Anno 2070™
Anno 2070 review thumb
You know what's way too easy? Building a city and managing resources when there are absolutely no tornadoes happening. Perhaps realising this, the Anno 2070 devs have updated the game with a patch that increases the "probability of a tornado disaster" and "the interval at which they can occur." Regular, predictable tornadoes. That is the key to exciting city building.

The latest patch also adds new "ornamental buildings" and makes loads of fixes and balance tweaks. If you wondering whether Anno 2070 is worth a punt, check out our Anno 2070 review. Meanwhile, here's the full patch list from Steam.

Main changes:

Additional ornamental buildings added
Implemented ‘Instant pickup’ feature
Military balancing refined
The feature that lets you choose environmental influences in the Continuous Game settings does now work properly
The single mission ‘Return to C.O.R.E.’ does not support Coop play anymore, due to complications with the NPC slots
Increased the probability of a tornado disaster and the interval at which they can occur

 
Additional changes:

Refined license balancing
Rebalanced diplomatic actions ‘Stock trading’, ‘Research money’, ‘Investment’ and ‘Shady deal’
Improved residence interface
Improved rewards for Disaster Quests
Explosions that are caused by disaster rather than player actions, do not destroy roads anymore
Considerately increased the effect of the media channels ‘Check Up – The Consultation’, ‘Neighbourhood Watch’ and ‘Safety in Research'
Increased building costs of the ‘River sewage treatment plant’
Rebalanced energy and building costs of the ‘Deep sea warehouse’
Fixed a graphical issue in 1600x900 resolution
Fixed an issue where a Production Chain was still displayed in the Building Menu after the Ornament tab was opened
Fixed an issue where Keto reappeared hours after she was defeated
Fixed an issue with the display of the amount of inhabitants the Warehouse interface
Fixed an issue with the build blocker of the Offshore wind park
Fixed several minor text issues in tooltips, menus and achievements
Fixed a minor graphical issue with the numbering of stacked items
Fixed an issue where two items that affect all buildings of a certain faction had no effect on some buildings
Fixed an issue where the ingame chat of a previous session was occasionally still displayed in a later session
Fixed an issue where the camera would not change the zoom from under water to above water after clicking on a newsbar entry that related to an above water event
Fixed a minor graphical issue with mobile buildings that occurred when the player did not have enough resources to build them
Fixed a wrong mini map ping in one of Hiro Ebashis quests
Pressing the ‘shift’ and ‘u’ while selecting another players residence buildings does not prompt the ‘Cheat discovered!’ message anymore
Fixed an exploit that let you infinitely stack item effects on a single ship
Fixed an exploit in the single mission ‚Free Market Economy’
Fixed an issue where the wrong portrait picture of another player was displayed in multiplayer
Fixed several issues in the Mission Ranking screen
Improved third party reactions to trading with foes and friends
Fixed an exploit that allowed unlimited gain of Influence with Tori Bartok by building and demolishing the same Academy building
Multiplayer stability further improved

 
Anno 2070™ - Valve
Updates to Anno 2070 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Main changes:
- Additional ornamental buildings added
- Implemented ‘Instant pickup’ feature
- Military balancing refined
- The feature that lets you choose environmental influences in the Continuous Game settings does now work properly
- The single mission ‘Return to C.O.R.E.’ does not support Coop play anymore, due to complications with the NPC slots
- Increased the probability of a tornado disaster and the interval at which they can occur

Additional changes:
- Refined license balancing
- Rebalanced diplomatic actions ‘Stock trading’, ‘Research money’, ‘Investment’ and ‘Shady deal’
- Improved residence interface
- Improved rewards for Disaster Quests
- Explosions that are caused by disaster rather than player actions, do not destroy roads anymore
- Considerately increased the effect of the media channels ‘Check Up – The Consultation’, ‘Neighbourhood Watch’ and ‘Safety in Research’
- Increased building costs of the ‘River sewage treatment plant’
- Rebalanced energy and building costs of the ‘Deep sea warehouse’
- Fixed a graphical issue in 1600x900 resolution
- Fixed an issue where a Production Chain was still displayed in the Building Menu after the Ornament tab was opened
- Fixed an issue where Keto reappeared hours after she was defeated
- Fixed an issue with the display of the amount of inhabitants the Warehouse interface
- Fixed an issue with the build blocker of the Offshore wind park
- Fixed several minor text issues in tooltips, menus and achievements
- Fixed a minor graphical issue with the numbering of stacked items
- Fixed an issue where two items that affect all buildings of a certain faction had no effect on some buildings
- Fixed an issue where the ingame chat of a previous session was occasionally still displayed in a later session
- Fixed an issue where the camera would not change the zoom from under water to above water after clicking on a newsbar entry that related to an above water event
- Fixed a minor graphical issue with mobile buildings that occurred when the player did not have enough resources to build them
- Fixed a wrong mini map ping in one of Hiro Ebashis quests
- Pressing the ‘shift’ and ‘u’ while selecting another players residence buildings does not prompt the ‘Cheat discovered!’ message anymore
- Fixed an exploit that let you infinitely stack item effects on a single ship
- Fixed an exploit in the single mission ‚Free Market Economy’
- Fixed an issue where the wrong portrait picture of another player was displayed in multiplayer
- Fixed several issues in the Mission Ranking screen
- Improved third party reactions to trading with foes and friends
- Fixed an exploit that allowed unlimited gain of Influence with Tori Bartok by building and demolishing the same Academy building
- Multiplayer stability further improved
Anno 2070™
Anno 2070
Recently we mentioned that many Ubisoft games would be unplayable this week because some server shuffling at Ubi HQ. The downtime has started, locking players out of Might and Magic: Heroes VI, The Settlers 7 and Tom Clancy’s HAWX 2. Players who have just bought Assassin's Creed Revelations, Anno 2070 and Driver: San Francisco won't be able to activate their games while the servers are down.

According to Ubisoft's Uplay page, Anno 2070 was one of the few games that was supposed to remain unaffected during the switch-over, but many players can't launch the game. Our copy of Anno autopatched without a hitch, but when we tried to start it up, we got the error message above. "We apologize for the inconvenience, it seems some of you can't connect to games announced as playable during migration," said Ubisoft on Twitter, adding that they're currently working on a fix.

Players on the Ubisoft forums say that they can't log into Driver: San Francisco either.

They still haven't given an estimate as to how long the downtime will last. Players who can't get into the games they've paid for have been expressing their anger on Twitter.

"Dear @Ubisoft I am totally unimpressed with your server upgrade strategy. Offlining auth servers with no backup for DRM games is terrible" says CanuckStig. "When are your servers coming back online? asks HabbaDrums. "I just bought Revelations, and I have NO way of playing it." pkyle says "Bang up job, @Ubisoft. Doesn't save a local copy of my game so their DRM servers being down keeps me from playing my save at all." Those are a few of the more polite ones.

What a shambles. Have you been affected by the Ubisoft DRM server down-time?
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Scenes at Ubi HQ earlier today.

Ubisoft are issuing apologies after it seems their server migration isn’t only taking down the games they warned it would. Reports of both Driver: San Francisco and Anno 2070 also not working properly are coming from gamers (cheers EG), as Ubisoft acknowledges more games than they’d planned are being affected. Once again it’s impossible not to observe that if they hadn’t tied single-player games to such draconian, useless and self-defeating DRM, none of this would be happening. To find out the details of why the games are down, along with others, read our earlier coverage here.

Anno 2070™ - contact@rockpapershotgun.com (John Walker)

Such liberty.

If making a fuss keeps working, it’s only going to encourage us. In the last week we’ve – among others – reported on the extremely peculiar choice in Ubisoft’s chosen DRM for Anno 2070, to have it use up an activation every time you do something so simple as change a graphics card in your PC. Assuming this was a mistake we contacted Ubi, who genuinely surprised us by coming back to say it was completely intentional, wasn’t a problem, and that was that.

Well, after attention was brought their way, co-developers BlueByte got in touch with Hilbert Hagedoorn at Guru3D – who first brought the issue into light – and gave him more activations for the game. And now it’s just been reported that they’ve changed the DRM such that the game will no longer spit up if you switch a PCIe slot.

(more…)

Anno 2070™
Anno 2070 review thumb
Ubisoft's finally seen fit to pipe up about Anno 2070's extremely sensitive (read: prone to detecting minute graphics card changes - not penning tear-jerking poetry) DRM, and well, perhaps no news actually was good news. In short, Ubisoft told RPS that its DRM is functioning precisely as intended. Worse, the publisher really doesn't see why everyone's making such a big deal about this.



“While it’s correct that copies of Anno include three activations and that changing hardware may trigger the need for reactivation, the vast majority of Anno customers never encounter this scenario. On the rare occasion when a customer does need additional activations, Ubisoft customer service is available to quickly resolve the situation, and we encourage those customers to contact us directly so that we can ensure they are able to continue to enjoy their game,” said the publisher in a statement.

Moreover, the draconian-even-by-Ubisoft's-usual-standards DRM system doesn't allow de-activations, so when you hand over one of your three installation cards, it's out of your deck for good.

So then, stop me if you've heard this one before: Legitimate customers get treated like pirates, pirates get treated like kings, and sane human beings are left scratching their heads in confusion until they draw blood. Ubisoft, folks. Let's give 'em a hand.

Anno 2070™ - contact@rockpapershotgun.com (John Walker)

Oh come on Ubisoft, do SOMETHING not stupid.

On Monday we reported the strange discovery by Guru3D that something so simple as changing your graphics card could use up an activation on Ubisoft game, Anno 2070. At the time I suggested that this was perhaps a bug in the DRM Ubisoft uses, Tages, meaning it was overreacting to hardware changes. It seems I was wrong, and Ubisoft have confirmed to us that this is how they intend the DRM to work.

(more…)

Anno 2070™
Anno 2070 thumb
Ubisoft's DRM isn't exactly known for its gentle, loving caress in matters near and dear to PC gamers' hearts, but the latest tightening of the cuffs seems a bit overkill-ish even by Ubi's standards. In attempting to review Anno 2070's performance on a range of hardware configurations, Guru3D made an extremely disappointing discovery: The second the site switched out a GTX 580 for a GTX 590, Anno demanded another, separate activation. On top of that, the game gives you a whopping three whole activations to work with, so think carefully before spelunking around in your machine's brittle innards.

I've fired off a mail to Ubisoft asking whether this is an intentional piece of extra armor plating for its DRM Voltron, or merely a glitch the publisher plans on patching out. Fingers crossed for the latter, though precedent's not exactly on our side.
Anno 2070™ - contact@rockpapershotgun.com (John Walker)

Um, how do people get into this town?

Ubisoft have managed to go a month or so without anyone loudly throwing their hands in the air and despairing at their DRM ways. They’ll be relieved to know the drought is over, with tech wizards Guru3D discovering that Ubisoft’s limited activations of their games are not just limited to specific machines, but specific graphics cards.

(more…)

Anno 2070™ - Valve
Updates to Anno 2070 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Main changes:
- First Ornamental Buildings for Ecos and Tycoons implemented.
- Stability and performance improved for several system specs.
- Unit limit increased.
- Fixed an issue in the winning screen of several campaign missons.
- Fixed a severe graphical issue that occurred on Windows XP with graphics cards of the ATI-Radeon-HD 2000 and 3000 series.

Additional changes:
- Fixed several small text issues, such as typos and overlappings.
- AI behaviour improved.
- Fixed an exploit that allowed the player to sink Keto as well as Trenchcoat using the EMP.
- Fixed performance issues related to toll items.
- Fixed an issue with the Start button.
- Fixed Achievements: "Floating Clearance ", "The Latest Technology", "The Entire Tech Tree", "Back to Nature", "Too Good to Throw Away".
- Fixed smaller issues in several quests
- Fixed smaller issues with the interface.
...