Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I’m off in the strange, far-away land of Las Vegas right now, and I just got done watching Gabe Newell and JJ “Warring Trek of the Stars” Abrams chat each other up on stage. I’ll have more from the talk for you soon, but here’s the big take-away: Valve and Abrams are officially collaborating. “What we’re actually doing here,” Newell said at the talk’s conclusion, “is recapitulating a series of conversations that have been going on [between Abrams and I]. This is what happens when game and movie people get together. And we sort of reached the point where we decided that we needed to do more than talk. So we’re gonna try and figure out if we can make a Portal movie or a Half-Life movie together.” Meanwhile, Abrams added: “And we have a game idea we’d like to work with Valve on.” Finally, Gabe wrapped it up: “It’s time for our industries to stop talking about potential and really execute on it.”

Kotaku

Half-Life, Portal Movies Are In Early Development Stages, J.J. Abrams SaysAppearing with the director J.J. Abrams at D.I.C.E. Summit today, Valve's Gabe Newell said the company would "find out if there's a way we can work with you on a Portal and Half-Life movie."



Polygon reports that things may be a little further along than that. Speaking after the panel, Abrams told Polygon "We are really talking to Valve, we are going to be bringing on a writer, we have a lot of very interesting ideas."



However, "it's as real as as anything in Hollywood ever gets," he added. Which means it could be a sure thing, or could amount to nothing, or could take forever to bring to life. Like, well, Half-Life 3.



Half-Life and Portal movies in early idea stages, J.J. Abrams says [Polygon]


Kotaku

Gabe Newell and J.J. Abrams Say They Want to Make Movies and Games Together Today at the game industry's DICE conference, the guy in charge of Valve and the man directing both Star Wars and Star Trek said that they want to make Portal and Half-Life movies. And games, too.



Gabe Newell and J.J. Abrams spoke about storytelling in each of their mediums. When the panel ended, this exchange happened:




Abrams: There's an idea we have for a game that we'd like to work with Valve on.



Newell: We're going to find out if there's a way we can work with you on a Portal and Half-Life movie.




And the two men walked off, without any further details. Both creators are renown for keeping secrets, so don't expect any details about these proposed projects anytime soon. But just the very notion of a collaboration between the company behind Half-Life 2 and the man behind Lost is a tantalizing prospect.


Kotaku

Say Happy Valve-entine's With This Delightful Card SeriesPortal is a natural theme for Valentine's Day, as we saw with these cards Valve released in 2011 before Portal 2's arrival. This one is the best of a Valve-themed series done by Tumblr user applenail, which got a lot of attention over the weekend and yesterday.



Print them out and put one in a friend's locker next Thursday.



VALVEntines [applenail.tumblr.com]


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Mirrors lined with blue and red LEDs have long been a staple of Portal-themed decoration. Taking it to the next level, however, is jamin101wolf. He bought the Portal gun prop available through ThinkGeek and Amazon, then plugged the two mirrors into remote-control power boxes. With this he pulls off the effect of firing a red and blue portal (which are located on opposite walls, creating the requisite hall-of-mirrors effect.)



The remote control is not built into the Portal gun; as we speak, a more skilled modder may be integrating it with the toy's trigger. jamin101wolf said he didn't want to risk destroying his. Still, it's a neat trick and one I wish I'd thought of first.



Portal Mirrors Build [imgur. h/t Victor B.]



YouTube video uploaded by jamin101wolf


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Those wanting to work for WibiData better have impeccable Portal problem solving skills. Part of the application process for the San Francisco tech startup involves completing a custom level, based on the company's offices, says the New York Times.



A teaser of the custom level can be seen above. WibiData, a computer engineering firm, created the mod as a test for new applicants. The company's CEO said that playing Portal (and Portal 2, upon which this mod is based) he felt the game challenged his reasoning in the same way as a complex programming problem.



WibiData commissioned modder Doug Hoogland to create the level, which features WibiData's offices and a secret (nonexistent) test laboratory beneath them. Hoogland, notes PC Gamer, came to WibiData's attention after he built a wedding proposal mod in Portal for a customer of WibiData.



The level is available for download at WibiData's website.



Start-Up Uses Portal Game as Recruiting Tool [New York Times via PC Gamer]


Kotaku

Jonathan Coulton 'Covers' Glee's Ripoff of 'Baby Got Back,' Puts It on iTunes, Proceeds Go to CharityUnable to get any satisfaction from Glee, 20th Century Fox Television, or its lawyers, Jonathan Coulton has put his version of of Sir Mix-a-Lot's "Baby Got Back" on iTunes, called it "my cover of Glee's cover of my cover," and will give proceeds from its sale through February to charity.



Coulton put the song on iTunes today under the title "Baby Got Back (In the Style of Glee)." For good measure, he changed his iTunes icon to a picture of him making the L-for-Loser hand gesture, which is used in Glee's logo.



Coulton is the artist who wrote and composed Still Alive, the iconic closing-credits song of Portal.


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Fucking Zachariah Scott, man. He is a visual genius, and his partnership with composer Lars Erik Fjøsne is a genius beyond comprehension.



The video above is a Turret Anthem, internally known as Megadub, and it's a fantastic song. The video is great too, of course, as you watch the tiny turrets slowly overtake GLaDOS in her confusion.



Definitely something I will listen to on repeat.


PC Gamer
rel="bookmark"
title="Permanent Link to Valve launches Steam Guides: browse and create user-made walkthroughs and tips">Dota 2 Steam Guide overlay







Someday, Valve will eventually run out of wonderful features to pack into its mega-gaming-hub Steam. Let's hope it's a long way off, because we'll all be busy poring over the user-written manuals, walkthroughs, and tips for our various games in the newly launched Steam Guides section of Steam's Community area.



Anyone can create and submit a guide for the game of their choice by clicking the new Guide tab on a game's Community Hub page. You can pretty up your words with images and embedded YouTube videos as well, and the guides also appear upon Steam's overlay whenever you're running a program. Neat. I can finally whip up my "How to avoid tigers" guide I've been planning for Far Cry 3 quickly and easily.



Head over to the Steam Guides page to take a look at the over 1,000 guides already created.
PC Gamer
rel="bookmark"
title="Permanent Link to Portal’s Still Alive performed in Guild Wars 2 – a time-wasting triumph">Guild Wars 2 organ thumb







God bless those brave pioneers willing to embark on an awesome/thoroughly silly project simply because... well, what else are you going to waste your time doing? They truly make life better for all of us. Here's a rendition of Portal's Still Alive, performed entirely by YouTuber Marflas1's Asura using Guild Wars 2's Wintersday Bell and Pipe Organ. It's strangely appropriate, given that the Asura are all about the science.







The song uses the in-game sounds, with some slight pitch editing in Audacity. According to Marflas1, "Somewhere around 40 bells were used in the creation of this video, mostly due to recording at tonnes of locations before picking the clips I liked best. Recording all the parts probably took about 3-4 hours in total, spread over a period of several days. Sound + Video editing to pull everything together took...a long time. A long, long time."



Thanks, Kotaku.
...