Mass Effect 2 (2010 Edition)

The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art Every year experts from the fine art world and the interactive entertainment industry bestow upon video game artists the highest honor they can receive — inclusion in the Into the Pixel art collection. Let's take a look at the seventeen pieces that made the cut this year.


The Into the Pixel collection is a joint effort between the Academy of Interactive Arts & Sciences and the Entertainment Software Association to highlight the fine work of the countless video game artists working in the industry today. From concept art to marketing pieces, countless works of striking visual art are crafted each year in the name of gaming. Into the Pixel seeks to give the creators of this work their due.


"Into the Pixel is the industry's premier showcase for the art of computer and video games and celebration of the artists whose talent creates these stunning images," said Michael D. Gallagher, president and CEO of the Entertainment Software Association, the trade association representing U.S. computer and video game publishers and the owner of the E3 Expo. "ESA is proud to partner with AIAS to facilitate this valuable intersection between the traditional and digital art worlds."


This year's winners hail from all corners of the industry, from smaller games like Mystery Case Files: 13th Skull to the big-budget blockbusters Dragon Age II, God of War III, and Uncharted 3: Drake's Deception. Each piece will be inducted into the collection, now in its eighth year, and will be on display in a place of honor during E3 2011.


Click through the gallery to discover this year's winning artists and the games that inspired them.


The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Amorphous Drake

Artist: Lucas Graciano
Game: Legends of Norrath
Company: Sony Online Entertainment
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Cronos Battle

Artist: Tyler Breon
Game: God of War III
Company: SCEA/Santa Monica Studio
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Dead Walking

Artist: Chris Moffit, Brad Crow, Nathan Stefan, Bart Tiongson
Game: Orcs Must Die!
Company: Robot Entertainment
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Good Friends

Artist: Matthew Halpin, Andrew Matthews, Matthew Preece, Radek Walachnia, John Laws
Game: Kinectimals
Company: Frontier Developments
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Grim Exploits

Artist: Colin Foran, Claire Hummel, Ryan Wilkerson
Game: Trenched
Company: Microsoft Game Studios/Doublefine
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Incident at the Workshop

Artist: Ivan Simoncini
Game: Alien Swarm
Company: Valve Software
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Market Fire, Columbia

Artist: Ben Lo
Game: BioShock Infinite
Company: Irrational Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Normandy

Artist: Mikko Kinnunen
Game: Mass Effect 2
Company: BioWare
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Oktonok Cay Cannery

Artist: David Guertin
Game: Ratchet & Clank: All for One
Company: Insomniac Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Paper World

Artist: Say Oh and Damian Kim
Game: Paper World
Company: Namco Bandai Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Stahl Arms

Artist: Jesse van Dijk
Game: Killzone 3
Company: Guerrilla
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


The Bridge

Artist: Erik Zaring and Anders Gustafsson
Game: The Dream Machine
Company: Cockroach, Inc.
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


The Cottage

Artist: Hamzah Kasom Osman
Game: Drawn 3
Company: Big Fish Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


The Dragon Play

Artist: Brian Thompson and Hamzah Kasom Osman
Game: Drawn: Dark Flight
Company: Big Fish Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


The Pelican Inn

Artist: Andrew Kim
Game: Uncharted 3: Drake's Deception
Company: Naughty Dog
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


The Swamp Skull

Artist: Jeff Haynie
Game: Mystery Case Files: 13th Skull
Company: Big Fish Games
The 2011 Into the Pixel Collection Celebrates the Finest in Video Game Art


Flemmeth

Artist: Matt Rhodes
Game: Dragon Age 2
Company: BioWare


Dragon Age: Origins
dragon age 2 hawke slash
A tweet from senior creative director Alistair McNally confirms that Bioware are working on Dragon Age 3. According to McNally's message, spotted by Eurogamer, Bioware are recruiting for the sequel now: "I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists."

It's hardly a surprise that Bioware are making a third Dragon Age game, but knowing that it's in development suddenly raises a lot of questions. Will it follow on from Dragon Age 2, or be a separate adventure set in a different part of Ferelden? Will we get to meet up with the Champion of Kirkwall again, and what about that sneaky witch/dragon lady, Flemeth? What's her game?
Kotaku

Role-playing game Dragon Age II was a big hit. No wonder BioWare's Alistair McNally tweeted: "I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists" [IGN via Eurogamer]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Now this is more like it. Dragon Age: Legends, the Facebook game intended to a) promote Dragon Age II and b) suck out your very soul, has been remixed by indie chaps Pixelante, creators of the lovely Pixel Legions. (But not the same lot as Auntie Pixelante aka Anna Anthropy – that> would be something). The net result? Dragon Age: Legends becomes a romping good time, a festival of monster-splatting and levelling up rather than a glacially-paced exercise in begging.
(more…)

PC Gamer
dragon age 2 - webthumb
The ones we love always hurt us the most, and the roleplaying genre has, over its many years, inflicted its rabid adherents with a few post-traumatic stress disorder-inducing moments. The most infamous occasion was the 1994 release of Ultima VIII: Pagan, the sequel to one of the most beloved RPGs. It completely abandoned the renowned features of its predecessor, and its reception prompted a written apology by series creator Richard Garriott. The simplified Deus Ex: Invisible War was another PTSD moment, as was Bethesda’s transformation of the Fallout franchise (for isometric perspective turn-based combat fans, at least).

Ultimately, whether or not you’re traumatized by changes to a beloved franchise depends upon how much you personally cared about those specific features that were most mutated. I actually love Fallout 3 as much as its predecessors, and wasn’t remotely turned off by Bethesda’s radical design changes, but other fans felt betrayed. Similarly, many RPG fans are enjoying Dragon Age 2, but for me, its release is very much a Pagan moment.

This is probably my most subjective point, but I really despise the graphical changes in DA2. I love the realistic, gritty artistic style of Dragon Age: Origins. It’s grounded, and doesn’t look like a cartoonish Final Fantasy game or an anime movie. It’s Tolkien, as opposed to World of Warcraft. Dragon Age 2 is the opposite: it’s characters are blindingly colorful, with absurdly disproportionate features, twirling fancifully-oversized and apparently weightless weapons that detonate their cartoonish enemies into fountains of gore. I find it embarrassing to play a game that looks so child-ish. The last thing Dragon Age needs is to look and feel more like God of War. Dragon Age 2’s environments are attractive, but even that’s offset by the fact that they’re also recycled more frequently than in any previous RPG I can name (maybe in any game since Halo), and they’re just as non-interactive and even more relentlessly linear than in Origins.

What annoys me most, though, are the changes to Dragon Age’s combat. The tactical, isometric perspective has been pointlessly removed, characters hop around the battlefield like spastic Spider-Men, and combat is so frenetically paced that it’s needlessly difficult to manage an entire party of characters. To compensate for the design (which seems primarily intended to allow gamers who don’t like messing with details to control a single character) the game has been made incredibly unchallenging. Friendly fire has essentially been removed, since it’s now relegated to an impractical option only available on the highest difficulty level—and it doesn’t even work there, since the game clearly wasn’t designed to accommodate it.

Also lost is Origins’ feeling that each battle is a carefully designed tactical set piece, with enemies sensibly placed to utilize terrain features or otherwise effectively organized. In the sequel, enemies are generally just jumbled together in meaningless masses, and each battle is indistinguishable from the last. Reinforcements haphazardly appear in virtually every fight, often behind your party, rendering tactical placement pointless. The lengthiest combat sequences are just arduous battles of attrition against enemies possessing massive hit point pools, rather than posing more tactical challenges.
At least Dragon Age 2, unlike Pagan, does have some significant strengths, particularly in its storytelling. Additionally, the UI is effectively streamlined, and the new skill trees are an interesting way to shape character development. The look and combat aren’t inherently poor, and would’ve been perfectly worthwhile in a sequel to BioWare’s other experimental action RPG, Jade Empire. As part of the Dragon Age saga, however, this is more like a spin-off than a sequel.

Desslock is grudgingly playing DA2, but also Drakensang: River of Time, Two Worlds II and the apparently obsolete masterpiece, Dragon Age: Origins. Email him at alternatelives@pcgamer.com.
Announcement - Valve
EA Week begins today! Be sure to check back every day for more great deals.

Save 25% on Dragon Age II. Save 50% on all Dragon Age: Origins titles! Offer ends on Tuesday at 10am PST.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

Bioware have released the first post-launch piece of downloadable content for Dragon Age II, Item Pack #1. For some £2.50 a pop, several “unique” items relating to each of the game’s three classes (Warrior, Rogue and Mage) could be yours! That’s the Warrior gear you can see up there. On the plus side, it reminds me of Morrowind’s Ordinators, who were top-quality fascists to a man. On the down side, I’m not sure I can imagine a less interesting bit of bonus content, and the “#1″ unsettles me. If you haven’t yet read John’s studious analysis of what he think Went Wrong with Dragon Age II, it’s definitely worth a read.

Kotaku

Dragon Age II Loads Up With Some New DLCBioWare today released three pieces of Dragon Age II DLC, one for each of the game's classes. They come in the form of weapons, armour and follower items. Sadly, none of them are a new coat of paint for the game's dungeons dungeon.


The complete pack is $5 on PS3 or $3 for each class individually (or will be when the PSN comes back), and 400/240 points on the PC and Xbox 360.


Link ChevronDragon Age II - Item Pack 1 [BioWare]


Kotaku

Just because the lovely ladies and lads of Crabcat Industries craft the best Mass Effect and Dragon Age costumes doesn't mean they are qualified to use them. Thanks to Sam for passing along the vid!


Dragon Age: Origins

Bioware have launched a charity auction to raise money to help the victims of the recent earthquake in Japan. Posting on the Bioware forums, community co-ordinator Chris Priestly announced that a number of items signed by Bioware's founders Ray Muzyka and Greg Zeschuk would be hitting ebay, with all proceeds to be donated to the Japanese Red Cross. The auction is live now. Items for sale include some custom painted consoles, signed Bioware hoodies, and signed copies of Dragon Age 2 and Mass Effect. The items have raised more than $5000 already.
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