Apr 1, 2011
Product Update - Valve
Updates to RUSH have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Improved particle system.
  • Added extra menu features.
  • Happy #PotatoFoolsDay!
Jan 21, 2011
Product Update - Valve
Full Game Update Details:
- Added three free bonus levels!
- Changed "Delete Profile" button.

Demo Update Details:
- Changed "Delete Profile" button

Jan 14, 2011
Product Update - Valve
Added new bonus levels.

Jan 6, 2011
Product Update - Valve
Added new bonus level.
Color blind level fixes.

Dec 17, 2010
Product Update - Valve
Updates to RUSH have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Two new bonus levels added

Dec 9, 2010
Product Update - Valve
Updates to Rush have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added two free bonus levels!
Dec 6, 2010
Product Update - Valve
Updates to RUSH have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Altered effects to be less bright
  • Tweaked loop achievement timings
  • Small fixes to menu screens
Dec 3, 2010
Product Release - Valve
RUSH is now available on Steam!

Guide your cubes through a series of obstacles to their exits in RUSH! This 3D puzzle game is sure to challenge the mind!

Enjoy 10% off until December 10th at 10 am Pacific Time.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

More bright, cheery games, please.

Kieron had big love for this year’s Toki Tori, a fiendish puzzle game by indie developers Two Tribes. They’ve got a new game that’s due out in two days, and just received a debut trailer: RUSH. It’s a puzzle game, but completely different from their previous game. This time it’s a 3D cube-rolling affair, which at first glance made me think of the iOS game Edge (the one that suffered from Tim Langdell’s impotent attacks.) But it quickly becomes apparent that it’s not the same at all. It’s about guiding multiple blocks to their targets, creating paths for the perpetually moving cubes. And from the trailer below, it looks pretty lovely.

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