Jun 24, 2013
Portal - alfred
We have updated the public release of Portal. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Portal to the new SteamPipe content system, for optimized delivery of the game
  • Added support for the Linux operating systems
Jun 24, 2013
Portal - alfred
We have updated the public release of Portal. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Portal to the new SteamPipe content system, for optimized delivery of the game
  • Added support for the Linux operating systems
Half-Life
Portal 2 ARG


When Portal 2 was announced, the news dropped through an elaborate scavenger hunt puzzle that sent thousands of players crawling all over the internet. Years later, we finally get to see some of the work that went into making that alternate reality game, as told by celebrated Half-Life modder (now Valve employee) Adam Foster in a blog post at Gamasutra.

Foster, one of the designers of the ARG puzzle from Valve, describes the elaborate trail of puzzles that the Portal-playing community was able to decipher. It began with a seemingly mundane game update for Portal 1: “changed radio transmission frequency to comply with federal and state spectrum management regulations.” That update changed the radios found throughout Portal into Morse Code-dispensers. The code was deciphered into slow-scan television images. Somehow—my knowledge of information theory and cryptography ran dry a paragraph ago—these images were combined into an elaborate code, which was then hacked. Remember: none of us is as smart as all of us.



The result? A phone number to an ancient modem in Foster’s kitchen that slowly drip-fed Portal 2 concept art to announce the game to the world. The ARG team at Valve did a fun thing with no budget, and it caught the attention of the world’s games media. It was also an intricately designed puzzle that, despite a few false positives, played out exactly as Valve designed. As Foster writes, “Estimated time to 'solve' the initial puzzles: seven hours. Actual time to solve: seven hours and sixteen minutes. This wasn't an accident.”

We are all just puppets dancing on Gabe Newell’s strings, aren't we? Check out the full blog post from Foster for a lot of fascinating details about ARGs and the devious geniuses at Valve.
Jun 18, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:

  • Fixed save game corruption
Jun 18, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:

  • Fixed save game corruption
Jun 13, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:

  • Added SDK tools in the bin folder
  • Fixed save game corruption under Linux
  • Fixed buttons being lit incorrectly under Mac OS X
Jun 13, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:

  • Added SDK tools in the bin folder
  • Fixed save game corruption under Linux
  • Fixed buttons being lit incorrectly under Mac OS X
Jun 4, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:
  • Fixed audio sometimes being cut off when using non-english audio
  • Fixed occasional save game corruption when running under Linux and Mac OS X
  • Fixed crash if you changed video options while in level and then tried to go through multiple portals quickly
Jun 4, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:
  • Fixed audio sometimes being cut off when using non-english audio
  • Fixed occasional save game corruption when running under Linux and Mac OS X
  • Fixed crash if you changed video options while in level and then tried to go through multiple portals quickly
May 23, 2013
Portal - alfred
We have released a Beta update for Portal.
Changes in this update are:
  • Fixed scenes in games very rarely not playing, preventing forward progress in a level
  • Fixed advanced chambers not unlocking after finishing the game
  • Fixed rendering issue when taking damage
  • Updated in game localization
  • Fixed background map when a non-standard FOV is selected


<i>Note - This update breaks any save games that were made DURING the beta, if you get an error on load of a save then you will need to manually restart that map, the command to type is shown in the console. </i>
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