Product Update - Valve
1.4.11.0
Magicka now gets full controller support for steams upcoming Big Picture mode.
- Players can now access the steam-overlay with a gamepad and type text with the new "DaisyWheel" in Big Picture mode.
- The SteamStore, Facebook and Twitter-buttons visible in all menus can now be navigated with a gamepad.
- An icon has been added to players in the pre-game lobby to illustrate what controller they use.

Product Release - Valve
Grimnir's Laboratory, new content for Magicka, is now available on Steam!

Fight against 16 waves of monstrous foes on an all new map. Experience a new twist on the traditional challenge mode with elemental alters that dictate what spells and elements can be used. Three new doctors, in oddly familiar robes, have come to your aid in defeating the hordes. Will you and your friends be able to survive Grimnir’s horrors?

Product Update - Valve
Magicka 1.4.10.0
- This update supports the new Dungeons & Daemons DLC
- Also added support for the upcoming Grimnir’s Laboratory, a Co-op challenge map with a twist that comes with new robes suitable for a magick labwork.
- Fixed an issue where health regen numbers showed even when at full health. Being more than fully alive is generally frowned upon in Midgård.

In case you missed last weeks patch:
- Fixed an issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.
- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
- Fixed a pathfinding crash. Took us a bit, but we found it.
- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
- Fixed a localization crash. Que haya sido reparado.
- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
- Fixed certain lights being removed when restarting a scene. Disco disco, good good.
- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
- General stability improvements.

Product Update - Valve
1.4.9.1

- Fixed a recently introduced issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.

PC Gamer
rel="bookmark"
title="Permanent Link to Magicka patch notes are just as hilarious as the actual game">Magicka







Arrowhead's fourth-wall-busting, spell-slinging adventure Magicka received a new entry in its arcane codex of patch notes today. But in true Magicka fashion, the fixed bugs and slight tweaks were cheekily presented alongside an abundance of flavor text carrying Arrowhead's snappy wit.



The full patch notes are below.



- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.

- Fixed a pathfinding crash. Took us a bit, but we found it.

- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.

- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!

- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.

- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.

- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.

- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!

- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.

- Fixed a localization crash. Que haya sido reparado.

- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.

- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.

- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.

- Fixed certain lights being removed when restarting a scene. Disco disco, good good.

- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.

- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.

- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.

- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!

- General stability improvements.
Product Release - Valve
Dungeons & Daemons, a new expansion for Magicka, is now available on Steam!

Explore never before seen places in the fantastical world of Magicka. Test your mettle against new enemies and try to avoid getting slime all over your robes. Where does that even come from? It’s everywhere! If we could reveal the super-secret hard mode, it would attract even the most battle-hardened wizards. Unfortunately, it’s a secret, so we can’t talk about it.

Product Update - Valve
Added the new Dungeons & Daemons DLC

We are a continuing our ongoing effort to improve your experience by casting the spells below that we learned in our forum.
- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
- Fixed a pathfinding crash. Took us a bit, but we found it.
- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
- Fixed a localization crash. Que haya sido reparado.
- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
- Fixed certain lights being removed when restarting a scene. Disco disco, good good.
- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
- General stability improvements.

Product Release - Valve
Save 75% on the Magicka in this week's Midweek Madness!

Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.

Product Update - Valve
Changelist for version 1.4.8.2
• Fixed an issue that would lock out players from using the Sporting Goods item pack
• Fixed localization for WOOT content
• Fixed a problem with the “I put on my robe and wizard hat” achievement

Announcement - Valve
Today's Deal: Save 75% off the Magicka!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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