I finally managed to dodge the queues and get some mano-a-machino time in with Mann Vs Machine, the new game mode for Team Fortress 2. Valve have remixed their combative cartoon shooter so the warring Red and Blu teams are fighting together against a robotic horde. It’s hard. So very, very hard. > (more…)
After nearly five years of fighting over control points and briefcases of intelligence, the mercs of Team Fortress 2 have a new challenge before them--mechanical monstrosities looking to destroy any and all things bearing Mann Co.'s name. TF2's new Mann vs. Machine mode introduces co-op for the first time, bringing up to six players together to fight back the soulless automatons. To do my part in the fight, I jumped into Shacknews community member re-verse's server to fight alongside fellow Shackers against the robotic menace.
Team Fortress 2 veterans will notice the difference between traditional multiplayer and Mann vs. Machine almost immediately. Cohesive teamwork is emphasized here more than any TF2 game mode to date. Teams need to cover robot spawn points to stop machines in their tracks before they bring a bomb to the player base. Robots employ various tactics, including robot Scout rushes, multiple airblasting Pyros, and Demo grenade spam and teams must adapt to each enemy tactic in order to survive. New voice over lines from each character are a big help, as the characters will yell out if a teammate is down or if an enemy Sniper or Spy has entered the field. Once killed, players can respawn, but any time that passes can be costly given how quickly robots are able to move the bomb up.
While traditional multiplayer sees every class playing a pivotal role in the game, Mann vs. Machine places some weight on certain classes. In particular, success is almost impossible without a Medic and an Engineer. Medics need to be aware of their surroundings at all times and heal teammates quickly, while making sure to upgrade their Medigun or Kritzkrieg between rounds. Engineers' sentry guns can mow down waves upon waves of robots to the point that the robots eventually deploy a sentry buster (a large bomb with legs) to take them down. Dispensers also prove to be invaluable resources, since many players tend to run low on ammo amidst the fracas.
While all of TF2's weapons are balanced to a degree in the game's traditional multiplayer, a number of those weapons may see their usefulness diminished significantly. The Pyro's Backburner, for example, is great for ambushing opponents in multiplayer, but its advantages are reduced during an all-out robotic blitz. The Engineer's Pomsom 6000 ray gun has been called overpowered in the main multiplayer mode, but its buffs are far less useful against the machine menace. And Spies are at an intense disadvantage given the sheer number of targets he needs to cover in order to be effective.
One thing to note is that all weapons can be upgraded in between waves, with upgrades customized to suit each specific weapon. For example, the Soldier can either choose to increase the clip or damage dealt from his rocket launcher or opt to increase the Buff Banner's deployment time. Upgrades are purchased with money picked up from successfully taking out waves or from defeated enemies. In fact, teammates fighting over money drops may be the one instance where they'll fight amongst themselves.
Upgrades are pivotal, as later waves introduce more powerful robots. Larger bosses include a Giant Soldier that only shoots crit rockets, giant Heavies flanked by multiple Medic-bots, and oversized Scouts that bash your brains in with their baseball bat. Another wrinkle includes a colossal tank with an enormous HP bar. Even with Kritz and Buff Banner assistance, the tank can take a lot of punishment and will destroy the base if it makes it that far. Taking out the tank becomes more difficult, considering that the other robots will still be trying to escort the regular bomb to your base, as well.
Team Fortress 2 already has a loyal player base, but Mann vs. Machines has the potential to create an entirely new fanbase. It employs many of the familiar TF2 mechanics that veterans love, while emphasizing a new sense of camaraderie over competition. There are only three maps (Decoy, Coal Town, and Mannworks) for MvM so far, but given how much fun this game mode is to play, I expect that number to rise soon. In the meantime, grab your friends and prepare for the machine uprising.
Field Reports provide our first-hand experience with the latest games, but should not be considered a review. This report is based on the Windows version of Team Fortress 2. The game is now available for PC and Mac.
Just when I thought I was out they pulled me back in again. I’d uninstalled TF2 and everything was going well: other games were getting attention, my girlfriend showed me this thing called ‘Outside’, that didn’t have people setting me on fire or asking me to give them stuff, and then Valve announced Mann Vs Machine. I could just give it a try, yes? I can always uninstall it? I knew I was lying to myself, but it needn’t matter: it’s not like I’ve managed to get into a game. (more…)
Team Fortress 2's long awaited Mann vs. Machine update launched yesterday and so far it's been a mixed bag. As Mike Fahey mentioned earlier today, matchmaking is an unplayable mess, due to the sheer demand and a lack of community servers. Hopefully that will be resolved in the coming days, but in the meantime you can still play the mode directly, using the server list.
And that's exactly what I did!
The video above is from the last wave of a match I played earlier today. As you can see, they've significantly revamped the system to include perks. Near the end, my Engineer's turret was a monster.
Oh, and a word of advice: Beware those sentry busters. They pack a wallop.
P.S. I am aware that I suck.
P.P.S. In retrospect, Engineer was a poor choice for video.