Jan 18, 2016
Skyshine's BEDLAM - SkyshineJeff
Bugs fixed
--------------
- A few achievements were either too hard to achieve or were not attainable after last update.
- Hard Difficulty button would sometimes be hidden.
- Fixed issue with too many enemies in first few battles.
- Fixed difficulty curve in Tactics mode!

Tactics mode changes
------------------------------
- The minimum Action Point count for a team is now 4 (instead of 3)
this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye

General changes
-----------------------
- Easy is now easier and Hard is harder!
- A.I. decision enhancements!
- Your crew levels up easier (i.e. takes only 4 kills instead of 8)
- Full health upon level up!
- Clicking on enemy now shows a more meaningful move/attack range.
- Adjusted the difficulty of Elites and Boss battles
- Adjusted the difficulty of the first King Visera battle
- Fixed resource position on a few battle maps
- Updated text on help screens
- Added click-anywhere to exit help screens
- UX tweaks for readability


Next update will have new Elites, Dozers and so much more!!
Jan 18, 2016
Skyshine's BEDLAM - SkyshineJeff
Bugs fixed
--------------
- A few achievements were either too hard to achieve or were not attainable after last update.
- Hard Difficulty button would sometimes be hidden.
- Fixed issue with too many enemies in first few battles.
- Fixed difficulty curve in Tactics mode!

Tactics mode changes
------------------------------
- The minimum Action Point count for a team is now 4 (instead of 3)
this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye

General changes
-----------------------
- Easy is now easier and Hard is harder!
- A.I. decision enhancements!
- Your crew levels up easier (i.e. takes only 4 kills instead of 8)
- Full health upon level up!
- Clicking on enemy now shows a more meaningful move/attack range.
- Adjusted the difficulty of Elites and Boss battles
- Adjusted the difficulty of the first King Visera battle
- Fixed resource position on a few battle maps
- Updated text on help screens
- Added click-anywhere to exit help screens
- UX tweaks for readability


Next update will have new Elites, Dozers and so much more!!
Skyshine's BEDLAM - SkyshineJeff
Help us change that!!

Check out the article here...

http://central.tgn.tv/video/best-underrated-games-of-2015/


Also coming this week, version 2.6! Details to follow
Skyshine's BEDLAM - SkyshineJeff
Help us change that!!

Check out the article here...

http://central.tgn.tv/video/best-underrated-games-of-2015/


Also coming this week, version 2.6! Details to follow
Skyshine's BEDLAM - SkyshineJeff
We have listened to everyone on our forums and have now added a new play mode called Tactics.

Tactics mode gives each side one action point per deployed crew, with a minimum of three. Moving costs 1AP whereas attacking costs 2AP. So now if you deploy a crew of four to the battlefield you can spend your 4AP how you choose: move all four members once, move two crew members and attack an enemy, lots of options means lots of strategy!

Love the original battle mechanic? No problem, just play Arcade mode!

Thanks for all the feedback!
Team Skyshine
Skyshine's BEDLAM - SkyshineJeff
We have listened to everyone on our forums and have now added a new play mode called Tactics.

Tactics mode gives each side one action point per deployed crew, with a minimum of three. Moving costs 1AP whereas attacking costs 2AP. So now if you deploy a crew of four to the battlefield you can spend your 4AP how you choose: move all four members once, move two crew members and attack an enemy, lots of options means lots of strategy!

Love the original battle mechanic? No problem, just play Arcade mode!

Thanks for all the feedback!
Team Skyshine
Skyshine's BEDLAM - Myll_Erik
Here's the notes/changes

Bug fixes:
Various minor bug fixes.
Fixed issue with some roads on map screen not showing until hovered over


Gameplay:
Now include a new battle type called Tactics!
Added a first-battle popup tutorial
Trencher now does 6 damage and knocksback 2 spaces


ARCADE Mode (this is BEDLAM as it was originally released):
------------------
2 Actions points for entire deployed crew per turn
Blitz-o-meter
Weapons/Equalizers can be used multiple times per battle
Battles can have up to 10 enemies


TACTICS Mode:
------------------
Action point pool (1AP per unit deployed, with a minimum of 3AP)
Weapons/Equalizers can only be used once per battle
No Blitz-o-meter
Battles can have up to 6 enemies
Crew heal time is a factor of their original health


We'd love to have some of you head to our beta branch and check out the changes! To do that:
  • Right Click Skyshine's Bedlam
  • Properties
  • Beta's Tab
  • Use this Password = bedlamtest2015
  • Use the Dropdown to select the Preview/Beta Branch
Skyshine's BEDLAM - Myll_Erik
Here's the notes/changes

Bug fixes:
Various minor bug fixes.
Fixed issue with some roads on map screen not showing until hovered over


Gameplay:
Now include a new battle type called Tactics!
Added a first-battle popup tutorial
Trencher now does 6 damage and knocksback 2 spaces


ARCADE Mode (this is BEDLAM as it was originally released):
------------------
2 Actions points for entire deployed crew per turn
Blitz-o-meter
Weapons/Equalizers can be used multiple times per battle
Battles can have up to 10 enemies


TACTICS Mode:
------------------
Action point pool (1AP per unit deployed, with a minimum of 3AP)
Weapons/Equalizers can only be used once per battle
No Blitz-o-meter
Battles can have up to 6 enemies
Crew heal time is a factor of their original health


We'd love to have some of you head to our beta branch and check out the changes! To do that:
  • Right Click Skyshine's Bedlam
  • Properties
  • Beta's Tab
  • Use this Password = bedlamtest2015
  • Use the Dropdown to select the Preview/Beta Branch
Skyshine's BEDLAM - Myll_Erik
Hello all

We're working away on the game and have some great news - OSX (Mac) is now available via your steam keys! It'll be identical to our 2.2 version of the game.

Version 2.2 is a continued effort from our side to make combat more enjoyable, lessen the difficulty for beginners, and encourage more exploration. See the full list of notes below!

Bug fixes:
  • Resized textures to help eliminate the 'black screen' issue during battles
  • Fixed issue with Gunslinger return fire kills not counting toward veteran status
  • Fixed issue with the Dozer rooms button going to wrong screen when chose Combustor Dozer
Tweeked Blitz rules
  • Now the enemy doesn't have extended movement range
  • Blitz meter scales to game progression
Gameplay:
  • Added a new low cost Dozer equalizer that allows the player to have extra Action points!
  • Weapons and Equalizers can only be used once per combat
  • Increased damage from Gunslinger return fire
  • Up'd the health of all units across the board, to get rid of one shot kills
  • Increased starting power cell count on all Dozers
  • Slightly reduced heal time for all Dozers
  • Reduced the power cell cost of some weapons and equalizers
  • Increased amount of resources collected per pickup
  • Player can no longer be killed via headshot
  • Randomized the amount of passengers lost/gained from convo events
  • Changed Viscera to only be immune to same type class of unit
  • Fixed the "battlefield butcher" achievement
  • Adjusted the "scorched earth" achievement
UI changes:
  • Battle Hud changed to always show the available Weapons and Equalizers!
  • Added more tooltips, and reworded some, on various screens
  • Extra UI Improvements (pulsing lights/buttons)
Once again - huge thank you for all of your support, feedback and comments as we continue to look for ways to improve the game. We may not all be posting in the forums but we're all reading and keeping track of what you all say.

--Skyshine
Skyshine's BEDLAM - Myll_Erik
Hello all

We're working away on the game and have some great news - OSX (Mac) is now available via your steam keys! It'll be identical to our 2.2 version of the game.

Version 2.2 is a continued effort from our side to make combat more enjoyable, lessen the difficulty for beginners, and encourage more exploration. See the full list of notes below!

Bug fixes:
  • Resized textures to help eliminate the 'black screen' issue during battles
  • Fixed issue with Gunslinger return fire kills not counting toward veteran status
  • Fixed issue with the Dozer rooms button going to wrong screen when chose Combustor Dozer
Tweeked Blitz rules
  • Now the enemy doesn't have extended movement range
  • Blitz meter scales to game progression
Gameplay:
  • Added a new low cost Dozer equalizer that allows the player to have extra Action points!
  • Weapons and Equalizers can only be used once per combat
  • Increased damage from Gunslinger return fire
  • Up'd the health of all units across the board, to get rid of one shot kills
  • Increased starting power cell count on all Dozers
  • Slightly reduced heal time for all Dozers
  • Reduced the power cell cost of some weapons and equalizers
  • Increased amount of resources collected per pickup
  • Player can no longer be killed via headshot
  • Randomized the amount of passengers lost/gained from convo events
  • Changed Viscera to only be immune to same type class of unit
  • Fixed the "battlefield butcher" achievement
  • Adjusted the "scorched earth" achievement
UI changes:
  • Battle Hud changed to always show the available Weapons and Equalizers!
  • Added more tooltips, and reworded some, on various screens
  • Extra UI Improvements (pulsing lights/buttons)
Once again - huge thank you for all of your support, feedback and comments as we continue to look for ways to improve the game. We may not all be posting in the forums but we're all reading and keeping track of what you all say.

--Skyshine
...