Killing Floor - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="http://steamcommunity.com/workshop/">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="http://steamcommunity.com/workshop/workshopsubmitinfo">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.
Killing Floor - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the Counterattack Mapping Contest for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating Steam Workshop into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works here.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="http://steamcommunity.com/workshop/">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="http://steamcommunity.com/workshop/workshopsubmitinfo">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.





Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the Counterattack Mapping Contest for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating Steam Workshop into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works here.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.





Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/y7huj8_cTKw" frameborder="0" allowfullscreen></iframe>

Another great fan video from QuickSilver and the crew. Be sure to let them know what you think and check out their previous work if you have missed it!
Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/y7huj8_cTKw" frameborder="0" allowfullscreen></iframe>

Another great fan video from QuickSilver and the crew. Be sure to let them know what you think and check out their previous work if you have missed it!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/coY-Wbawa7E" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="http://www.youtube.com/embed/HsYn0g3PQ2I" frameborder="0" allowfullscreen></iframe>

Above you will find the two trailers shown to the press at Gamescom of the upcoming expansion for Red Orchestra 2: Rising Storm. Rising Storm takes players into the islands and jungles of the Pacific and introduces new weapons, and features as well as the Japanese and American factions. Stay tuned for more Rising Storm news in the future!

Tripwire would also like to congratulate the custom level designers who submitted their maps for Phase 1 of the Counterattack mapping contest. All of the entries can be found <a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=135">here in the forums.</a> Contact your favorite server admins and get them to run your favorites (many already are)!

And it isn't done yet, with the second phase just around the bend, there are already several
<a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=84">new maps in development</a>, so go show your support and give them feedback!

Last but not least, for those who have the Red Orchestra 2 Beta (the stand alone beta) installed, the Multiplayer Campain server will go up for its first test later today (in aprox 4 hours). We look forward to seeing you on the battlefield.

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/coY-Wbawa7E" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="http://www.youtube.com/embed/HsYn0g3PQ2I" frameborder="0" allowfullscreen></iframe>

Above you will find the two trailers shown to the press at Gamescom of the upcoming expansion for Red Orchestra 2: Rising Storm. Rising Storm takes players into the islands and jungles of the Pacific and introduces new weapons, and features as well as the Japanese and American factions. Stay tuned for more Rising Storm news in the future!

Tripwire would also like to congratulate the custom level designers who submitted their maps for Phase 1 of the Counterattack mapping contest. All of the entries can be found here in the forums. Contact your favorite server admins and get them to run your favorites (many already are)!

And it isn't done yet, with the second phase just around the bend, there are already several
new maps in development, so go show your support and give them feedback!

Last but not least, for those who have the Red Orchestra 2 Beta (the stand alone beta) installed, the Multiplayer Campain server will go up for its first test later today (in aprox 4 hours). We look forward to seeing you on the battlefield.

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to the latest edition of the What We Are Up To post. For those just joining us, these are designed to tell you the community what is going on behind the closed doors here at Tripwire. Today is the first in a series that will be touching on our immediate and long term plans for RO 2. This post will focus on the map, multiplayer campaign and player requested refinements.

As some of the players have noticed, like before the Game Of The Year update, the RO 2 beta (the stand alone beta, NOT the opt in beta) has been updated. This has brought the beta to the same version as the live game. As the weeks and months go on we will be continuing to introduce things to the beta for player feedback before it all eventually ends up in the next RO 2 patch.

The first change, which has already been introduced in the beta, has been to turn on Multiplayer Campaign. Stay tuned to the RO 2 beta forum in the future as we schedule tests to gather feedback from players and identify what needs work.

Coming shortly we will have player requested refinements entering the beta as well. Increased stamina capacity in classic, a change to player movement while players are firing machine guns, as well as some tweaks to countdown and UI functionality to help players understand what is expected of them and what is happening during the game.

Also on the way will be our next official map. While we aren't ready to give out many details just yet (including the name), what we do want to do is let players know what our goal is with this map. It has been designed to bring back one of the combined arms style of experiences from RO 1 that has not been represented in an official map so far. Multiple tanks on both sides engaging each other over large tracks of land while infantry move up and capture the objectives. If the tanks try and get up close and personal in the objectives without friendly infantry support they will soon find themselves dodging infantry exposing themselves only long enough to damage or destroy the tank. We think it will be an great addition to to the gameplay of RO 2.

We'll be looking for feedback from the community on all these things and more as the beta advances. In the coming days I'll also be touching on major system changes, the upcoming Rising Storm and more. Speaking of Rising Storm, some of the Tripwire team is on the ground in Germany at Gamescom with Tony from Rising Storm, so keep your eyes out for new information and media!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to the latest edition of the What We Are Up To post. For those just joining us, these are designed to tell you the community what is going on behind the closed doors here at Tripwire. Today is the first in a series that will be touching on our immediate and long term plans for RO 2. This post will focus on the map, multiplayer campaign and player requested refinements.

As some of the players have noticed, like before the Game Of The Year update, the RO 2 beta (the stand alone beta, NOT the opt in beta) has been updated. This has brought the beta to the same version as the live game. As the weeks and months go on we will be continuing to introduce things to the beta for player feedback before it all eventually ends up in the next RO 2 patch.

The first change, which has already been introduced in the beta, has been to turn on Multiplayer Campaign. Stay tuned to the RO 2 beta forum in the future as we schedule tests to gather feedback from players and identify what needs work.

Coming shortly we will have player requested refinements entering the beta as well. Increased stamina capacity in classic, a change to player movement while players are firing machine guns, as well as some tweaks to countdown and UI functionality to help players understand what is expected of them and what is happening during the game.

Also on the way will be our next official map. While we aren't ready to give out many details just yet (including the name), what we do want to do is let players know what our goal is with this map. It has been designed to bring back one of the combined arms style of experiences from RO 1 that has not been represented in an official map so far. Multiple tanks on both sides engaging each other over large tracks of land while infantry move up and capture the objectives. If the tanks try and get up close and personal in the objectives without friendly infantry support they will soon find themselves dodging infantry exposing themselves only long enough to damage or destroy the tank. We think it will be an great addition to to the gameplay of RO 2.

We'll be looking for feedback from the community on all these things and more as the beta advances. In the coming days I'll also be touching on major system changes, the upcoming Rising Storm and more. Speaking of Rising Storm, some of the Tripwire team is on the ground in Germany at Gamescom with Tony from Rising Storm, so keep your eyes out for new information and media!
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