Fallout: A Post Nuclear Role Playing Game

Return To New Vegas: The Most Refreshing Video Game Sex I’ve Ever Had My first brush with homosexuality was at age ten—and it happened thanks to Fallout 2. Imagine my surprise—being a girl with ultra religious parents—when I saw that given high enough charisma, my female character could flirt and then sleep with a woman named Miria in an early town. Before that I hadn't even considered the possibility of a woman loving another woman. My family never talked about such things.


But then! Should you sleep with Miria in Fallout 2, her father catches you and forces you to marry his daughter. Unless you manage to talk your way out of it, or unless you kill him, you are then stuck with his daughter for the rest of the game. Yes, even if you didn't want to get married. If you're an awful person, you can fix this "problem" by selling her to slavers later. Alternatively, there's always divorce—which you can do in the city of New Reno for the price of one bottle of alcohol. Then you can go wash all that down by becoming a pornstar in the same town.


Sex, gay marriage, divorce—twelve years after the release of the game, California—the state Fallout 2 takes place in—still hasn't legalized gay marriage, and homosexuals are still the scornful subject of the hyper-religious.


In this way, the Fallout franchise has always been progressive, and 2010's Fallout: New Vegas is no exception.


Character-building-wise, you're free to take up the confirmed bachelor or cherchez la femme perks. These allow you to pursue aggressive same-sex special options in dialogue and combat—the results of which make these perks a fan favorite. Return To New Vegas: The Most Refreshing Video Game Sex I’ve Ever Had


Once out in the world, you meet a number of people who are gay, bisexual or more on the 'sexually liberated' side. JE Sawyer, lead gameplay designer of New Vegas, once went on record regarding the inclusion of such characters, "Represent marginalized groups when sensible. Diversity helps broaden the appeal of our media, can add interesting dimensions to thematic exploration, and in some cases may even generate themes that would otherwise go unexplored." Sawyer wrote this on his blog following the ruckus game websites made about Arcade Gannon—one of the recruitable companions, a doctor that you find aiding the Followers of the Apocalypse. A doctor who happens to be gay.


The argument was that Arcade was a great gay character because of how downplayed the "gay aspect" of his personality is. When depictions of gay characters in media likes to err toward the exaggerated, it becomes easy to commend Obsidian for how Arcade handles himself in the game. At best, you have just a few lines that give a nod about his sexuality, and they're not particularly explicit.


Perhaps the best we can do is to make sure these characters are written by people who identify with the backgrounds depicted—because beyond that, what the hell are a bunch of straight people doing arguing about how to write a gay character?

But as Sawyer wrote on this blog, it's difficult to nail characters like Arcade. You can't make everyone happy. Some people criticized the idea that the only good gay was one that wasn't in your face about it. Perhaps the best we can do is to make sure these characters are written by people who identify with the backgrounds depicted—because beyond that, what the hell are a bunch of straight people doing arguing about how to write a gay character? Or, more applicably to everyone, how can we possibly postulate the idea of a "correct" way to depict a gay person? Like they're all the same or something? Uh, no.


This stuff is complicated, but that's identity politics for you.


Arcade overshadowed the other companions who also weren't heterosexual—Veronica and Cass. I never met the former during my playthroughs (somehow), but her background story revolves around her sexuality. Being a Brotherhood of Steel member meant that her attraction to women wasn't welcome—the BoS is scarce, and they frown upon relationships that don't allow for procreation. Veronica's lover ended up leaving the Brotherhood as a result, while Veronica was shunned by the community.


The discussion of Arcade made me uncomfortable in that he became defined entirely through his barely noticeable sexuality—as if no other aspects of him existed—and with Veronica, that focus felt less like a circus act. You can't get to truly know her without learning about her struggle.


Cass, meanwhile, is a caravan owner who finds herself in a pickle. You find out about her sexuality in passing much like Arcade, but only if you happen to be a woman with the cherchez la femme perk. She tells you that once she's had enough to drink, she doesn't care who she ends up in bed with. And, if you try to recruit her despite having no room for a companion, she says "Not in the mood for a threesome," shortly following that up with "...today" under her breath. My reaction to that line? Damn.


The frisky business can get more explicit, but what do you expect in Vegas? There's Gomorrah, a casino where debauchery rules supreme and players can help a sex worker escape. In Freeside, if the player goes into the Atomic Wrangler, they can start a quest chain called Wang Dang Atomic Tango. This is the quest where one of the Wrangler's proprietors asks you to find special escorts for his customers. If you take it on, you'll meet a number of escort candidates, including a sexbot called FISTO (whose function I hope is...evident, but if not, hey. The game allows you to test it.) You can sleep with all these characters—if you have the caps. Though I'm not sure I'd brave FISTO given the drill sounds that reverberate in the darkness as you test him. Yikes.


The interesting thing about that quest is how it treats fetishes. While it could be argued that New Vegas doesn't take fetishes seriously, it struck me as more of the tongue-in-cheek, ridiculous post-apocalyptic wasteland shenanigans. At the same time, I wouldn't blame anyone for reading this scenario as almost like, "Hey! Wow! Look at how wacky we are! Look at these fetishes, haha! Fetishes, amirite?"


Ultimately none of these things stuck with me as much as Betsy, a sniper with the NCR who suffers from sexual assault PTSD. As a means of coping, the game argues, not only is she in denial of what happened, but she also becomes alarmingly predatory with other female characters. Like, she can't stop talking about how much she wants women, even ones belonging to the faction that raped her. This is a dark situation, and it's not often that you see a game depict rape without it acting as something that builds character for women, depressingly.


What bothers me about how rape is treated in New Vegas is that it doesn't help with a common belief surrounding lesbianism: that those that turn to it must be victims of rape who need a way to cope.


And yet for all the criticisms I have of what New Vegas depicts when it comes to gender and sexuality, I can't help but stand in awe that it dares to include so many of these things, period. It doesn't get everything right, and I don't think it should get a pass simply for trying. But damn if New Vegas isn't ballsy.


Kotaku

Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New VegasOver the past couple of weeks, I've been returning to Fallout: New Vegas, using the game to patch up downtime between the big releases of the fall. I've got a bunch of mods installed, but nothing particularly crazy.


But if you DO want crazy, you could always follow Youpi's lead and make the game well and truly bananas. In a crazy "let's play" series of videos and images, we are taken through the wild, wooly, modded world of New Vegas, weirder than I've ever seen it.



Some images from the LP:


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


And of course, one that's probably most common:


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


Heh. Check out the whole thing at Selectbutton, though be warned: there are a lot of images and videos in the post, and they can slow your machine down. You can see a full list of the mods Youpi has installed here:


Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New Vegas


Holy shitballs.


Anyone out there play with Wild Wasteland turned on? Would you ever download this many mods and hope to have the game actually run in a reasonable way? Is it only a matter of time before this same kind of thing is possible with Skyrim?


Man. I like modding, but I feel like if I installed all of these, my PC would actually throw up on the carpet. Doesn't mean it's not fun to watch them, though. We'll be back with more random stuff from the Mojave Wastes as my (and maybe some other writers'!) return to New Vegas continues.


Let's Play Wild Wasteland [SelectButton.net]


Fallout: A Post Nuclear Role Playing Game

Return To New Vegas: God Bless V.A.T.S."Necessity is the mother of invention," the old saying goes. If you've got a problem that must be solved but no proven way to solve it, you're going to have to get creative.


Fortunately for Bethesda, fixing Fallout 3's shooting didn't require a new invention—in fact, it required them to look to the past. When they sat down to make Fallout 3 (the precursor to Fallout: New Vegas), someone at the table must have pointed out the obvious: The current tech that Bethesda was using, a combination of the aging Gamebryo engine, Havok Physics, and other middleware in varying states of decrepitude, was simply not up to supporting an enjoyable first-person shooter. And yet if Fallout 3 was to be a first-person game, it was going to involve guns, and shooting. What to do?


The answer was written right into Fallout's DNA: V.A.T.S., or, the "Vault-Tec Assisted Targeting System," wound up being the perfect solution to Bethesda's shooter problem. It's also the system that largely defines both Fallout 3 and Obsidian's Bethesda-published sequel, Fallout: New Vegas.


Over the last couple of weeks, I've been returning to New Vegas and writing about it. I played twelve or fifteen hours of the game back when it first came out in 2010, but never truly got "into" it. Given that there's no vast open-world RPG this fall, I figured New Vegas might provide a good counterpoint to all the shooting, driving, stealthing and tactics-ing I was doing in other games. I was right.


It's amazing, really, just how well V.A.T.S. works. The action and shooting in New Vegas is remarkably bad; ancient feeling, crusty to a "free demo of off-brand 1994 FPS that came with PC Gamer" degree. Enemies float across the terrain, hovering left and right and shooting you. Your character slowly meanders backwards as your gun's huge iron sights pop up and obscure everything in your path, making it impossible to aim. A couple of melee enemies make a beeline towards you, swinging and yelling, and in about three seconds, you're dogmeat. Non-V.A.T.S. firefights in New Vegas feel jagged, shouty, disconnected, and altogether strange.


Whoops, you've been flanked by a flamethrower-wielding lady you missed the first time around! Better freeze time again.

And yet with V.A.T.S., battles become distinctive, satisfying, tactical, and even humorous. If only more first-person games had some sort of option that let you freeze time with a button and ponder your options! (Okay I guess they do... the pause button. But that's not what I mean. And bullet-time, while similar, doesn't count—I'm talking freeze time here.) "Okay, this guy charging me needs to be dealt with, so I'll shoot him a couple of times, then I'll have to unfreeze time and reposition over behind that dumpster..."


Double-tap into the dude in slow mo, then make your next planned move, dodging fire as your action points recharge. Whoops, you've been flanked by a flamethrower-wielding lady you missed the first time around! Better freeze time again.


I'm not sure I've ever seen a single system so effectively flip a game from bad to good. Imagine if Fallout 3 hadn't had V.A.T.S., if it had featured real-time combat like Oblivion and Morrowind before it. Oh, the overall game probably would have been fine—the vast wastes, the hidden environmental storytelling, the crusty, lonesome wonder of it all; none of that would have gone anywhere. But it wouldn't have been anywhere near as fun.


Return To New Vegas: God Bless V.A.T.S.


In fact, V.A.T.S. makes it a bit tough to go back to Skyrim. I've been picking my way through that game's first downloadable content, Dawnguard, and after a weekend with New Vegas, I regularly found myself hitting RB to trigger V.A.T.S., only to accidentally unleash a fireball on the air in front of my character.


It's a shame, really, that there's not yet a V.A.T.S. mod for Skyrim. Despite plenty of expressed interest over at The Skyrim Nexus, no modders, however industrious, have made it a reality. As much as Skyrim's combat improves over Oblivion, I would devour a V.A.T.S. archery system in the game. Those slow-mo kill-cams even feel like V.A.T.S.—why not just go ahead and build in the rest of the system? Hey modders, you're amazing. Can you put this sucker together? The world will thank you.


Truly, for my energy-weapon totin', headshottin' badass wasteland chick, V.A.T.S. is the alpha and the omega. It's the entire reason she's able to own the battlefield, and it lets me keep the initiative instead of constantly just backpedaling and holding down the trigger.


The "Project Nevada" mod I've got installed ostensibly makes the game more like a first-person shooter, but while it does feel a bit smoother, it still has that janky action-figure feel that makes shooting in Fallout so generally unfun. V.A.T.S. singlehandedly makes Fallout: New Vegas fun.


In fact, V.A.T.S. makes it a bit tough to go back to Skyrim.

On top of that, V.A.T.S. makes for great stories. These days, I avoid the "Bloody Mess" perk, because I like the randomness of the aftermath of a V.A.T.S. attack. I fight with energy weapons, so critical strikes often vaporize my enemies. I have to admit, I've always been a bit disappointed by this, since I get a sick kick out of the many goofy ways enemies blow apart in Fallout games. All the same, V.A.T.S. opens up all sorts of humorous and tactical options, given that you can actually effectively target an enemy's various parts. (I do wish, however, that the camera weren't so finnicky and selective—there are far too many times where I'll just be unable to get the damned camera to focus on an enemy's head, to the point where I'll have to pop out and back into V.A.T.S. to make it work.)


So now I'll pause for a second and imagine the future: Can you imagine if the next Fallout, let's just call it Fallout 4, had combat that was actually good on its own? Enemies who use the environment intelligently and are animated smoothly, whose A.I. has gradations and whom you can hide from, re-ambush, and confuse? Imagine an aiming and shooting feel that felt closer to, say, Borderlands 2. Okay, now imagine that on top of all that, you also had V.A.T.S. Suddenly, the system would feel less like a band-aid and more like a garnish. Considering how enjoyable V.A.T.S. already is, I'd welcome that with open arms.


How about you? Any games you think would do well with a V.A.T.S.-like system? Also: I never play as a melee character, but how is that with V.A.T.S.? Does it bug you how using explosives with V.A.T.S. almost never works, since enemies run right past your grenade? Share your V.A.T.S. stories here, folks.


I'll be playing a lot of Need For Speed this weekend, but I bet I'll break it up by continuing my treks across the Mojave Wastes. I'll have more Return to New Vegas posts up next week.


(Top image via /The New Vegas Nexus)
Kotaku

Return To New Vegas: The One Place You Just Had To RobOver the past couple of weeks, I've been getting my open-world RPG fix with Fallout: New Vegas. Yesterday I talked about how to mod the game to look nice and pretty, and from here on in I'm going to share some things I've noticed while playing the game.


So here's a thing: The Silver Rush. I tend to play Fallout games as an energy weapon specialist. And energy weapons are scarce, especially in Fallout 3. I remember when I finally figured out that the Enclave had plasma weapons, I'd farm their locations just to have enough plasma rifles to keep mine repaired.


So in New Vegas, I was happy to find that energy weapons were easier to come across in the early goings than they had been in Fallout 3. But then… the Silver Rush happens. And it almost breaks the game.


This store, run by a shady organized crime family, is on a corner in Freeside. The minute I walked in, I thought the same thing that I bet every single other person who played this game thought: I am going to steal every mother-lovin thing in this store.


The inside of the Silver Rush is an orgy of energy weaponry. Laser rifles lie next to beautiful rows of microfusion cells and energy cells, plasma pistols lie next to a plasma defender (!) a tri-beam laser rifle (!!) and a massive, all-destroying plasma caster (!!!). There are enough plasma grenades, pulse mines, and other weaponry to equip an army. And thanks to Bethesda's notoriously weird sneaking system, you can steal it all.


It's so easy. You just walk up to the table and crouch. At some point, you'll become "hidden," and then you can just… grab every single thing on the table. This happened the first time I played New Vegas, and this time around, I was waiting for it. I walked out of Silver Rush with enough plasma weaponry to last me the entire rest of the game. I even sold back some of the stuff I sold to get some mods for my weapons.


Was this on purpose? Did Obsidian intend for energy weapon players to find a ridiculous explosion of armaments to use? We may never know. All I know is that there's no way I'm the only one who robbed the Silver Rush blind. So come on, fess up. It's okay, you're in good company.


Kotaku

Return To New Vegas: How To Mod The Wasteland Pretty AgainThere are so many good games out this fall. So, so many. There's a type of video game for just about every type of video game player. But there is one thing missing: There's no vast, open-world role-playing game.


Bethesda, scions of the vast open-world RPG, have dedicated this year to the fantastic but decidedly not-open-world Dishonored. I had to go somewhere to get my fix of wandering, leveling, and exploring. And so I decided to return to Fallout: New Vegas.


Over the past couple of years, I've heard a lot of people rave about the underratedness and overlookedness of Obsidian's take on Bethesda's first-person reinvention of the Fallout universe. I actually played a big chunk of New Vegas when it first came out, but I never finished it. I just sort of ran out of steam not too long after I'd arrived on the strip.


Two years later, with a healthy gaming PC and a new appreciation for how much modding can improve these types of games, I thought I'd dig back in. After so, so many hours in Skyrim, I'm increasingly hungry to return to the darker and, frankly, more interesting Fallout universe. (That's a mouthful! But you get it, right? Obsidian made New Vegas, Bethesda just published it.) I've also heard nothing but good things about the New Vegas DLC, which is now so cheap that I couldn't help but download all of it.


I'll be writing a few articles about my time in New Vegas—it's a crazy time of year, and I can't guarantee that I'll be able to play the game all the way through or anything, but I've already put in a big chunk of time and have noticed a lot of interesting stuff while doing so.


For the first post, I thought I'd write about how I've modded the game to get it looking as good as possible. I haven't gone nearly as overboard with mods as I did with Skyrim; lots of New Vegas mods make the game unstable, and seeing as how it's already pretty crash-y, I wanted to stick with the biggest cosmetic upgrades and not much else.


So, here's what I've got installed. These mods, coupled with my solid gaming PC (I'm running an i5 2.8GHz with 8GB of RAM and a GeForce 660Ti) certainly make New Vegas a better-looking, more tweakable, and more interesting game than it was when I played it on Xbox in 2010.


I've downloaded all of these mods from The Nexusmods Site for New Vegas, and most have been installed using the Nexus Mod Manager. I've made a note of the mods that require manual installation. Here goes:


Return To New Vegas: How To Mod The Wasteland Pretty Again



Project Nevada


Project Nevada is the only overhaul-ish mod I'm using, but it's a heck of an overhaul. It adds all kinds of crap to the game—hotkeys for grenades, a sprint button, bullet-time, stealth modes, cybernetic implants… honestly, it makes New Vegas feel like a much different—and much better—game. I particularly like the cybernetic implants—my sneaky fast-talker now has a stealth mod installed in her chest, and with a press of the "X" button, I can activate a stealth field akin to a Stealth Boy. This is great, since I always hoarded stealth boys in the original game and never used them.


To get Project Nevada to work, you'll have to install the latest version of the New Vegas Script Extender, which is very easy to do. Just follow the directions at the site. You'll also have to check the boxes for the four .esm files in the "Plugins" tab in the Nexus Mod Manager.



Centered Third Person Camera


This one does just what it sounds like—it centers the third-person camera. Very nice, as the up-close third person camera is weird and claustrophobic. It's especially good for those early hours when you need to run/jump away from radscorpions to get where you're going. It's much easier to see when one of the little biters is right on your heels.


Return To New Vegas: How To Mod The Wasteland Pretty Again



Fellout NV


Fellout is a mod that, just like the previous version for Fallout 3, removes the orange tint that the game previously had. It, in combination with a couple of other mods, makes the game a much more welcoming-looking thing, and makes daytime in the desert a more arid, clear affair. I dig it.



NMC's Texture Pack


NMC's texture overhaul for New Vegas is definitely the biggest graphical boost you can give the game, though it can also be a bit persnickety. You can't use the mod manager, and have to extract the archives straight into your New Vegas directory. That's no sweat, but after installing the large version of the pack, my game became hugely unstable. You'll also want to install the 4GB New Vegas Mod, which allows the game to use 4GB of virtual memory. Unfortunately, even with that mod installed, the texture pack caused constant crashes.


I downgraded to the medium texture pack, and things are much, much more stable now. The game still looks great, and while it does crash every hour or two, I'm A) not certain the crashes are due to the textures and B) can live with it.


Return To New Vegas: How To Mod The Wasteland Pretty Again



Nevada Skies


Nevada Skies adds a bunch of new weather effects and sky textures to the game, and makes everything that much prettier.



FNV Enhanced Shaders


This is another big one—I've actually installed the lite version of this mod, since the most recent one forces me to turn off AA and also slows my framerate down. The lite version still looks nice though, and adds a lot of good lighting effects. I generally turn it off when I'm in dungeons, however, as it just makes things too dark. Fortunately, you can turn it off with a simple keystroke at any time.


Return To New Vegas: How To Mod The Wasteland Pretty Again


And that's that. There are, of course, a ton of other mods I could install, but I don't want to change the core experience too much—I'm interested in looking back at how the game feels a few years after it came out, and Project Nevada brings enough changes to keep me happy.


I've been playing the game sort of casually between other big fall releases, but I've already noticed a lot of things that are interesting, particularly after spending so much time playing Skyrim (and so much more time theorizing about Bethesda's presumed Fallout follow-up). I'll have some more articles throughout the week about New Vegas, and hey, if you've got any free time between the alien-blasting and stealth-stabbing, download some mods and join in.


Fallout 3

Get All the Fallout 3 Terminal Hacking Action You Want, When You Want ItIf your Science skill was too low, or if you just enjoyed the LSAT problem of trying to figure out how to brute force hack your way into a terminal in Fallout 3 then this flash game is for you. And look, no need to back out of the terminal before making your final attempt!


Complete with authentic keyboard-clacking and power-switch whoomphing, from mitchellthompson.net is this flash timewaster based on the good ol Robco Industries security protocol. I haven't gone to GameFAQs or my strat guide (yes, I bought one) to see if it's using real passwords or not—I don't think it is. I can't even tell if it has a correct answer or just one chosen at random. Anyway, here you go, drive yourself nuts.


Fallout 3 Terminal [MitchellThompson.net. h/t leonsbuddydave2]


Fallout 3

And so here we are, observing the fall of innocent, impressionable minds (ha, Mega64) seduced by Fallout's violence and thievery.


Also: awww to the woman who helps him pick up his pants.


Fallout 3

Fallout 3 Modding Gone Wrong Is Downright TerrifyingLooks like someone mistook facial features for wall textures. Oops!


Was modding my fallout 3 game. Think I messed up somewhere. [Reddit]


RAGE

A Giant Desert Party For Fans of Fallout, Wasteland, RAGE, etc.Well, not just for you. Fans of Wasteland, RAGE, Borderlands or any other game set in a post-apocalyptic desert are more than catered for at Wasteland Weekend, which will be held in the Mojave Desert at the end of the month.


While originally conceived as a Mad Max-inspired event, it's since taken on wider influences, as you can see by the Fallout-esque trailer the organiser's have released.


Note that by themed party, I mean themed party: people dress, hang out and act as though we're already past the end of the world, with the weekend full of stuff like apocalypse-appropriate live music, modified cars and burlesque performances.


Wasteland Weekend [Official Site, via Laughing Squid]


Fallout: A Post Nuclear Role Playing Game

These Guys Are Turning One of Fallout's Great Characters Into a Movie StarIf you've played Fallout: New Vegas, you may have come across Lanius. Second Legate. Military commander of all Caesar's Legion's forces in the field. Sharply-dressed badass.


Well, a group of Aussie filmmakers are trying to bring the man to the big screen, roping in a bunch of talent that includes former WETA effects men, professional concept artists and attractive, athletic young people to work on a project called Fallout: Lanius.


It'll be an origin story, telling how the man came to his position of power, and in a nice touch the voice under his mask will be provided by Mitch Lewis, the same man who played the role in the game.


You can read more about the project at the link below.


Fallout: Lanius [Official Site]



These Guys Are Turning One of Fallout's Great Characters Into a Movie Star These Guys Are Turning One of Fallout's Great Characters Into a Movie Star
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