Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Weapon Updates
  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty - No longer gain metal from dispensers when active
  • The Cleaner's Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added Positive Attribute +50% extra ammo
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar's Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy's revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server's SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Team Fortress 2
ServerList


Looking for evening of multiplayer gaming? Come and play with us. We've recently refreshed our UK server list, providing a space for readers to explore, build and... okay, mostly just kill. Whether you enjoy a friendly round of competitive brutality, or a collaborative place to create and share, our Multiplay hosted servers are waiting for you to join.

DayZ Standalone



Visit our version of Chernarus for pleasant strolls around picturesque towns and memorable encounters with local characters. It's a camping trip you'll never forget. Maybe you'll even run into long-term resident Andy Kelly. Pro-tip: Don't run into Andy Kelly.

Rust



If spawning unarmed in a brutal and hostile environment doesn't sound like your thing, Rust let's you start with a rock. Our 50-player server will give you plenty of chances to use that rock along the difficult road to survival.

Starbound



If you've a hankering for creative co-operation and expansive exploration, our Starbound server is for you. You can build, fight, find and live amongst the game's mushrooms, brains and bird people, all with your fellow readers.

Minecraft



Prefer more depth to your builds? Our Minecraft server is a massive and beautiful testament to our readers' creativity. It's a museum of wonder, and one that you can add to. Presuming, that is, you can find some unclaimed land.

Counter-Strike: Global Offensive



We're a classy bunch at PCG, but that doesn't mean we can't also kick back once in a while. That's why our CS:GO server is running Classic - Casual, cycling through some of the best official maps. Yes, that includes Dust.

Team Fortress 2



Team Fortress 2 is still brilliant, and for that reason it's the most enduring game on our server list. Thanks to its age there's a great map pool to pick from, and our 24-player server runs through eighteen of the best. No, that does not include Hydro.
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay
  • Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
  • Fixed the loading screen not rendering correctly for Mac clients
  • Fixed Asian fonts not rendering correctly for Linux clients
  • Fixed a client crash related to Killstreak effects
  • Fixed a client crash caused by trying to load an invalid URL in the MOTD
  • Fixed a server crash related to screen fades
  • Fixed color correction being based off the wrong player's origin in multiplayer games
  • Fixed the Heavy's fists not showing the Killstreak effects
  • Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Fixed HUD elements not drawing correctly after beginning to record a demo
  • Fixed the Short Circuit particles not always being removed on player death
  • Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
  • Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
  • Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
  • Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
  • Updated The Map Maker's Medallion so name/description tags can be applied to it
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
  • Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
  • Added UGC Highlander Season 11 and 6vs6 Season 13 medals
  • Updated the localization files
  • Updated pl_upward
    • Fixed being able to construct buildings in the skybox
  • Updated Mann vs. Machine
    • Fixed the bots not being able to equip multiple cosmetic items
    • Fixed Scout bots not playing the correct animation when stunned with the Sandman
    • Fixed not being able to reset the countdown timer if a player disconnects while Ready
    • Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    • Updated mvm_rottenburg
      • Improved collision near barricade to reduce players getting stuck
      • Fixed credits not always being collected when they fall into the barricade
    • Updated mvm_mannhattan
      • Fixed being able to construct buildings inside the respawn room
      • Fixed a material problem near the hatch
Team Fortress 2
steamdevday

As is it wasn't already obvious, hats are hugely profitable. Back in July 2013, we learned that workshop creators have collectively earned $10 million from their items. This week, on day two of the Valve-hosted Steam Dev Days event, the company announced that content creators made $400,000 in just the first week of 2014.
Here are some more mind-boggling stats that were posted to Steam Database:


484,768 compendiums were sold during The Dota 2 International, which added an additional $1.2M to the prize pool. (This is higher than the $1 million figure we ve reported on previously).
More than 90 percent of Team Fortress 2 content is from the community.
Valve reports that 17 million Team Fortress 2 accounts own items, with 500 million total items.
The Counter Strike: Global Offensive community has created 4700 maps and 20,000 weapon skins.
Portal 2 has over 381,000 user generated maps, which Valve attributes to the easy to use map editor.
Garry s Mod has a total of 250,000 user generated items.
Skyrim has over 19,500 pieces of user generated content.

As we wrote about back in November, microtransactions and free-to-play games may make developers a lot of money, but remain controversial among many players, who often feel like they are being nickel-and-dimed. The most recent, obvious example of this is Forza Motorsport 5 for the Xbox One, which had to reconfigure its in-game economy after and outcry from the community about the pricing on certain cars.
What's interesting here is that Valve has managed to sell the same type of content optional and largely aesthetic without alienating the player community. In fact, according to Steam Database, Valve's presentation at Steam Dev Days plainly stated the company rejects the idea that microtransactions must have a negative affect on the player's experience.
The trick to not angering the community, according to Valve, is to let it take the lead on this type of content. User generated content is a vision of the game not restricted by the developer's resources, it said. People are going to mod a successful game anyway, so it's best to help them out and improve it for everyone."
According to Steam Database, Valve's presentation also stated that user generated content is the very thing that differentiates games from other media. It gives players a way to express themselves and improve the game for other fans, something we can't do to movies or books.
Team Fortress 2


United Gaming Clans are starting up their Highlander, 6v6, and new 4v4 league for the 2014 season. The first week of matches starts January 20th for Highlander, January 22nd for 6's and January 24th for 4v4. UGC has divisions in North America, South America, Europe, Asia, and Australia/New Zealand. Players from any of these regions are encouraged to sign up and join the fun! Remember, February 2nd is the last day that teams can sign up. Visit the UGC website for more information.


Additionally, the UGC folks are trying a new experiment this season: Over the next several months they'll be organizing a community donation drive for competitive TF2 prize pools. If you're interested in contributing, visit their fundraiser page for more information.


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the ability to change an item's style in the class loadout menu
  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
  • Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
  • Fixed Killstreak counts being limited to 128 kills
  • Fixed projectiles not drawing correctly in old .dem files
  • Fixed not being able to gift wrap the Festive Sapper
  • Fixed the Mann vs. Machine scoreboard not always displaying values correctly
  • Fixed an exploit in Mann vs. Machine related to purchasing upgrades
  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
  • Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
  • Fixed Medigun healing beams staying on when the Medic dies while healing someone
  • Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
  • Updated Strange Wranglers to track wrangled sentry kills
  • Updated the Heart of Gold so name tags and description tags can be applied to it
  • Updated the localization files
  • Updated the Short Circuit
    • Damage lowered
    • Consumes 15 metal per projectile destroyed
    • Can no longer fire underwater
    • Fixed a bug with orphaned particles
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the ability to change an item's style in the class loadout menu
  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
  • Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
  • Fixed Killstreak counts being limited to 128 kills
  • Fixed projectiles not drawing correctly in old .dem files
  • Fixed not being able to gift wrap the Festive Sapper
  • Fixed the Mann vs. Machine scoreboard not always displaying values correctly
  • Fixed an exploit in Mann vs. Machine related to purchasing upgrades
  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
  • Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
  • Fixed Medigun healing beams staying on when the Medic dies while healing someone
  • Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
  • Updated Strange Wranglers to track wrangled sentry kills
  • Updated the Heart of Gold so name tags and description tags can be applied to it
  • Updated the localization files
  • Updated the Short Circuit
    • Damage lowered
    • Consumes 15 metal per projectile destroyed
    • Can no longer fire underwater
    • Fixed a bug with orphaned particles
Team Fortress 2
steam-controller


In 2013 Valve told us that it s making a controller, an operating system, and is sanctioning PC manufacturers to create Steam Machines. The three-pronged campaign to put Steam in your living room, deliberately revealed ahead of the launch of the Xbox One and PlayStation 4, was the biggest PC gaming news of the year. It s a move that establishes Valve as something that resembles a platform holder, something it s been hesitant to do despite being the PC s biggest online retailer.

We re glad that Valve is removing some of the obstacles to playing Civilization V on our couch. It gets us imagining PC gaming as a more social experience for friends, family members, and whatever other human beings you let into your house. That picture will come into focus at CES next week, when we expect a second wave of information from Valve on its initiative.

We ll also hopefully leave Vegas with a better understanding of how versatile the Steam Controller is, which we ve been investigating. But even if Valve s controller exceeds our expectations and plays a very wide set of games comfortably, there s an serious need for a keyboard and mouse platform that can be used effortlessly on a couch. I m challenging accessory makers like Razer and Logitech to make one.
Control issues
Just 290 of Steam s 2,459 games feature full controller support, and 502 feature partial support a cumulative third of the library. Even if we give generous consideration to Valve s claim that the Steam Controller older games into thinking they re being played with a keyboard and mouse, I m still going to need to edit command lines, to chat with my Steam friends, to Alt + Tab, and no amount of virtual keyboards, haptic feedback, and autocomplete will ameliorate that. In particular, I don t have high hopes for how well hotbar-heavy games like Dota 2, Starbound, Path of Exile, RTSes and MMORPGs will handle on the Steam Controller.

The Phantom Lapboard. "Do you like typing on a keyboard that s locked at a significant angle to the natural plane of your hands? Of course you don t," Maximum PC wrote in 2010.

The peripheral, though, isn t actually the problem it s the absence of a stable surface in the living room that rests above your legs. Our friends at Tested put it this way in an article from last July: If you just put your mouse and keyboard on the coffee table and perch on the edge of your couch, you're gonna hurt your neck and back, craning your neck to see the TV. Conventional mice and keyboards can work in the living room, but not without a desklike platform to rest them on.

Infinium Labs yes, that Infinium Labs now known as Phantom Entertainment, produced one of the only commercial solutions to this problem, the Phantom Lapboard: a $110, wireless, cantered keyboard and mouse combo. It s bad. The bottom line is that this thing is bad, our sister site Maximum PC said in its 2010 review. The keyboard only tilts at a single angle, the mouse only features two buttons and a scroll wheel, and there s no lip on the surface to contain it. The second you take your hand off the mouse to type something, that sucker s clattering to the floor, MaxPC wrote.



The Couchmaster is the weirder and even more expensive alternative, a hulking, 24 -wide, upholstered thigh prison that at least provides a stable, ergonomic surface. But it s a frown-inducing $180, and its cumbersome shape doesn t seem conducive to easy storage or use in any living room that doesn t feature a wide couch.

Apart from Ikeaing something wooden and rigid together, the two options PC gamers have are pricey and strange. If anything, they show us two designs that any future lapboards should avoid, or at least iterate on aggressively. With Valve s initiative, third-party manufacturers should be scrambling to produce a lapboard that accommodates gaming mice and keyboards, if only because it s an item that will help them sell more mice and keyboards. Razer has a small history of experiments like the Artemis prototype and the Razer Hydra, but more practically, they already make left-handed keypads like the Orbweaver and Nostromo, devices that would be the perfect starting points for a compact lapboard. Logitech would be another good candidate; they make plenty of mainstream wireless peripherals, and on the gaming side they have an ambidextrous keypad we like, the G13.

Valve should want such a peripheral to be available as an alternative to its controller. After all, a sturdy, inexpensive, versatile gaming lapboard would absolutely increase the adoption of living room PCs and SteamOS. Valve s goal isn t to sell controllers, it s to get you playing PC games on your couch, and we should all want that proposition to be as effortless as possible.

An innovative controller can t and won t replace the decades-long relationship PC gamers have with WASD because PC gamers don t like compromise we expect high framerate, high resolution, low cost, and total freedom to modify our devices and games. And while we re grateful for a controller that s built with PC gamers and PC games in mind, it s essential that we get a compromise-free way of bringing the core implements of our hobby, the mouse and keyboard, into the living room.
...