DESYNC - FOREGONE_



DESYNC Patch #2 is live now! Major focus for this patch has been some difficulty tuning, and fixing some progress blockers. Also coming along for the ride are a heap of bug fixes. More detailed patch notes found in OP.

We're already working hard on Patch #3 and want to get that out as soon as possible. Some of the feedback from the forum here and other places will be in Patch #3, along with more bug fixes and performance improvements.

For now though, let us know how you go!

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DESYNC Patch #2
(Ver 1.06 -- 3/17/17)

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- New Extend Options for newer players (Check System tab)
- Enemy damage tuning
- Fixed Diameteor missing AOE damage
- Fixed Sidearm progression unlocks
- Added smoother tutorials within Link Network
- Scanline reduction, and Interlacing Reduction added to Link Network
- Zone 2 difficulty tuning
- Enemy AI tweaks
- Fixed some achievements that weren't working
- Extra sounds for enemies + Louder spawn sounds
- Three new Attack Sequences
DESYNC - FOREGONE_



DESYNC Patch #2 is live now! Major focus for this patch has been some difficulty tuning, and fixing some progress blockers. Also coming along for the ride are a heap of bug fixes. More detailed patch notes found in OP.

We're already working hard on Patch #3 and want to get that out as soon as possible. Some of the feedback from the forum here and other places will be in Patch #3, along with more bug fixes and performance improvements.

For now though, let us know how you go!

--------------------------------------------------

DESYNC Patch #2
(Ver 1.06 -- 3/17/17)

--------------------------------------------------

- New Extend Options for newer players (Check System tab)
- Enemy damage tuning
- Fixed Diameteor missing AOE damage
- Fixed Sidearm progression unlocks
- Added smoother tutorials within Link Network
- Scanline reduction, and Interlacing Reduction added to Link Network
- Zone 2 difficulty tuning
- Enemy AI tweaks
- Fixed some achievements that weren't working
- Extra sounds for enemies + Louder spawn sounds
- Three new Attack Sequences
DESYNC - contact@rockpapershotgun.com (Alice O'Connor)

Circle-strafing, leaderboard-climbing, backpedalling, shooting-enemies-into-traps, combo-killing FPS Desync [official site] is now out, offering those throwback cool murders and more in a garish neon package. Here, pop on your shades for this trailer (no, really, you might want to – it’s all a bit much, especially with the scanlines): … [visit site to read more]

DESYNC

Desync is more than its glowing retro-futuristic art style: it's an FPS marrying the  speed and reflexes demanded of ye olde Quakes, with a focus on stylish player performance. Rather than simply killing and surviving, the game wants you to do those things beautifully. Or at least, impressively.

Below are some new GIFs demonstrating some of Desync's attack sequences.  This first one shows what happens when idiots get in front of the Energy Caster's plasma ball, a slow-moving orb which the player must shoot in order to explode it:

It's also possible to freeze enemies in Desync, which means you're able to pull off more complicated death manoeuvres. Not the way water is meant to be used, but hey.

And apparently in this .gif, enemies are being trapped by the shotblaster weapon's secondary fire. It looks more like a 1990s psy-trance filmclip to me.

According to the devs, if you change weapons mid-combo special Attack Sequences await.

In Desync, Dark Zones are inverted versions of regular levels, with each having its own loadout (including, as demonstrated below, dual wielding). 

And finally, there are facehuggers. 

Desync releases February 28. I played an early version of the game at PAX Australia back in 2015, and you can read my impressions over here.

DESYNC - contact@rockpapershotgun.com (Alice O'Connor)

Take the stunt combo kills of Bulletstorm and the neon- wait, you didn’t actually take that did you, reader dear? Reach into Bulletstorm’s guts and- how did you do that? That wasn’t an order, just a rhetorical… what’s that on your hands? Is Bulletstorm okay? Can you cram that back into its guts? That’s really not on. I’ll try to be more literal.

Adult Swim Games have announced a release date of February 28th for Desync [official site], a first-person shooting video game about killing cyberenemies in cool and elaborate ways to rack up megapoints. I think it looks enjoyable. … [visit site to read more]

DESYNC

The neon, sci-fi FPS Desync didn't quite make the 2016 release it was aiming for, but it's coming pretty close. Publisher Adult Swim Games announced today that it will be out on February 28, and released a new trailer showcasing its high-speed, Tron-meets-Bulletstorm gameplay. 

"Desync is an intense, single-player first person shooter that begs you to play dangerously and creatively," the accompanying announcement says. "Switch weapons and move masterfully to unleash Attack Sequences—special moves that deal bonus damage and effects. Launch an enemy into a trap with a well-placed shotgun blast, then destroy another while they’re in the air. Think quickly and discover new combinations to maximize your score and decimate the leaderboards." 

We played a little Desync at PAX Australia in October 2015, and even then it was impressive, if punishing. As Shaun put it, "Managing the scarce shotgun ammunition, administering rare health buffs and hitting the shift key to dodge enemies is a lot to parse at once, but that’s where the appeal of Desync lay: it’s relentless." 

The system requirements are pleasantly minimal, too: I don't know if these are final (although at this point I think they must be), but according to Steam all you'll need to play is a 2.4GHz dual-core CPU, 2GB RAM, and Windows 7. A purchase option isn't available yet, but Adult Swim said Desync will sell for $15.

DESYNC - FOREGONE_
DESYNC - FOREGONE_
DESYNC - suibriel www.desync-game.com
As we ramp up towards release we'll be releasing details and teasers at our twitter: @FOREGONE_ - keep an eye out there for updates and progress!

Cheers,
FOREGONE

https://twitter.com/foregone_
www.desync-game.com
DESYNC - suisieg
As we ramp up towards release we'll be releasing details and teasers at our twitter: @FOREGONE_ - keep an eye out there for updates and progress!

Cheers,
FOREGONE

https://twitter.com/foregone_
www.desync-game.com
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