Blizzard's mysterious Titan MMO won't be a sequel to World of Warcraft, CEO Mike Morhaime has revealed.
"Without giving away any details, we have some of our most experienced MMO developers, people who spent years working on the World of WarCraft team, working on this project," he said.
"We're really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of Warcraft and others that maybe because of the design decisions we've made, you just can't address.
"So we're kind of taking a step back with all that knowledge to make something that's completely new and fresh. We're not trying to make a WOW sequel."
In related news, Activision-Blizzard CFO Thomas Tippl yesterday confirmed that there will be at least two releases from the developer between now and the end of 2012 though didn't confirm what those would be.
Players can pick up the two Titan Quest games in a Gold Edition bundle or purchase them individually.
Ever since I visited the ill-fated Iron Lore in 2005, I’ve wanted to find the words to talk about a peculiar response I had to their level editor. It’s taken me this long to gain the vocabulary needed to even take a stab at it, primarily gained/cribbed from the essays and thoughts of film theorist André Bazin. (Whom I confess I first discovered through Linklater’s excellent Waking Life, rather than from the half a degree of film studies I slept through in ’98.) And so, smuggled onto the internet in a large wooden retrospective article on Titan Quest, my thoughts on the teleological nature of level editors. I don’t know how successful I’ve been, since I’m massively out of my depth without a useful background in either philosophy or semiotics. The EG commenters appear to have opted for pretending the article was only one page long, which is understandable. I’m nervous of what happens if someone who knows what they’re talking about responds. There’s a quote from it below, since I’ve waffled so much up here.
The Steam summer sale thingamy is continuing to offer some ludicrously good prices, as it happens. I’ve just spotted some for which there’s only six hours left, which should fill in some vital gaps on your virtual shelf. There’s Thief: Deadly Shadows for £2.09, BioShock for £3.49, and Titan Quest Gold for £2.49. There’s also Dragon Age, about 80 hours of game, for £11.99.
I can’t get over Thief 3 for barely more than £2. This is one of those games that come 2014 we’ll be writing ten year retrospectives about. If you never did, you absolutely must right now. Just for the heck of it, I’ve pasted my review of the game from 2004 for PC Format.