect nowadays. But according to Take-Two CEO Strauss Zelnick, a future for the series has not been ruled out. In fact, during an address at the Cowen and Company analyst conference last week, attended by Gamespot, he explicitly stated that the future of the series lay in the hands of 2K Marin.
"We haven't given any colour on how you should think about yet except we do believe it's beloved. We think it's important certainly something that we're focused on; something 2K Marin will be responsible for shepherding going forward.
I think there's a lot of upside in that franchise," Zelnick continued. "It hasn't necessarily been realised yet. And the question for the future, assuming we decide to answer the question, would be 'How do you stay true to that creatively?'; 'How do you do something exciting?'; and 'How do you do expand the market?'. That would be the natural drill. We're starting from a good point on it. And certainly it's been a great piece of business for us; it's been a profitable piece of business."
Zelnick also commented on Take-Two s strongest performing IPs: Red Dead Redemption, Grand Theft Auto and Borderlands. While there s still no news on whether Rockstar will release PC editions of Red Dead Redemption or Grand Theft Auto 5, Zelnick did say that both were permanent franchises: evidence enough that a Red Dead Redemption sequel will appear one of these days.
He also took an opportunity to engage in one of the video game world s favourite pastimes: sledging Duke Nukem Forever. Noting that Take-Two s success rate is unusually high due to their careful approach to nurturing IPs, Zelnick admitted that Duke Nukem Forever was a mistake.
"We have a really high hit ratio. It's probably not realistic to believe it could be much higher than it is, he said.
We've had precious few flops. And at least, of the few I can think of - and I can think of a few, sadly - at least one of them was just a misguided decision on my part, which was Duke Nukem.
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