Community Announcements - SZ


Welcome to your DOOM... AARON A. AARONSON!

Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!

Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron B. Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.

But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory to Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can read all the eerie details here.

Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.
TF2 Blog




Welcome to your DOOM... AARON A. AARONSON!



Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!



Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron B. Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.



But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory of Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can read all the eerie details here.



Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.


PC Gamer
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title="Permanent Link to Our favorite Team Fortress 2 UI mods">tf2 ui mods Feat.







Let's face it: default game UIs often don't have the flexibility we need. TF2's is actually generally excellent, with a number of specific settings that lets you toggle stuff like the appearance of Diablo-style damage numbers when you score a hit. But there's always room for improvement; that's why it's great that we have a PC gaming community full of enthusiasts willing to poke, nudge, and sometimes set fire to UI elements to create a more optimized experience.



We took a look at a payload of TF2 UI modifications and found the following fit for duty.





NoirHUD

The menu screen was gray, flat. Everything was out of focus. I knew I needed to find a way out. A way to bring more contrast to this rat-infested slum of a Backpack screen. NoirHUD came sashaying out of the internet with curvy buttons and deep shades to fill in all that negative space like a moonlit river spilling over a dam. I knew I was about to have the hat-buying experience of my life.

 

 



Improved Minimal HUD

Less is often more, and appropriately, there's not much to say about this mod beyond that it carries our endorsement for anyone that prefer's TF2's existing Minimal HUD mode. This mod takes the existing mini-UI and makes it easier to read, while fixing issues with text getting cut off. It's also multi-lingual, though (obviously, I hope) incompatible with the default TF2 HUD—you have to enable Minimal HUD mode in Advanced Options. You won't be disappointed.

 

 



KBNHud

My personal favorite, KBNHud is less obtrusive than the default display, and adds some cool conveniences like positioning health and ammo on either side of your crosshair so you don't have to look all the way down in the corner to know how many bullets you have in your gun and/or your torso.

 

 



Disable Pyrovision HUD

Maybe you find yourself in a situation where you want to have a plucky Baloonicorn follow you around, but you can't handle the sickeningly-sweet alterations to your perception that it causes. This lightweight tweak will allow you to equip items that normally cause "Pyrovision" while keeping your ocular nerve firmly grounded in the realm of the less physically painful default UI.
Kotaku

Team Fortress 2 Gets Zombies in Halloween-Themed "Scream Fortress" Event Just a few months after cold, unfeeling automatons came to Valve's hit co-op shooter in Mann vs. Machine, the publisher's unleashing waves of the undead on Team Fortress 2.



According to Polygon, an update to the Team Fortress 2 website announced a two-week Scream Fortress event that will herald the return of necromancer Merasmus, who seeds all kinds of dark magic over the game's usual match types. The new Wave 666 map will be where showdowns against zombies happen and players will also be able to get enchantments that will summon ghosts as part of the event. How long until we get zombies vs. robots, y'think?



Scream Fortress [Team Fortress 2, via Polygon]


PC Gamer
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title="Permanent Link to Team Fortress 2 Doom Mates comic sets up Halloween feud">Team Fortress 2 halloween comic







This season's Team Fortress 2 Halloween event is almost upon us. According to the latest edition of the reliably hilarious series of TF2 comic strips, evil ghost lord Merasmus will indeed be behind this weekend's spooky shenanigans. Based on events depicted within the strip, we may get to see some zombie Raccoons. Or a Ghostbusters style Marshmallow Man made of sour cream. Or, more likely, none of those things. Still, it's worth a read for the gags alone. You'll find the whole thing on the Team Fortress 2 site.
Oct 24, 2012
Community Announcements - SZ


Those of you who follow the private lives of TF2's mercenaries might be aware that Soldier's had an ongoing roommate problem. Specifically, his problem is that his roommate is a powerful magician. Things reach their logical, terrifying conclusion in a comic we call... "Doom-Mates!"


Kotaku

Team Fortress 2 is Celebrating Halloween (Again)Like clockwork, the coming of Halloween also signals the coming of some special Team Fortress 2 stuff, heralded today by the release of a new comic and teases for a showdown between the mercs and Merasmus.



Doommates [TF2]


Oct 24, 2012
TF2 Blog




Those of you who follow the private lives of TF2's mercenaries might be aware that Soldier's had an ongoing roommate problem. Specifically, his problem is that his roommate is a powerful magician. Things reach their logical, terrifying conclusion in a comic we call... "Doom-Mates!"



PC Gamer
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title="Permanent Link to Team Fortress 2 teasing a Halloween update">merasmus







Quick! Flee like you're out-sprinting a zombie and head to Team Fortress 2's webpage. See anything different? That's right, The Spy, usually so dapper, looks like he's been singing "Klaatu Barada Nikto". As is the case with things that suddenly appear on the Team Fortress electronic blog, when you click on it it takes you down a rabbit hole. Tap your mouse on his head and join me. Wheedly whee, wheedly whee, wheedly...



...whee! Thanks for following me down. Ooh, look! It's a page of the Teufort Reader, advertising all kinds of things. I'm going to hazard a guess and say the Wizardcon advert is the salient detail. It's dominated by Merasmus, who plucked the Demo Man's eye from his skull to unleash the Monoculus. What foul beasties he will be responsible for this time around? As usual, it's probably impossible to tell with Team Fortress 2. They're already playing games: if you'll note the bottom right corner, under the torn page. It's clearly a code. No doubt the beginning of a torturous game that'll unleash the info when unlocked. Fiends! I remember when they would just tell us what they were up to. Good times.
PC Gamer
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title="Permanent Link to Team Fortress 2 poised for Linux support, beta update suggests">team-fortress linux







A Slashdot user has spotted that the beta version of Team Fortress 2 has received a sneaky update, introducing changes which emit the heady and appealing whiff of Linux support.



"Among the modified files are some Linux-related files including a hardware driver compatibility list, optimal graphics settings, and a shell script launcher (previously only for OS X, now with a case for Linux as well)," writes Slashdot submitter spacenet.



Valve have only acknowledged the existence of this update in a forum post, but not its content, and have yet to update the changelog. Hm! Hm? Hm.



This comes on the back of Valve's announced Steam for Linux private beta, which was said to be going live this month - but has yet to emerge. The interest in Linux also mirrors the inroads the platform is making on Mac - anything, it seems, to put distance between itself and the Windows 8 "catastrophe", as Gabe Newell put it. Can Valve single-handedly usher in a future in which PC gaming is no longer largely synonymous with Windows-gaming? Putting Team Fortress 2 on Linux is certainly a big step in that direction.

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