
It’s arguable that the current Humble Indie Bundle is the best one yet. I’d argue it. I’m arguing it right now. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness.
When speaking to Humble’s Richard Esguerra earlier today, I took the chance to ask him about what difference these extras can make. You can see that below.
Today, Super Meat Boy, Braid and Lone Survivor were added to the fifth installment of the Humble Indie Bundle. Just when you think things couldn't get more awesome. [HumbleBundle.com]

I’ve got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That’s how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that’s why Swirsky and Pajot’s film won World Cinema Documentary Editing Award at Sundance 2012. Everyone will be able to watch it soon, or at least anyone near an internet connection, as it will be available as a downloadable purchase on June 12th. What’s most intriguing about this is that one of the download services carrying the film will be Steam. This leads to the obvious questions: will every film in the world soon be available on Steam and will Episode Three be a cinemovie?
A new version of blood-soaked platformer Super Meat Boy will be released for iOS devices, developer Team Meat has revealed.
Now-renamed Super Meat Boy: The Game, the fresh incarnation will be remade "from the ground up" to rework the Xbox 360 and PC's precision controls for a touch screen interface.
Explaining the need to remake the game, Super Meat Boy designer Edmund McMillen wrote on Team Meat's blog that "there was no way in hell [the original] would work on a touch screen with buttons all over it, Super Meat Boy isn't a game we want to make a sub-par version of just to cash in".
Hence the new version for iOS.
McMillen went on: "what the game isn't: a shitty port of an existing game with non tactile buttons spread all over the screen blocking the players view and making for frustrating controls."
And neither is Super Meat Boy: The Game "the Super Meat Boy you're used to, there are aspects of Super Meat Boy in there, obviously, but this is a brand new game with new art, new sound, everything".
The first image of Super Meat Boy: The Game lies below, showing more rounded, cartoon graphics akin to the original game's cut-scenes. No release date was mentioned.

Ever the merry pranksters, Team Meat used April Fool's Day to officially announce the mobile Super Meat Boy game it's been prototyping. The snappily-named Super Meat Boy: The Game isn't a port but a "brand new" platformer designed specifically for touchscreens, headed to iOS and Android.
"Super Meat Boy isn't a game we want to make a sub-par version of just to cash in," Team Meat's Edmund McMillen explained in a blog post, saying they couldn't make a straight port "without the game becoming a pile of garbage."
"Super Meat Boy is a twitch platformer with precision controls, there was no way in hell this would work on a touch screen with buttons all over it," he added.
Describing Super Meat Boy: The Game as a remake "from the ground up," McMillen shared one solitary screenshot of Super Meat Boy: The Game. "There are aspects of Super Meat Boy in there, obviously, but this is a brand new game with new art, new sound, everything," he said.
McMillen stressed that SMB: The Game won't be "a shitty port of an existing game with non tactile buttons spread all over the screen blocking the players view and making for frustrating controls." Which is always nice to hear.
Though McMillen's post only mentions the iPhone, the other half of Team meat, Tommy Refenes, confirmed on Twitter that it's coming to both iOS and Android. And yes, SMB composer Danny Baranowsky is onboard too.
When Team Meat set out to create a Super Meat Boy version for touchscreen mobile devices, creators Tommy Refenes and Edmund McMillen vowed they wouldn't just slap a virtual gamepad on the thing and do some half-assed port of their downloadable hit for PC and Xbox 360.
They've fleshed out their vision more, and offered this first screenshot to show that the game is not the Super Meat Boy you've played on a big screen. "Super Meat Boy is a twitch platformer with precision controls, there was no way in hell this would work on a touch screen with buttons all over it," they write."We just started working on it so I'm are sure a lot will change as development unfolds but we do have a few major talking points of what the game is and what the game isn't."
More details at the link.
Super Meat Boy for iOS (and more!) [Super Meat Boy]
UPDATE: Microsoft has confirmed that as of next month, all Xbox Live Arcade titles will have the option to increase from 200 to 400 Gamerscore points, with the addition of up to 30 Achievements.
The new 400 Point ceiling will be mandatory in all new XBLA games releasing from June this year.
ORIGINAL STORY: The Achievement limit for Xbox Live Arcade games is about to be doubled, a new report claims.
A fresh set of rules from Microsoft will double the current 200 Gamerscore base limit for downloadable titles to 400G.
XBLA games will also be able to include a maximum of 30 Achievements, up from the current 20 limit.
The new Achievement policy, unearthed by Xbox360Achievements, will apparently be mandatory for all XBLA releases beginning 1st June, while downloadable games launching from 1st April can opt in to the new system.
Achievement rules for XBLA DLC packs are also changing. The current standard for XBLA games is 50 extra Gamerscore and five more Achievements per quarter, up to a limit of 350 Gamerscore and 35 Achievements total.
This will increase to 100 Gamerscore and 8 Achievements per quarter, up to 800 Gamerscore and 62 Achievements total, meaning XBLA developers can add Achievement-infused DLC for a full year after release.
Eurogamer has contacted Microsoft for comment on the report. We'll update if we hear back.