Bugs fixed -------------- - A few achievements were either too hard to achieve or were not attainable after last update. - Hard Difficulty button would sometimes be hidden. - Fixed issue with too many enemies in first few battles. - Fixed difficulty curve in Tactics mode!
Tactics mode changes ------------------------------ - The minimum Action Point count for a team is now 4 (instead of 3) this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye
General changes ----------------------- - Easy is now easier and Hard is harder! - A.I. decision enhancements! - Your crew levels up easier (i.e. takes only 4 kills instead of 8) - Full health upon level up! - Clicking on enemy now shows a more meaningful move/attack range. - Adjusted the difficulty of Elites and Boss battles - Adjusted the difficulty of the first King Visera battle - Fixed resource position on a few battle maps - Updated text on help screens - Added click-anywhere to exit help screens - UX tweaks for readability
Next update will have new Elites, Dozers and so much more!!
Bugs fixed -------------- - A few achievements were either too hard to achieve or were not attainable after last update. - Hard Difficulty button would sometimes be hidden. - Fixed issue with too many enemies in first few battles. - Fixed difficulty curve in Tactics mode!
Tactics mode changes ------------------------------ - The minimum Action Point count for a team is now 4 (instead of 3) this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye
General changes ----------------------- - Easy is now easier and Hard is harder! - A.I. decision enhancements! - Your crew levels up easier (i.e. takes only 4 kills instead of 8) - Full health upon level up! - Clicking on enemy now shows a more meaningful move/attack range. - Adjusted the difficulty of Elites and Boss battles - Adjusted the difficulty of the first King Visera battle - Fixed resource position on a few battle maps - Updated text on help screens - Added click-anywhere to exit help screens - UX tweaks for readability
Next update will have new Elites, Dozers and so much more!!
We have listened to everyone on our forums and have now added a new play mode called Tactics.
Tactics mode gives each side one action point per deployed crew, with a minimum of three. Moving costs 1AP whereas attacking costs 2AP. So now if you deploy a crew of four to the battlefield you can spend your 4AP how you choose: move all four members once, move two crew members and attack an enemy, lots of options means lots of strategy!
Love the original battle mechanic? No problem, just play Arcade mode!
We have listened to everyone on our forums and have now added a new play mode called Tactics.
Tactics mode gives each side one action point per deployed crew, with a minimum of three. Moving costs 1AP whereas attacking costs 2AP. So now if you deploy a crew of four to the battlefield you can spend your 4AP how you choose: move all four members once, move two crew members and attack an enemy, lots of options means lots of strategy!
Love the original battle mechanic? No problem, just play Arcade mode!
Bug fixes: Various minor bug fixes. Fixed issue with some roads on map screen not showing until hovered over
Gameplay: Now include a new battle type called Tactics! Added a first-battle popup tutorial Trencher now does 6 damage and knocksback 2 spaces
ARCADE Mode (this is BEDLAM as it was originally released): ------------------ 2 Actions points for entire deployed crew per turn Blitz-o-meter Weapons/Equalizers can be used multiple times per battle Battles can have up to 10 enemies
TACTICS Mode: ------------------ Action point pool (1AP per unit deployed, with a minimum of 3AP) Weapons/Equalizers can only be used once per battle No Blitz-o-meter Battles can have up to 6 enemies Crew heal time is a factor of their original health
We'd love to have some of you head to our beta branch and check out the changes! To do that:
Right Click Skyshine's Bedlam
Properties
Beta's Tab
Use this Password = bedlamtest2015
Use the Dropdown to select the Preview/Beta Branch
Bug fixes: Various minor bug fixes. Fixed issue with some roads on map screen not showing until hovered over
Gameplay: Now include a new battle type called Tactics! Added a first-battle popup tutorial Trencher now does 6 damage and knocksback 2 spaces
ARCADE Mode (this is BEDLAM as it was originally released): ------------------ 2 Actions points for entire deployed crew per turn Blitz-o-meter Weapons/Equalizers can be used multiple times per battle Battles can have up to 10 enemies
TACTICS Mode: ------------------ Action point pool (1AP per unit deployed, with a minimum of 3AP) Weapons/Equalizers can only be used once per battle No Blitz-o-meter Battles can have up to 6 enemies Crew heal time is a factor of their original health
We'd love to have some of you head to our beta branch and check out the changes! To do that:
Right Click Skyshine's Bedlam
Properties
Beta's Tab
Use this Password = bedlamtest2015
Use the Dropdown to select the Preview/Beta Branch
We're working away on the game and have some great news - OSX (Mac) is now available via your steam keys! It'll be identical to our 2.2 version of the game.
Version 2.2 is a continued effort from our side to make combat more enjoyable, lessen the difficulty for beginners, and encourage more exploration. See the full list of notes below!
Bug fixes:
Resized textures to help eliminate the 'black screen' issue during battles
Fixed issue with Gunslinger return fire kills not counting toward veteran status
Fixed issue with the Dozer rooms button going to wrong screen when chose Combustor Dozer
Tweeked Blitz rules
Now the enemy doesn't have extended movement range
Blitz meter scales to game progression
Gameplay:
Added a new low cost Dozer equalizer that allows the player to have extra Action points!
Weapons and Equalizers can only be used once per combat
Increased damage from Gunslinger return fire
Up'd the health of all units across the board, to get rid of one shot kills
Increased starting power cell count on all Dozers
Slightly reduced heal time for all Dozers
Reduced the power cell cost of some weapons and equalizers
Increased amount of resources collected per pickup
Player can no longer be killed via headshot
Randomized the amount of passengers lost/gained from convo events
Changed Viscera to only be immune to same type class of unit
Fixed the "battlefield butcher" achievement
Adjusted the "scorched earth" achievement
UI changes:
Battle Hud changed to always show the available Weapons and Equalizers!
Added more tooltips, and reworded some, on various screens
Extra UI Improvements (pulsing lights/buttons)
Once again - huge thank you for all of your support, feedback and comments as we continue to look for ways to improve the game. We may not all be posting in the forums but we're all reading and keeping track of what you all say.
We're working away on the game and have some great news - OSX (Mac) is now available via your steam keys! It'll be identical to our 2.2 version of the game.
Version 2.2 is a continued effort from our side to make combat more enjoyable, lessen the difficulty for beginners, and encourage more exploration. See the full list of notes below!
Bug fixes:
Resized textures to help eliminate the 'black screen' issue during battles
Fixed issue with Gunslinger return fire kills not counting toward veteran status
Fixed issue with the Dozer rooms button going to wrong screen when chose Combustor Dozer
Tweeked Blitz rules
Now the enemy doesn't have extended movement range
Blitz meter scales to game progression
Gameplay:
Added a new low cost Dozer equalizer that allows the player to have extra Action points!
Weapons and Equalizers can only be used once per combat
Increased damage from Gunslinger return fire
Up'd the health of all units across the board, to get rid of one shot kills
Increased starting power cell count on all Dozers
Slightly reduced heal time for all Dozers
Reduced the power cell cost of some weapons and equalizers
Increased amount of resources collected per pickup
Player can no longer be killed via headshot
Randomized the amount of passengers lost/gained from convo events
Changed Viscera to only be immune to same type class of unit
Fixed the "battlefield butcher" achievement
Adjusted the "scorched earth" achievement
UI changes:
Battle Hud changed to always show the available Weapons and Equalizers!
Added more tooltips, and reworded some, on various screens
Extra UI Improvements (pulsing lights/buttons)
Once again - huge thank you for all of your support, feedback and comments as we continue to look for ways to improve the game. We may not all be posting in the forums but we're all reading and keeping track of what you all say.