Dmitry Glukhovsky's post-apocalyptic novel Metro 2033, which was introduced to most of us by 4A Games' pleasing video game adaptation, is headed to the silver screen. MGM has picked up the movie rights, and it's a fair bet that it'll follow the game's lead and be light on philosophy and politics, but heavy on action, given Hollywood's penchant for the bombastic.
Fledgling screenwriter F. Scott Frazier is penning Metro 2033's script, the Hollywood Reporter reports. Mark John is producing the movie, who's made his name with talkies including Donnie Brasco, The Chronicles of Narnia, and Good Morning, Vietnam.
Metro 2033's set in the subways of a post-apocalyptic Moscow, where each station has become a different town, sheltering from the cold and horrors above. Of course, mutants are a problem.
Of course, it's still early days and countless adaptations fall by the wayside.
The game features a bleak, post-apocalyptic Moscow. The game itself, though, isn't technically getting the adaptation. The book it was based on—also called Metro 2033—is.
The Hollywood Reporter reports that the movie will be produced by MArk Johnson, who worked on Galaxy Quest and the Chronicles of Narnia films. The film will be written by F. Scott Frazier, who doesn't have that many writing credits to his name just yet.
The sequel to Metro 2033 the game, Metro: Last Light, is due in 2013. No word if the film and games will attempt to tie in to each other, but I'm going to just go ahead and assume and hope not.
MGM, 'Narnia' Producer Pick Up Rights to Russian Sci-Fi Novel 'Metro 2033' (Exclusive) [The Hollywood Reporter]
Good news: true to their word, Vigil has issued the first update for the PC version of Darksiders II, addressing a number of problems players have had with that version of the game. Among the fixes: easier key-mapping, in-game crashes, and crucially, the broken v-sync, which resulted in unfixable screen-tearing for some (but not all) players.
The full list of fixes:
Vigil says that they are still working to address other problems they're hearing about, so if you've still got an issue with the game, let them know in the bug reporting section of their forums.
As one who was affected by the v-syncing bug (And I should point out, since I saw several commenters suggest it: No, there was no way to fix it by forcing V-sync in the catalyst control center), I was happy to boot the game up and see it running in 1080p with no screen-tearing. A game this vibrant and loaded with art shouldn't be hamstrung by tearing, you know? I'm looking forward to finally playing it.
DARKSIDERS II PC PATCH UPDATE #2 [Darksiders Forums]
When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about it, largely because one of my greatest passions in life is defying nonsencial figures of speech. At any rate, Thirty Flights Of Loving packs loads of information into not-even-30-minutes with hardly any dialog or exposition. But, in some ways, it’s even more of a supposed “un-game” than, say, Modern Warfare 3. I mean, all> agency is illusory. Without spoiling anything (note: that’ll happen a little bit after the break), you’re along for the ride – and that’s it. In a couple bits, it doesn’t even matter where you walk. The game will just jump-cut you to your intended location.
So why is it one of my absolute favorite games – and yes, I one hundred percent believe it’s a game – of the year? Because it made me think about what happened. No, scratch that. It required> me to think.
Sad but true: The PC version of Darksiders II is bare-bones and has some serious graphical problems. Non-functional vertical-sync, strange controls, minimal options for graphical tweaking; it's a drag.
I've been cooling my heels after playing about an hour of the game, waiting on its developer, Vigil, to release some patches. I've been waiting for them to fix the terrible screen-tearing that results from the dysfunctional Vsync, but that's just me.
Today, a THQ representative sent Kotaku the following statement from Vigil:
Darksiders PC owners,
Your feedback is incredibly important to us, so we have been working around the clock to address issues that some of you have been having, as well as adding features you have requested. The team is prioritizing finding solutions to these issues.
We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.
Keep your eyes peeled on Darksiders.com for updates on patch timing and content.
The Vigil Team
It is indeed good to hear that Vigil is working on fixing the game, though I have to say that "exploring adding additional features" doesn't seem quite as urgent as "getting the damned V-sync to work on my graphics card" should. But okay, hopefully that exploration will end with the discovery of a way to make the PC version work better. I would love to play this game, after all.