Team Fortress 2

Kids Visit Gabe Newell For His Birthday, Give Him DLC as PresentIt was Valve boss Gabe Newell's birthday on November 3, and to mark the occasion, some kids from 4chan's /v/ (the board's video games group) went and paid him a visit in the flesh.


In addition to giving him a giant card (which they do every year), and getting the chance to wish him a happy birthday in person (not to mention pick up some swag), they also presented him with a gift. A box. Which Newell was charged $2.50 to open.


Inside? A hat.


I won't say this often, but well played, /v/, well played.


UPDATE - Now with video.


For Gabe's birthday, 4chan's /v/ sent him THIS card [Reddit]


Team Fortress 2
Steam Linux


Hopeful applicants of Valve's Linux testing survey have much to rejoice today as a limited-access beta client for Steam's Linux version awaits testing starting today. Valve's official announcement states the studio received over 60,000 entries for its request for testers, and a slowly increasing group of players will receive access to the client going forward.

Steam Linux operates on Ubuntu 12.04. "An overwhelming majority of beta applicants have reported they’re running the Ubuntu distro of Linux,” Steam Linux team member Frank Crockett wrote. “We intend to support additional popular distros in the future, and we’ll prioritize development for these based on user feedback.”

Team Fortress 2 leads the pack of two dozen games available for Linux users which is viewable from the client itself. Valve still seeks more testers for future Linux betas, so head over to the survey page if you're interested.

Meanwhile, GOG's Trevor Longino recently criticized Valve for supporting only one distro. While GOG doesn't yet have Linux support, Longino says "...we want to try to get it where the majority of gamers, if they’re on Linux, will be able to get a game and expect it works."
Team Fortress 2

On the one hand, I'm extremely excited to see an Adult Swim/Valve mix that doesn't just involve a sign-up sheet and a hat.


The claymation is also a nice touch. But this feels more like Adult Swim saying, "Hey, here's a thing that sorta looks like a thing that you play online sometimes," rather than actually doing a proper spoof off of Team Fortress 2. It's kinda silly, maybe even kinda funny, but all around not the kind of witty and on the nose humor you may have expected from such a collaboration.


But then again...Hey! Here's a thing that sorta looks like a Team Fortress 2 thing, and that's neat!


Robot Chicken - TF2 short [YouTube via Reddit]


Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabing on Mac in fullscreen
  • Fixed not running on Mac OSX 10.5.8
Team Fortress 2
  • MERASMUS! has leveled up at WizardCon!
    • "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    • Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    • Increased Soldier and Demoman damage against Merasmus while he is in hiding
  • Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
  • Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
  • Fixed the Grand Duchess items not being groupped as an item set
  • Fixed a bug that allowed spells to be applied to base items
  • Added zombie character images and a new Halloween background for the main menu
  • Beta version of new item import tool, available in game in the Steam Workshop submission process
  • Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
  • Updated the health bar for Merasmus and Monoculus
  • Added more credits to Caliginous Caper, Wave 666
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabing on Mac in fullscreen
  • Fixed not running on Mac OSX 10.5.8

Team Fortress 2
  • MERASMUS! has leveled up at WizardCon!
    • "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    • Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    • Increased Soldier and Demoman damage against Merasmus while he is in hiding
  • Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube™ uploader
  • Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items
  • Fixed the Grand Duchess items not being groupped as an item set
  • Fixed a bug that allowed spells to be applied to base items
  • Added zombie character images and a new Halloween background for the main menu
  • Beta version of new item import tool, available in game in the Steam Workshop submission process
  • Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb
  • Updated the health bar for Merasmus and Monoculus
  • Added more credits to Caliginous Caper, Wave 666
Team Fortress 2 - SZ
As of 12:00AM GMT today and for the next two weeks, we are <b>now accepting submissions</b> for the Second Annual Saxxy Awards! <a href="http://www.teamfortress.com/saxxyawards2012/#faq">Click here to find out how to submit!</a>

<a href="http://www.teamfortress.com/post.php?id=9253">Read the blog post here</a>

Team Fortress 2 - SZ
As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit!

Read the blog post here

Team Fortress 2
Good news! Submissions are now being taken for the Second Annual Saxxy Awards! The event where we celebrate the world's best short films exclusively about ME, SAXTON HALE! No other subject will be considered for hold on, Bidwell's trying to tell me something. What is it, Bidwell. Of course I can listen to you and type at the same time. Look. Still typing. What? What do you mean they can make the films about anything? Why would they want to do that? No, it's not arrogance, Bidwell, it's just common damn sense. If you can make a film about anything, make it about me. What? Because I'm Saxton Hale, that's why. Why are we still having this conversation? You're lucky my hands are busy typing.

New paragraph! I'm going to go pull some strings with the mayor, see if I can't get the rules changed about what the films have to be about. In the meantime, feel free to upload your submissions.

This just got signed by Saxton Hale

As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit!


(Note: Replay category submissions will be accepted starting tomorrow, via the in-game Replay Browser.)


Counter-Strike
Valve offices


For Valve's employees, working at one of the most secretive development studios around constitutes a once-in-a-respawn experience. The leakage of Valve's employee handbook earlier this year colorfully outlined a flat management structure culturing a counterintuitive emphasis on peer-driven independence. Speaking to Seattle Interactive Conference attendees yesterday (as reported by GeekWire), Valve Product Designer Greg Coomer said the same free-form philosophy governing the company's work ethic also factors into firing someone.

"I wish that we had covered firing in the employee handbook," Coomer said. "It was one of the things that we left out. We tried writing it, but we didn't feel like we were capturing how Valve thinks about (firing) in a well enough way. It was almost a wording problem. We couldn't get it done in the time that we wouldn't to finish the handbook. The short answer of how we handle terminations, really, is the same as we approach all other decisions at the company: It's a peer-driven process.

"If it turns out that we made a bad hiring decision, or that somebody is just not working out, there’s a method we use to get the people who are involved in the same room and to walk through the decision about what should really happen as a result of this person not functioning very well. Some of the details are kind of boring, but the main answer is that it's peer-driven, just like we evaluate each other as peers.”

I wonder what a caricaturized "Termination and You" chapter in the handbook would look like—probably the Pyro immolating an office chair or something. Still, Coomer attributed Valve's higher rate of self-fulfillment to the significant flexibility it bestows upon its workers, saying, “There are attributes that other companies have quoted about themselves that they allow their (employees) to spend some fraction of their time actually deciding on their own what to work on, but at Valve that percentage of your time is 100 percent. Every single person is responsible for deciding what they do every day."
Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a regression in the Mac's minimum system check
Team Fortress 2
  • Added new audio lines for Merasmus to use when he attacks
  • Fixed a Linux dedicated server crash related to Mann vs. Machine mode
...