Product Update - Valve
What's new in version 1.153:

Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
Kotaku

Why I Play Mount & BladeBecause it gets me, that's why.



To be specific, this is from a tutorial sreen for Mount & Blade: Warband's Napoleonic expansion, which has all the tea, flutes and muskets you could ever want in a multiplayer shooter.



Here's the recently-released expansion's trailer. It's as fun as it looks. Provided you can stomach the reload times.


Product Update - Valve
Changelog 1.003:

Bug Fixes
- Fixed that destructible scene props didn't refill their health after a round is over client side
- Fixed the huge lag spike at end of a siege or battle round
- Map placed artillery pieces limbered by a player no longer disappear the next round
- Remade the collision mesh for the barrels
- Non-dedicated servers now show up on the server list
- Fixed an issue that caused occasional lag spikes in siege mode
- Made player selection for admin tools work on non-dedicated servers
- Fixed teleport scripts not working sometimes
- Fixed a crash when opening the pioneer build window when using French localisation
- Fixed that doors in siege mode had much too low health at map start
- Fixed a bug that allowed doors to be destroyed multiple times
- Destroyed doors can no longer be opened or closed
- Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
- Fixed that when changing checkboxes in the admin panel the screen would not fully update
- When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
- Fixed that in siege your defender lives didn't drop client side when you died
- Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
- Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

Performance
- Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
- Improved performance on server to client network data for explosions
- Improved performance on cannon aiming scripts
- Now (hopefully) really fixed performance issues with bonuses

Game Balance
- Default rocket limit is now 5% of the team instead of 10%
- Cuirassiers now have additional body armour and same health as everyone else
- Increased sword skill slightly for all sword cavalry
- Decreased the weight of all flags to make flag bearers move faster

Features
- Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
- Added two new siege maps: Fort Lyon and Fort Boyd
- Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes
- Added the missing backpack bottle to the Russian Foot Guard
- Admin tools such as Slay, Freeze and Beacon now only show alive players
- Replaced the Japanese "Rising sun" flag with the regular Japanese flag
- Re-organised the Admin Panel to have the less used things at the end
- Redone the French translation to be more French
- Updated various maps to fix some issues
Product Update - Valve
1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.

Announcement - Valve
This weekend only, save 75% off the Mount & Blade franchise on Steam*!

Additionally, checkout the just launched Napoleonic Wars DLC for Mount & Blade: Warband! This multiplayer expansion features the final years of the French Empire’s struggle to remain the dominant power of Western Europe in the early 19th century. Experience the thrill of Napoleonic warfare first hand - Take part in the invasion of Russia or fight the French at Waterloo from the front line!

*Discount excludes Napoleonic Wars DLC



Apr 18, 2012
Product Update - Valve
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

PC Gamer






The Mount & Blade series has had a spotty history with guns, which is understandable when you consider that gunpowder was ultimately responsible for making both mounts and blades totally irrelevant. After the troubled Mount & Blade: With Fire and Sword, Taleworlds and Flying Squirrel Entertainment are taking another pop at blackpowder in the form of this multiplayer-only expansion for Warband.



It'll feature five factions and 220 units, historically accurate weapons and artillery, and an engineer class that can erect barricades. You'll also be able to become a musician and play drums, fifes, trumpets and bagpipes - which seems like a recipe for getting shot, to me.



Shacknews - Alice O'Connor

The Mount & Blade gang at Taleworlds are elevating another mod, this time turning fan-made mod Mount & Musket: Battalion into the paid expansion 'Napoleonic Wars' for M&B Warband. The multiplayer-only DLC drags the warfare sim into the real world during Napoleon's conquest of Europe, with over 220 unique units including engineers, artillery and musicians.

"We re-made it completely from scratch: bigger, better and more," developer Flying Squirrel Entertainment explained in a forum post. As well as shiny new graphics, Napoleonic Wars boasts bags of extra features over the original mod, and has been given a rebalancing.

Arriving this spring, Napoleonic Wars offers five nations from the early 19th century. Warfare's a bit jazzed up since Warband's medieval setting, with guns, artillery including cannons and rockets, and engineers able to construct barricades and plant explosives to destroy enemy structures. There's also a new 'Commander Battles' mode, putting you in charge of squads of bots.

2011's standalone release Mount & Blade: With Fire and Sword was also based upon a mod.

PC Gamer
rel="bookmark"
title="Permanent Link to Lord of the Rings Last Days mod released for Mount and Blade, looks amazing">Mount and Blade Lord of the Rings mod



The Lord of the Rings Last Days of Middle Earth mod for the original Mount and Blade has been released after five years of work. The mod lets you fight and command all the factions of Middle Earth, no less, with some top notch custom armour sets, new textures and new locations designed to bring Middle Earth to Tale World's medieval rags to riches pillaging sim. Find out more and see some fantastic screenshots of the mod below.



The mod's creators have taken almost all of their inspiration from the books, rather than the film trilogy, and the ambition and attention to detail is clear to see in the impressive screens. The war for Middle Earth will kick off shortly after you start a campaign with your chosen race. The territory system will let you help the forces of Mordor or the Fellowship as they strike at each other's strongholds. If you weaken the enemy enough, you can even ride in with an army and take their fortresses. You can download the mod from ModDB now.



























Announcement - Valve
This weekend take advantage of great Daily Deals on Paradox titles or save huge on The Paradox Complete Collection, which contains over 90 games and DLC for one low price!

Save 75% off all Mount & Blade titles during today's Daily Deal!

Daily Deal offer ends Sunday at 10am Pacific Time.

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