Community Announcements - [TW]Yoshiro
<a href="http://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka1.jpg">WIP Image 1</a>


A long railroad bridge, scattered buildings, bunkers facing each other across a long gully. Sound familiar?

For long time Red Orchestra fans it should, because I'm talking about Barashka, the next official map for Red Orchestra 2. Featuring combined arms gameplay and thrilling cat and mouse chases between infantry and armor as they duel for control over territory, we are bringing this classic RO map back to life.

<a href="http://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka2.jpg">WIP Image 2</a>


While its full facelift underway to bring it up to RO 2 standards, we will shortly be adding it to the stand alone beta so players can help us with feedback on gameplay. We look forward to playing this classic map with the community again (and it is quickly becoming one of my favorites)!

A lot of community members have been asking when we'll be adding more vehicles to the game, particularly troop transports. The short answer is that we've shifted around our plans a bit and additional vehicles are something that we're still looking to add, but won't be coming in the really near future. This is partially due to Rising Storm catching us by surprise - in a good way! Once we played the early versions of Rising Storm we knew it was going to be awesome, and decided to turn it into a full product. This means a lot of the Tripwire team have been cranking away working on Rising Storm along with the Rising Storm team to get the game ready for release. We've also been hard at work supporting the RO2 mod community by working on SDK updates and Steam workshop support which we're very excited about. Steam workshop should really revolutionize the way community mappers distribute their maps and make it much easier for players to find the cool content mappers and modders are working on.


We've also heard the murmuring in the community with speculation about how Rising Storm will be priced. While we aren't yet ready to release the exact pricing, we will clarify something right now. We will not be throwing the current RO2 community under the bus!!! Our current plan is to allow existing RO2 owners to upgrade to Rising Storm at a significant discount compared to someone that just buys Rising Storm outright. Additionally, we will not be splintering the community by keeping players separated. Servers will be able to run RO2 and Rising Storm maps back to back on the same server. Finally, while we're not quite ready to release the details of exactly how it will work, RO2 players that don't own Rising Storm won't just get booted off the server when a Rising Storm map comes up. Rather RO2 owners will be able to play Rising Storm even if they haven't purchased the add-on, likely with some limitations on weapon/class selection. So to summarize, RO2 owners will get a discount on Rising Storm, and everybody will be able to play together on the same servers!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Oh, he needs a step ladder.Tripwire have released a bunch of footage of Rising Storm, narrated and explained by the lead dev. It shows some of the extremely diverse maps, as well as the combat in those environments. There’s some great detail in there, showing features such as Japanese riflemen using their grenades as boobytrap mines. Oddly, Heroes Of Stalingrad multiplayer is going to be included in this expansion, which basically means that by buying Rising Storm you’re going to get the meat of both games for free. That might raise a few eyebrows among the existing Red Orchestra onwership. Anyway, detailed nine-minute gameplay trailer below. Take a look! (more…)

PC Gamer
Red Orchestra 2: Rising Storm


Tripwire's WWII shooter Red Orchestra 2 gets its first expansion, Rising Storm, later this year. Yesterday, the dev posted a new gameplay video which shows off the expansion's Pacific Theater hallmarks, including booby traps, flanking spawn bunkers, flamethrowers, and banzai charges, all set within iconic battles including Tarawa, Kwajalein, Saipan, and Iwo Jima.

Rising Storm is a Tripwire-backed mod which turned into a full collaborative effort between the studio and the modding team. The standalone expansion -- which Tripwire says includes RO2's original multiplayer content as a bonus -- focuses on the war's Pacific front and the fierce jungle scraps waged between American and Japanese forces.
Community Announcements - [TW]Yoshiro
We have pushed out a new update for Killing Floor. The changelog is as follows:
<ul>
<li>In-game links to the new female character dlc</li>
<li>Resolved a long-standing server attack/crash</li>
<li>Fixed an exploit for the hunting shotgun</li>
<li>Fixed known map exploits and bugs</li>
</ul>

This update also lays some groundwork for the upcoming Steam Workshop integration.

WARNING: As this build did not change KF version numbers, players will be able to see non updated servers in the browser and will see downloading issues and content errors until those servers are updated.
Community Announcements - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="http://steamcommunity.com/workshop/">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="http://steamcommunity.com/workshop/workshopsubmitinfo">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.
Community Announcements - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="http://steamcommunity.com/workshop/">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="http://steamcommunity.com/workshop/workshopsubmitinfo">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.





Community Announcements - [TW]Yoshiro
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Another great fan video from QuickSilver and the crew. Be sure to let them know what you think and check out their previous work if you have missed it!
Community Announcements - [TW]Yoshiro
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<iframe width="560" height="315" src="http://www.youtube.com/embed/HsYn0g3PQ2I" frameborder="0" allowfullscreen></iframe>

Above you will find the two trailers shown to the press at Gamescom of the upcoming expansion for Red Orchestra 2: Rising Storm. Rising Storm takes players into the islands and jungles of the Pacific and introduces new weapons, and features as well as the Japanese and American factions. Stay tuned for more Rising Storm news in the future!

Tripwire would also like to congratulate the custom level designers who submitted their maps for Phase 1 of the Counterattack mapping contest. All of the entries can be found <a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=135">here in the forums.</a> Contact your favorite server admins and get them to run your favorites (many already are)!

And it isn't done yet, with the second phase just around the bend, there are already several
<a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=84">new maps in development</a>, so go show your support and give them feedback!

Last but not least, for those who have the Red Orchestra 2 Beta (the stand alone beta) installed, the Multiplayer Campain server will go up for its first test later today (in aprox 4 hours). We look forward to seeing you on the battlefield.

Community Announcements - [TW]Yoshiro
Welcome back to the latest edition of the What We Are Up To post. For those just joining us, these are designed to tell you the community what is going on behind the closed doors here at Tripwire. Today is the first in a series that will be touching on our immediate and long term plans for RO 2. This post will focus on the map, multiplayer campaign and player requested refinements.

As some of the players have noticed, like before the Game Of The Year update, the RO 2 beta (the stand alone beta, NOT the opt in beta) has been updated. This has brought the beta to the same version as the live game. As the weeks and months go on we will be continuing to introduce things to the beta for player feedback before it all eventually ends up in the next RO 2 patch.

The first change, which has already been introduced in the beta, has been to turn on Multiplayer Campaign. Stay tuned to the RO 2 beta forum in the future as we schedule tests to gather feedback from players and identify what needs work.

Coming shortly we will have player requested refinements entering the beta as well. Increased stamina capacity in classic, a change to player movement while players are firing machine guns, as well as some tweaks to countdown and UI functionality to help players understand what is expected of them and what is happening during the game.

Also on the way will be our next official map. While we aren't ready to give out many details just yet (including the name), what we do want to do is let players know what our goal is with this map. It has been designed to bring back one of the combined arms style of experiences from RO 1 that has not been represented in an official map so far. Multiple tanks on both sides engaging each other over large tracks of land while infantry move up and capture the objectives. If the tanks try and get up close and personal in the objectives without friendly infantry support they will soon find themselves dodging infantry exposing themselves only long enough to damage or destroy the tank. We think it will be an great addition to to the gameplay of RO 2.

We'll be looking for feedback from the community on all these things and more as the beta advances. In the coming days I'll also be touching on major system changes, the upcoming Rising Storm and more. Speaking of Rising Storm, some of the Tripwire team is on the ground in Germany at Gamescom with Tony from Rising Storm, so keep your eyes out for new information and media!
Community Announcements - [TW]Yoshiro
As promised, Ash Harding is now available as Premium DLC, including her own voice pack, on Steam: <a href="http://store.steampowered.com/app/210931/">http://store.steampowered.com/app/210931/</a> . For all those of you who have been waiting patiently (or even, not so patiently), just head on over to the store page and you can pick her up.


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