Announcement - Valve
Save 75% off the Mount & Blade series on Steam now until Thursday at 4PM Pacific Time!

Assemble your band of hardened warriors and enter the fray of medieval combat. In an open sand box world, you choose your allies, your enemies, what provinces to conquer, what castles to siege and what quests to embark on.

Additionally, all owners of any Mount & Blade title on Steam will receive 20% off War of the Roses until its release date!

Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

PC Gamer
Caribbean2


Snowbird Games, creators of Mount and Blade: With Fire and Sword, have announced their upcoming project, Caribbean, that brings many of the mechanics of M&B to a 16th-century swashbuckling setting. The Mount and Blade series is definitely in that "high investment, high reward" category that only really works on the PC (with the likes of EVE, Dwarf Fortress, and Day Z). It's also about as close as you can get to a full-blown Game of Thrones RTS.

If commanding hundreds of scallywags in real-time boarding missions interests you, read on.

Snowbird's announcement cites a trove of ambitious features, including:

Sea battles with intuitive and easy control system;
The real-time boarding fights that throw player in the centre of the action;
Detailed management and customization of both the fleet and the crew;
Complex siege system allowing the players to storm forts, harbors or entire cities;
Different kinds of artillery: shipboard cannons, mortars and howitzers;
Random events system that keeps players question their decisions during their voyage;
True ‘Carribean’ atmosphere of the vast and dangerous world;
Unique NPCs whose design based on the real historical figures;
Various multiplayer modes featuring the sea and land battles, boarding and sieges.

 
The devs say you should be able to get your hands on the buccaneering goodness this September.
Community Announcements - FSE_Vincenzo
http://forums.taleworlds.com/index.php/topic,236514.0.html

Go to the link and Submit your maps, get them added in the next patch!

You also get a chance to win great prizes!
Product Update - Valve
Changelog 1.005

New features:
- You can now surrender to the enemy by pressing P on your keyboard (configurable).
- Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad.
- Added a new map: Fort Hohenfels

General changes
- Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.

Balance changes
- Changed default build points for sappers from 25 to 40 per team.
- Decreased the range of the bayonet slightly for balance reasons.
- Increased the speed of rifle melee slightly to reduce the damage speed bonus.
- Reduced the damage of the rifle melee.
- Increased the speed of all heavy horses.
- Reduced the sword damage slightly to balance the new horse speed.
- Knifes and other peasant weapons can now deal stab damage without bouncing off.
- Removed the stab ability from the farming serp.
- Rebalanced the sword weights.
- Increased the lance range.
- Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released.
- Removed the stun that a swordsman would receive when blocking an upper stab.

Bug Fixes
- Fixed an issue that caused the client round timer in Siege mode to not correspond with the server.
- Fixed an exploit that let you hit people on the floor above you in a building.
- Resolved an issue with the Austrian Cuirassier trumpeter not having any hands.
- Fixed a bug that made birds spawn underground in random maps.
- Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music.
- Russian Jäger Sergeant is now correctly named “Sergeant”.
- Russian Jäger Sergeant now has bullets.

Announcement - Valve
The Paradox Publisher Weekend continues today with 50% off the Paradox Catalog! Additionally, each day will bring a new Daily Deal with even deeper discounts.

Today only, save 75% off the Mount & Blade Franchise!

Be sure to check back each day, now through Sunday, for more great deals!

Community Announcements - FSE_Vincenzo
Play against the Devs, Both Taleworlds as Flying Squirrel Entertainment!
Join the NW_Developers_Event server!
Product Update - Valve
Changelog 1.004

Bug Fixes
- Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.

General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.

Kotaku

Game Glitch Causes Mass NightmaresI love Mount & Blade. Sure, it's a little rough around the edges, and its ugly as sin, but that's just part of the charm. What other game lets you engage in 200-man battles with muskets and/or swords? Not enough, that's how many.


Correction: I did love Mount & Blade. Now, having seen this texture glitch, replacing "sky" with "dude's face", I'm not so sure. I'm not sure I'm going to get to sleep tonight, either.


Mount and Blade has some of the weirdest glitches....[Reddit]



Game Glitch Causes Mass Nightmares


Product Update - Valve
What's new in version 1.153:

Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
...