Nov 28, 2011
Product Update - Valve
OS X version update:
-Fixed problem with PNGs loading in incorrectly causing warpzones with the retro palette to crash unexpectedly
-Fixed problem with chapters in Super Meat World having less than 20 levels not loading correctly
-Fixed problem with levels in Super Meat World chapters not being named correctly
-Fixed problem with not being able to exit the game via the menu
-Added buttonmap.cfg to install directory to allow for remapping of controls
-Removed Resolution and Fullscreen options from Settings Menu
-Added the ability to do full screen via the command line (-fullscreen)
-Added the ability to run 1920x1080 via the command line (-1920x1080)
Kotaku

Get 10 Great Indie Game Soundtracks for $1Following in the footsteps of the Humble Indie Bundle, today only you can buy the Game Music Bundle for as much as you'd like to pay, from $1 to $10,000. (Yes, there is actually an option to pay ten grand.)



The soundtracks include most of the best indie game tracks from the past couple of years, including Danny B's killer Super Meat Boy OST, SoulEye's VVVVVV soundtrack, and C418's Minecraft: Volume Alpha. If you play $10 or more, you'll get seven bonus soundtracks, including the soundtracks from The Binding of Isaac and Extreme Road Trip.



Any way you slice it, that's a hell of a lot of music for very little dough. Even if you're participating in Buy Nothing Day, well… surely $1 towards independent game music composers wouldn't be the worst way to break your fast?



Indie Game Music Bundle [gamemusicbundle.com]





You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
PC Gamer
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title="Permanent Link to Indie Game Music Bundle: 10 soundtracks for $1">Indie Soundtrack Bundle



The Steam sale is doing a good job of expanding our game collections, but what about our ears? They need entertainment too. The Indie Game Music Bundle is here to help. You can pay what you want above a dollar for the collection, which includes sountracks from ten games, including Minecraft, Super Meat Boy, VVVVVV and Cobalt, from artists like C418, Souleye, danny B, Jake "virt" Kaufman. Find the full list below, with links to each album page, where you can listen to samples of many of the tracks on offfer.



The Indie Game Music Bundle includes:



Minecraft

Cobalt

Super Meat Boy

Impostor Nostalgia

Ravenmark: Scourge of Estellion

A.R.E.S. Extinction Agenda

Return all Robots!

Mighty Milky Way / Mighty Flip Champs

VVVVVV

Tree of Knowledge



 

The deal is available "for one day only," so grab it soon if you're interested.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

My girlfriend just asked: "Is that the logo? It's weird." I told her it was a box with music exploding out of it and she said: "Oh. So it's not weird then?" Satisfied.

Here’s an indie bundle with a difference – it doesn’t contain any games. Instead, the Indie Music Bundle it’s a collection of soundtracks from some of your favourite (assumption #1) indie games and some you have probably never heard of (assumption #2). As is swiftly becoming obligatory, the ten albums are available at a price of your choosing, although this is for one day only, being a Black Friday sale. The minimum price is $1 and if you pay at least $10 you’ll receive seven bonus items.

Of the ones that I know, the VVVVVV soundtrack is simply wonderful, and both Super Meat Boy and The Binding of Isaac, are quite enjoyable. The latter is in the $10 bonus items. Even if you opt to be stingy, for a dollar you’re sure to find something that you love (assumption #3). Everything is DRM-free and delivered as 320kbps MP3s. Take a look.

Eurogamer

UPDATE:

Microsoft's Major Nelson has revealed a few more deals just for today. These are live now and last 24 hours:

  • Fallout 3 - £14.99 (25 per cent off)
  • Full House Poker - 400 points (50 per cent off)
  • Warhammer 40K Kill Team - 400 points (50 per cent off)
  • Marvel vs. Capcom 2 - 320 Points (73 per cent off)

ORIGINAL STORY:


Microsoft has halved the price of over a dozen pieces of Xbox Live Marketplace content, allowing UK gamers to download some US Black Friday-style bargains.


Brutally addictive 9/10 platformer Super Meat Boy has carved off half its price, available for 400 Points - the same discount given to Sega racer OutRun.


Charming Double Fine adventure Stacking comes cheap at 600 Points, as does the latest DeathSpank game, The Baconing.


There's discounts for game DLC, too. Assassin's Creed: Brotherhood's enjoyable extra episode The Da Dinci Disappearance is 400 Points, while Left 4 Dead 2 add-on The Passing is 280 Points.


More titles should join the sale later this week.


Here's the full list so far, as spotted on NeoGAF:

  • Happy Tree Friends False Alarm - 400 points
  • Bejeweled Blitz Live - 200 points
  • Bejeweled 2 - 200 points
  • Magic the Gathering Duels 2012 - 400 points
  • Super Meat Boy - 400 points
  • OutRun Online Arcade - 400 points
  • Bejeweled 2 - 200 points
  • Stacking - 600 points
  • Fancy Pants - 400 points
  • The Baconing - 600 points
  • Weapon of Choice - 200 points
  • Phantasy Star 2 - 200 points
  • Sega Soccer Slam - 600 points
  • Flotilla - 200 points
  • Pinball FX Marvel Pack - 400 points
  • Pinball FX Classic Pack - 400 points
  • Pinball FX Core Pack - 400 points
  • Homefront: The Rock map pack - 200 points
  • Homefront: Fire Sale map pack - 120 points
  • AC Brotherhood: Da Vinci Disappearance - 400 points
  • Left 4 Dead 2: The Passing - 280 points
  • Battlefield: Bad Company - 25 per cent off
  • Battlefield: Bad Company 2 - 25 per cent off
  • Battlefield 2: Modern Combat - 25 per cent off
  • Civ Revolution - 25 per cent off
  • Bulletstorm (PC) - 50 per cent off
  • Street Fighter IV (PC) - 50 per cent off
  • Section 8: Prejudice (PC) - 50 per cent off
Eurogamer


Canadian developer Brian Provinciano spent two months negotiating his contract with Microsoft to get Retro City Rampage on Xbox Live Arcade. It was, to say the least, a tough process - and one that he could have done without. It delayed the creation of the game, but in the end he thought f*** it, and signed on the bottom line.


Retro City Rampage was first announced as a WiiWare game. Then, all of a sudden, it was delayed on Wii and coming to Xbox first. Money hats, the Nintendo faithful claimed.


"I got a lot of flaming and hate and trolling from when I announced it was delayed on the Wii because it's coming to Xbox first," Provinciano tells Eurogamer. "Everyone thinks I got this big, huge chunk of money from Microsoft. I didn't. I'm poor and I've got nothing. They haven't given me anything."


So why go with the big M rather than the big N? Put simply, Provinciano had had enough.


"I had been pitching the game, doing documents, vetting all sorts of review stuff for months and months and months," he recalls. "The contract negotiation alone was two months for Xbox, trying to negotiate the nickel and dime of it. It was a really rough process. I'd say a good 85 per cent of developers you talk to have had unpleasant experiences. It's like, stop nickel and diming us. If you just let us make our awesome game it'll be better and it'll make more money for all of us anyway. That's my opinion.


"It's one thing to go through the difficult process of going through the gate and getting your game approved, but once it's approved it's a really rough process of negotiating and trying to get a fair deal for yourself. That's a tough part everyone has to waste time on. In any case, I was talking to a number of other big publishers as well, and some smaller ones. And I was talking with Sony. But it got to a point where I was so drained.


"It was the most unpleasant experience of this whole project. It's like, years and years and years have gone into this and the worst part of it all was doing the contract. I was so drained with it, and so tired. Every day I wanted to finish the game and get the game out the door, but I had to deal with emails and contract negotiation. After all of that time I was like, okay fine, I'm just going to sign it! I just want to get it over with! And so I did."


Provinciano's contract stipulates that Retro City Rampage must not appear on other platforms for a limited period of time. But some other platforms, which he refuses to divulge, are not covered by the clause. "If I really get screwed on the launch I can put it out on some other platforms immediately, because they aren't covered in the contract," he says with a glint in his eye.


Provinciano's story will be familiar to most who have made or are making games for Microsoft's hugely successful downloadable platform - and even to some who haven't. Take Amanita Design, the Czech Republic maker of enchanting adventure games Samorost, Botanicula and Machinarium, a game due out on PS3 early next year.


"First we wanted to create an Xbox Live version of Machinarium," Amanita boss Jakub Dvorský says. "Microsoft contacted us some time ago. They were interested and very nice. But after about half a year of negotiations, they told us they were not interested anymore because they decided they don't want to support games which are not Microsoft exclusive. We had already released the game for Mac and Linux, so they said they were not interested anymore."


Dvorský's experience is in part the result of a Microsoft policy exposed by Eurogamer earlier this year. In short, Microsoft reserves the right to not publish games on the Xbox Live if they have appeared on other platforms, such as the PlayStation 3 or Steam, first.


There are other rules. To get your game published on Xbox Live, you either need to sign with a third party publisher, such as EA or Sega, or go through Microsoft Studios directly, in which case you are forced to sign an exclusivity deal. "And they don't give you a penny," Provinciano reveals. "It's just an unfortunate thing."


Microsoft has defended its policies, and Sony has attacked them, but the reason for them is clear: Microsoft wishes to maintain quality control over XBLA, preventing it being overrun by below average games, and it wants to make as much of what's on offer exclusive as it can.


On the face of it, this means Xbox 360 gamers will not get to enjoy games that have launched elsewhere, such as Machinarium, but for developers there is an additional frustration.

Eurogamer

This weekend, 10 notable - and in some cases, brilliant - PC games are bundled cheaply inside The Super Meat Boy Anniversary pack/bundle on Steam.

For £17.89, you get:

Separately, that lot costs £71.40.

The Super Meat Boy Anniversary pack/bundle is available until Monday, 21st November.

Soundtracks for Super Meat Boy, Braid, Machinarium, Bit Trip Beat and Bit Trip Runner are also thrown in.

The games you already own on Steam will become gifts you can give to friends.

Plus, the price of Super Meat Boy alone has been halved to £5.99 for the weekend. The soundtrack has temporarily dropped in price to £2.49, too.

PC Gamer
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title="Permanent Link to Super Meat Boy anniversary bundle packs serious meat">super meat boy bundle thumb



Super Meat Boy completely won us over with its slightly icky take on the good ol’ platform genre. To celebrate its first anniversary, the game has been released as part of a huge bundle on Steam, which includes the original game, Aquaria, Bit.Trip Beat, Bit.Trip Runner, Braid, Gish, Machinarium, VVVVV and World of Goo. You’ll also get the music tracks from Super Meat Boy, Braid, Machinarium, Bit.Trip Beat and Bit.Trip Runner. That’s a whole bunch of indie gaming right there, and it’ll only set you back £17.89 ($28) - or £1.78 per game. Oh yeah, it also includes Half-Life 2, for some reason.
Shacknews - Steve Watts

Team Meat has finally finished the Mac version of Super Meat Boy, so your iComputers can make your fingers bleed with the rest of us. The Mac port is Steamplay enabled, allowing you to play on both PC and Mac using the same account. In addition, Team Meat is celebrating the game's one-year anniversary on Steam, by unlocking Super Meat World for everyone, and offering a bundle of discounted indie games.

The Mac version is currently unavailable due to "upload problems," but should be up later today. Tomorrow, the game will unlock Super Meat World for everyone who's bought the game on Steam. The SMW portal lets you play new user-generated stages, but was previously locked behind 20 bandages. Now you won't have to earn your way into the thousands of extra stages.

If you don't yet own SMB, you can grab the bundle for both the PC and Mac versions. It will also get you Bit.Trip Beat, Bit.Trip Runner, World of Goo, Braid, Gish, Aquaria, VVVVVV, Machinarium, and Half-Life 2. along with the soundtracks to Super Meat Boy, Braid, Bit.Trip Beat/Runner, and Machinarium.

If you just want the game or the soundtrack, both have been reduced by 50% during the anniversary period. If you already own SMB and some of the included games, Team Meat recommends you give them as Steam gifts for "your hobo friends." Which is just silly, because we all know hobos have an innate fear of computers.

Product Release - Valve
Super Meat Boy is one year old on Steam and to celebrate we've created a bundle featuring the cast for 75% off until November 21st 10AM PST.

Super Meat Boy has also been updated to include Tim from Braid and all the individual titles and soundtracks in the bundle are 50% off until Monday.

- Aquaria
- Bit.Trip Beat
- Bit.Trip Runner
- Braid
- Gish
- Machinarium
- VVVVVV
- World of Goo


...