Dec 1, 2016
TOKYO WARFARE - Tokyo Warfare Project
This month a new map will be released. Featuring a winter ambient and a totally different mood.















All is coming along well but as allways issues are, for some reson the fps drop when zoomed witch is totally nonsense. Working hard for all to be ready as soon as possible.

///---------------------------------------------------------------------------------------------------------
EDIT:
Some players might feel a bit confused about the new map looks. Its ok, this is because in early stages the game was a prototype focused on more realistic style environments. The VR prototype was code named Tigers of Steel. You can check it here:
https://www.youtube.com/watch?v=_Hje4n_4fDc&t=20s

There are some nature environment maps that are halfway from finish that are worth finishing and adding to the game. Will be done in a way that does not interfere with the arcade nature of the game.

These maps while are more in tune with actual tank games, take A LOT less time to produce than urban maps the game is focused on, this is why these will be finished and added.
Extracting all the urban features like roadmarks signs etc is a very tedious work that while its done with passion these take a lot of time. Will post about incoming urban maps but just to make an idea of the work involved you can check this post.
http://polycount.com/discussion/167731/finished-tokyo-warfare-tokyo-containter-terminal

This will be pretty much like a MOD already withing the game, if you preffer we can make it a pay DLC but u know.. we preffer giving it 4 free.
Dec 1, 2016
TOKYO WARFARE - Tokyo Warfare Project
This month a new map will be released. Featuring a winter ambient and a totally different mood.















All is coming along well but as allways issues are, for some reson the fps drop when zoomed witch is totally nonsense. Working hard for all to be ready as soon as possible.

///---------------------------------------------------------------------------------------------------------
EDIT:
Some players might feel a bit confused about the new map looks. Its ok, this is because in early stages the game was a prototype focused on more realistic style environments. The VR prototype was code named Tigers of Steel. You can check it here:
https://www.youtube.com/watch?v=_Hje4n_4fDc&t=20s

There are some nature environment maps that are halfway from finish that are worth finishing and adding to the game. Will be done in a way that does not interfere with the arcade nature of the game.

These maps while are more in tune with actual tank games, take A LOT less time to produce than urban maps the game is focused on, this is why these will be finished and added.
Extracting all the urban features like roadmarks signs etc is a very tedious work that while its done with passion these take a lot of time. Will post about incoming urban maps but just to make an idea of the work involved you can check this post.
http://polycount.com/discussion/167731/finished-tokyo-warfare-tokyo-containter-terminal

This will be pretty much like a MOD already withing the game, if you preffer we can make it a pay DLC but u know.. we preffer giving it 4 free.
Nov 25, 2016
TOKYO WARFARE - Tokyo Warfare Project
Tankers>> get ready for combat!

1.4 is here featuring a number of upgrades:


TANKS
4 new +1 Upgraded model.

DETAIL:
  • T72 (modernized version)
  • T95
  • T14 armata
  • Type90
  • Type10 upgraded model
In order to acommodate new tanks and future new factions, an important change in the management of the teams and vehicles has been done.
These changes will allow to scale up tanks, vehicle types, factions, without major issues aswell as vehicle specific upgrades or other kind of features associated to specific vehicles.


SKINS
Specific skins for each tank.

DETAIL:
As you people love microtransactions you can now pay for the skins as in nowadays major titles love to do.... whait what?! LOL. Of couse not!
F**k microtransactions business model. All the skins are available out of the box once a tank is unlocked. XD.



MENU
  • Welcome tutorial
  • Extended menu features and sounds
  • Updated translation, TX Chobi & Κλάδεος !!


CONTROLS
  • Cabinet controls
  • New turret behavior system
  • New turret input system
  • Drive sensitivity control
  • Turret/view sensitivity
  • Keyboard only mouse free mode
DETAIL:
Check the ingame tutorial for more details.
Check kyemapping ingame or download from store.



AUDIO
  • Custom music files support!
  • Japanese ambient radio chatter
  • Crew voices volume control
  • Ambient radio volume control
DETAIL:
Two custom music radios, drop your music files to Tokyowarfare/music or Tokyowarfare/music2 folders in *.OGG or *.WAV format.
When playing customFM stations the tracks will start playing randomly but unlike with preset stations when pressing change track will linearly cicle trough tracks rather than randomly.



VR
VR temporarily dissabled! :(
read more
HERE


DETAIL:
There are many reasons for this now but since the last OVR client update it is behaving more like a malware than anything else.
No more efforts will be made to re-implement oculus VR and all efforts will be focused on implementing Valve's Open VR.

For more details read this forum post.
[writing post atm allow 24h]



CAMERA
  • Classic(previous)
  • Mainstream(default)
  • Minimap now follows turret orientation
  • Tv Camera
DETAIL:
New camera behavior following the actual tank games style.



MISC
  • EARTHQUuUUuuAaAaaKE mode for Osaka map .
  • Arcade cabinet style Enemy/Team markers.
  • 90S VHS Filtering effect.
  • Track system modified. Track destruction now is dissabled.
  • Building debris.
  • Hide ID option, for more private Youtube videos.


FIXES
  • UI 4:3 ratio fixed for gameplay UI.
  • Mouse hidden in flycam by default.
  • Even smoother collisions with elements, no more fence kickbacks.
  • Smoother wheel behaviour.
  • A number of fixes/upgrades all over the place.



SUPPORT
If you're enjoying this game please vote up and may be write a short review or share on twitter, reddit... U know. You can allways share what would you love to see in the game or talk about any issues in the forums or contact directly.


NEW TRAILER
TRAILER


KNOWN ISSUES
Selfkills caused by self bullet are only considered as friendly kill and not added as selfkill.
When AI pointblank shoots may miss target.

Track deformation can be a bit weirdo if the destroyed tank is upside down. FIXED


Camera might shake when zoomed in when body and turret rotate in opposite directions, more noticeable with gun camera --> this is high a priority issue, working on finding causes, its a turret jitter related.

Online:While building destruction as well as tanks damage do sync correctly the destruction event of the highway could not sync ocasionally.


//---------------------------------------------------------------------------------------------
A superfast & free way to convert audio files to *.OGG in bulk is Pazera Free Audio Extractor.

Portable version:
http://www.pazera-software.com/download.php?d=1&id=0021&rd=1&ft=p32&f=Pazera_Free_Audio_Extractor_PORTABLE.zip

Installer:
http://www.pazera-software.com/download.php?d=1&id=0021&rd=1&ft=i32&f=Pazera_Free_Audio_Extractor.exe
//---------------------------------------------------------------------------------------------

//---------------------------------------------------------------------------------------------

RUSSIAN PLAYERS
TheWinterCarrot
has kindly created a VK community, so, Russian players check it out!
VK site

Nov 25, 2016
TOKYO WARFARE - Tokyo Warfare Project
Tankers>> get ready for combat!

1.4 is here featuring a number of upgrades:


TANKS
4 new +1 Upgraded model.

DETAIL:
  • T72 (modernized version)
  • T95
  • T14 armata
  • Type90
  • Type10 upgraded model
In order to acommodate new tanks and future new factions, an important change in the management of the teams and vehicles has been done.
These changes will allow to scale up tanks, vehicle types, factions, without major issues aswell as vehicle specific upgrades or other kind of features associated to specific vehicles.


SKINS
Specific skins for each tank.

DETAIL:
As you people love microtransactions you can now pay for the skins as in nowadays major titles love to do.... whait what?! LOL. Of couse not!
F**k microtransactions business model. All the skins are available out of the box once a tank is unlocked. XD.



MENU
  • Welcome tutorial
  • Extended menu features and sounds
  • Updated translation, TX Chobi & Κλάδεος !!


CONTROLS
  • Cabinet controls
  • New turret behavior system
  • New turret input system
  • Drive sensitivity control
  • Turret/view sensitivity
  • Keyboard only mouse free mode
DETAIL:
Check the ingame tutorial for more details.
Check kyemapping ingame or download from store.



AUDIO
  • Custom music files support!
  • Japanese ambient radio chatter
  • Crew voices volume control
  • Ambient radio volume control
DETAIL:
Two custom music radios, drop your music files to Tokyowarfare/music or Tokyowarfare/music2 folders in *.OGG or *.WAV format.
When playing customFM stations the tracks will start playing randomly but unlike with preset stations when pressing change track will linearly cicle trough tracks rather than randomly.



VR
VR temporarily dissabled! :(
read more
HERE


DETAIL:
There are many reasons for this now but since the last OVR client update it is behaving more like a malware than anything else.
No more efforts will be made to re-implement oculus VR and all efforts will be focused on implementing Valve's Open VR.

For more details read this forum post.
[writing post atm allow 24h]



CAMERA
  • Classic(previous)
  • Mainstream(default)
  • Minimap now follows turret orientation
  • Tv Camera
DETAIL:
New camera behavior following the actual tank games style.



MISC
  • EARTHQUuUUuuAaAaaKE mode for Osaka map .
  • Arcade cabinet style Enemy/Team markers.
  • 90S VHS Filtering effect.
  • Track system modified. Track destruction now is dissabled.
  • Building debris.
  • Hide ID option, for more private Youtube videos.


FIXES
  • UI 4:3 ratio fixed for gameplay UI.
  • Mouse hidden in flycam by default.
  • Even smoother collisions with elements, no more fence kickbacks.
  • Smoother wheel behaviour.
  • A number of fixes/upgrades all over the place.



SUPPORT
If you're enjoying this game please vote up and may be write a short review or share on twitter, reddit... U know. You can allways share what would you love to see in the game or talk about any issues in the forums or contact directly.


NEW TRAILER
TRAILER


KNOWN ISSUES
Selfkills caused by self bullet are only considered as friendly kill and not added as selfkill.
When AI pointblank shoots may miss target.

Track deformation can be a bit weirdo if the destroyed tank is upside down. FIXED


Camera might shake when zoomed in when body and turret rotate in opposite directions, more noticeable with gun camera --> this is high a priority issue, working on finding causes, its a turret jitter related.

Online:While building destruction as well as tanks damage do sync correctly the destruction event of the highway could not sync ocasionally.


//---------------------------------------------------------------------------------------------
A superfast & free way to convert audio files to *.OGG in bulk is Pazera Free Audio Extractor.

Portable version:
http://www.pazera-software.com/download.php?d=1&id=0021&rd=1&ft=p32&f=Pazera_Free_Audio_Extractor_PORTABLE.zip

Installer:
http://www.pazera-software.com/download.php?d=1&id=0021&rd=1&ft=i32&f=Pazera_Free_Audio_Extractor.exe
//---------------------------------------------------------------------------------------------

//---------------------------------------------------------------------------------------------

RUSSIAN PLAYERS
TheWinterCarrot
has kindly created a VK community, so, Russian players check it out!
VK site

TOKYO WARFARE - Tokyo Warfare Project
Hi Tankers>>

Sorry for the radio silence but there is a lot of work being done behind scenes. V1.4 is coming fully packed by the end of next week. It will be for sure the biggest upgrade to date.

Steam seems to have issues allowing screenshot upload for this account so while they solve this issue here goes an sneak.

https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/15138309_412908735499580_2106025555117612418_o.jpg

https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/15110265_412908758832911_2438821964108735353_o.jpg

Stay safe>>

T.W Developer

//Update --->//OK its now live
TOKYO WARFARE - Tokyo Warfare Project
Hi Tankers>>

Sorry for the radio silence but there is a lot of work being done behind scenes. V1.4 is coming fully packed by the end of next week. It will be for sure the biggest upgrade to date.

Steam seems to have issues allowing screenshot upload for this account so while they solve this issue here goes an sneak.

https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/15138309_412908735499580_2106025555117612418_o.jpg

https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/15110265_412908758832911_2438821964108735353_o.jpg

Stay safe>>

T.W Developer

//Update --->//OK its now live
TOKYO WARFARE - Tokyo Warfare Project
Tankers>>

Its no secret that Multiplayer servers are shy, much more than desirable.

T.W Player __>>Alexlrey63 こんにちは<<__ sugested to create a Team Speak channel so all players looking for a multiplayer battle could join and arrange one until the user base grows enough.

Three main channels refer to each regional server available in the game, each offering 3 chat rooms.

Main channels:
*United States
*Asia || Japan
*EU || Russia.

>>Asian server is in Japan and also there is an important user base in there this is why its shown separated, same for EU-RU, server is in the Netherlands.

------------------------------------------------------------------------------------------
For Downloading the TeamSpeak Client (no need for overwolf):
https://www.teamspeak.com/downloads

Once installed simply go to Connections>>Connect and enter the server ID:
eu57.ts3.cloud:11038
------------------------------------------------------------------------------------------

Thanks also to player __ >>JIu3HyJI_HocoK<<__ who proposed a similar initiative on the discussion board. If Russian players are more confortable with its propossal feel free to follow that. EU players will be also happy to fight against Ru players so may be post a notice on Team speak if you arrange some battles :D.

Remembar that players on each regional game servers see only players in that server.


The T.S channel si there to arrangel MP battles or chatting about the game. NEVER share your passwords in there, NO transactions, NO disrespectfull language, NO SPAM or any other kind of bullshit.

Enjoy!!
TOKYO WARFARE - Tokyo Warfare Project
Tankers>>

Its no secret that Multiplayer servers are shy, much more than desirable.

T.W Player __>>Alexlrey63 こんにちは<<__ sugested to create a Team Speak channel so all players looking for a multiplayer battle could join and arrange one until the user base grows enough.

Three main channels refer to each regional server available in the game, each offering 3 chat rooms.

Main channels:
*United States
*Asia || Japan
*EU || Russia.

>>Asian server is in Japan and also there is an important user base in there this is why its shown separated, same for EU-RU, server is in the Netherlands.

------------------------------------------------------------------------------------------
For Downloading the TeamSpeak Client (no need for overwolf):
https://www.teamspeak.com/downloads

Once installed simply go to Connections>>Connect and enter the server ID:
eu57.ts3.cloud:11038
------------------------------------------------------------------------------------------

Thanks also to player __ >>JIu3HyJI_HocoK<<__ who proposed a similar initiative on the discussion board. If Russian players are more confortable with its propossal feel free to follow that. EU players will be also happy to fight against Ru players so may be post a notice on Team speak if you arrange some battles :D.

Remembar that players on each regional game servers see only players in that server.


The T.S channel si there to arrangel MP battles or chatting about the game. NEVER share your passwords in there, NO transactions, NO disrespectfull language, NO SPAM or any other kind of bullshit.

Enjoy!!
Aug 12, 2016
TOKYO WARFARE - Tokyo Warfare Project
Hi tankers>>

Its been two weeks since release, and the ride has been kind of bumpy, the first week in particular.

Apologies for all the issues reported, from the dev side the response has been as quick as possible adressing these, so far no less than 30 builds have gone live since release, most on the first week.
I do not recall any day on the first week where I did not see the sun raising after an ultra long work day.


In what remains of 2016 the roadmap is as follows:

-Welcome tutorial
-Main gun stabilizer [DONE]
-New turret control system
-Skins
-More tanks & crews
-More maps
-Full gamepad support
-VIVE

Atm the biggest priority is the main gun stabilizer witch for very little was not fit into latest update, but no one whants to recall the "auto spin" turret issue alike so will come when tested to be fully functional.
Now that this is moved to next update it will come aside with new turret behavior (unless the ressult is not satisfying). These are features needed as the tanks availability increases so that differences betwen each are more remarkable.

The order of things might change but I can clearly see the first 5 pinned.

As ussual these are the main features to come but updates will come packed with many other minor upgrades like crew volume control, custom music folder, more ranks, sfx, new vfx etc...

Best

Tokyo Warfare Developer



Aug 12, 2016
TOKYO WARFARE - Tokyo Warfare Project
Hi tankers>>

Its been two weeks since release, and the ride has been kind of bumpy, the first week in particular.

Apologies for all the issues reported, from the dev side the response has been as quick as possible adressing these, so far no less than 30 builds have gone live since release, most on the first week.
I do not recall any day on the first week where I did not see the sun raising after an ultra long work day.


In what remains of 2016 the roadmap is as follows:

-Welcome tutorial
-Main gun stabilizer [DONE]
-New turret control system
-Skins
-More tanks & crews
-More maps
-Full gamepad support
-VIVE

Atm the biggest priority is the main gun stabilizer witch for very little was not fit into latest update, but no one whants to recall the "auto spin" turret issue alike so will come when tested to be fully functional.
Now that this is moved to next update it will come aside with new turret behavior (unless the ressult is not satisfying). These are features needed as the tanks availability increases so that differences betwen each are more remarkable.

The order of things might change but I can clearly see the first 5 pinned.

As ussual these are the main features to come but updates will come packed with many other minor upgrades like crew volume control, custom music folder, more ranks, sfx, new vfx etc...

Best

Tokyo Warfare Developer



...