Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!
http://steamcommunity.com/groups/PASSTimeOfficial

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the “Extend Current Map” vote in the Vote Setup menu
    • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
    • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    • The jack will heal its carrier to full health
    • Added tf_passtime_unstable for testing unstable features
    • Unstable features
      • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
      • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
    • Added an alternate version of pass_warehouse: pass_warehouse_goal2
      • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!


http://steamcommunity.com/groups/PASSTimeOfficial



Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

G-g-g-ghoul!

Good news: Valve are working on a new “major update” for their free-to-play FPS Team Fortress 2 [official site]. Bad news: it’s not a Halloween update. This new update has left the TF2 team too busy to create another all-spooking, all-devilling spectraltacular (boo!) so they’re turning again to the community.

This year’s Halloween update will largely be pieced together from spooky maps, weapons, items, taunts, and so on submitted to TF2’s Steam Workshop.

… [visit site to read more]

Team Fortress 2

Halloween has come to mean two things: rotting childrens' teeth with autumnal-coloured sweets, and Team Fortress 2. Every year for the past six years, Valve has pulled out all or most of the steps to throw a spooky shindig for its now free-to-play multiplayer shooter.

Er, except this year. Valve explains here that it's rather busy working on the next major update, so in lieu of a proper Halloween event it's bringing back all of the previous ones at once. Not only that, but there will be a showcase of the best community content.

After revealing that the forthcoming update will feature "new maps, cosmetics, and a new campaign with contracts and weapon collections", Valve went on to explain the nature of this year's seasonally spooky box social.

"Sharp-eyed readers may have noticed that there s something missing from that list: Halloween. The reality is, if we produce a holiday-specific event map this year, it means we'll have to stop working on everything else. So: We ve decided to turn Halloween mostly over to you. This year s Halloween Update will be a showcase of all the best Halloween-themed community content (items, maps, taunts and unusuals) you guys can come up with. We ll also be activating every one of our past six Halloween Updates, so there'll still be plenty of spooky holiday-themed game modes to play.

"Over the next month we ll be looking through the Workshop for anything tagged 'Halloween', so if you ve been working on an item you think would be perfect, make sure you get it submitted and tagged before October 18th, 2015."

You'll be pleased to hear that there are "no restrictions" on this year's Halloween items, meaning they can be viewed all year round. So if you're inclined to make TF2-themed stuff, and to put on Steam Workshop, go nuts.

Sep 21, 2015
Team Fortress 2


First off, a reminder that the Gun Mettle campaign is ending (the last new contracts drop September 30th), so if you want to complete those contracts you'd better get to work. Speaking of getting to work, the TF2 team is busy putting together the next major update, which should be out by the end of the year. It'll feature new maps, cosmetics, and a new campaign with contracts and weapon collections. We re also working on things like competitive matchmaking, perf, balance improvements and moving Mannpower Mode out of beta with a new map.


Sharp-eyed readers may have noticed that there s something missing from that list: Halloween. The reality is, if we produce a holiday-specific event map this year, it means we'll have to stop working on everything else. So: We ve decided to turn Halloween mostly over to you. This year s Halloween Update will be a showcase of all the best Halloween-themed community content (items, maps, taunts and unusuals) you guys can come up with. We ll also be activating every one of our past six Halloween Updates, so there'll still be plenty of spooky holiday-themed game modes to play.


Over the next month we ll be looking through the Workshop for anything tagged Halloween , so if you ve been working on an item you think would be perfect, make sure you get it submitted and tagged before October 18th, 2015.


Plus, if you didn t already have enough incentive to submit to the Workshop, we re changing our restrictions on Halloween items this year. Normally they re only visible to players on Halloween and full moons. This year, all newly selected Halloween-themed items will have NO restrictions put on them, and may be viewed year round. (So don't get too gross or out-there with your submissions.)


Well, back to work! We ve been incorporating plenty of great community feedback from our last update, so the next one should be even better.


Team Fortress 2
Alien
Image courtesy of psyke

According to determined intenet sleuths, Team Fortress 2 is being invaded by UFOs. Datamining the Team Fortress 2 update that rolled out earlier today, a user on the Facepunch forums discovered a bunch of new assets listed in the code. Words like 'invasion' and 'saucer' feature prominently, as does references to posters that feature these.

Then there are other TF2 players who have actually spotted UFOs by, you know, playing the game. Another user on the Facepunch forums spotted one of the aforementioned posters in the 2fort map, and YouTube user waterandroid even made a video of a flying saucer appearing in the skies above Dustbowl, as below:

Someone on Reddit has collated all of the evidence so far, and it's pretty compelling. I'd go so far as to say it's conclusive. The UFO Invasion update has been rumoured for a while after all, with this very unsubtle video leaking back in July. Oh, and Halloween is coming next month, so I wouldn't be surprised if all these sightings culminate in something around then.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
    • If the jack is neutral for too long, it will automatically respawn
    • If a player holds the jack for too long, teammates can steal the jack from that player
    • Catching and intercepting a tossed jack is slightly easier
    • Demoman can no longer charge or detonate while holding the jack
    • Enabled melee-only for sudden death mode
    • Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.



Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
    • If the jack is neutral for too long, it will automatically respawn
    • If a player holds the jack for too long, teammates can steal the jack from that player
    • Catching and intercepting a tossed jack is slightly easier
    • Demoman can no longer charge or detonate while holding the jack
    • Enabled melee-only for sudden death mode
    • Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.

Team Fortress 2


Item donations are now open for Tip of the Hats, an annual charity livestream event hosted by the Team Fortress 2 community. Cash donations will begin on Saturday, September 12th. The event streams at twitch.tv this September 19th at 12:00 PM EST. Last year's event boasted over 500,000 unique viewers and raised over $100,000 towards One Step Camp, a program that gives camp experiences and other programs throughout the year that allow children with cancer to just be kids. It's a worthy cause, and this year's event promises to be the most ambitious yet! Be sure to tune in, and don't forget to donate!


Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Removed the Gun Mettle Campaign Pass from the Mann Co. Store
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
...