RO 2 owners will now find that they have the ability to opt into a Red Orchestra 2 beta (they can do this by right clicking on the game in Steam, choosing the properties option and then the beta tab to find the opt in drop down). This beta will replace the current live build of the game (not the separate Red Orchestra 2 Beta).
Here we are, 5 days after the initial unveiling of the Killing Floor Gold packaging and the introduction of Female Characters to the game. Much has been said in this short period of time, and we have been listening. But first, lets look at the history of these characters.
Downloadable character packs started as an experiment for Killing Floor. When we created them we had no idea they would become the runaway hit that they have. But to this day, we as a company have looked at them and treated them as extra completely unnecessary content, not gameplay content. These were items players could obtain at a minimal extra cost to help them stand out (or just support further KF development) for a minimal additional cost. Being as they are still something fairly new to us, we have experimented with them even further since their release. Our commitment to keep updating Killing Floor with additional content for free remains unchanged.
Over time we have seen the community pick and choose their favorite characters, and ask for even more. There have also been those who have gone out of their way to obtain every available character, such as the exclusive The Ball character who was available as a pre-order only bonus. This was a reward for those who took a leap of faith on The Ball sight unseen. We made a promise to those who did pre-order that it would be theirs and theirs alone. We have stood by that promise. For Red Orchestra 2, we again introduced exclusive characters for those that obtained the digital deluxe edition (not making it time limited based on feedback from the The Ball character), and even allowed the ability to upgrade your version to DD after purchase.
Which leads us to where we stand today. Thanks to Iceberg Interactive, our European distribution partner, we were able to go ahead and create both the tech and voices required. As such, they have an exclusive on the very first character, so that they can recoup the costs through their retail outlets. We can then use all of that tech moving forward to introduce additional female characters for the community as DLC and/or as unlockables during special events.
But both we and Iceberg have heard the community's request on Ash. We weren't expecting such a surge of interest from the existing player base, so, Iceberg have offered to let us release her as DLC, after their retailers have had a short period of exclusivity. This way, the Gold Edition is a good deal for those who don't yet have the game - and retailers get a limited-time exclusive. We'll release her as DLC in August at $4.99 (base US price) for the special character plus the voicepack. And, for good measure, we'll donate 20% of the proceeds to charity as a bit of a penance for not realizing quite how much extra characters matter to people!
Well, here is a reason to give big thanks to Iceberg Interactive over in Europe. We’ve talked about special editions. we’ve talked about adding playable female characters – and we’ve talked about new voicepacks. So, with over 1 million units sold and some assistance from Iceberg, we now have… a Killing Floor Gold Boxed Edition, with an exclusive FEMALE playable character, along with voice work in English, French and German for her. Their full news post is on their website – <a href="http://www.iceberg-interactive.com/news-mainmenu-33/1-latest/486--killing-floor-gold-edition-to-arrive-june-1st-2012.html">click HERE</a> . The new edition can also be pre-ordered (for shipment to Europe) on their site. We’ll have imports of the box up on the Tripwire Interactive web store shortly, for shipping to North America. Shipments will be sent out, starting on 1 June 2012.
EDIT: Just to make the thanks to Iceberg quite clear - they all love the game so much that they actually commissioned the work to get a female character in game. They did all the voice work - we did some script tweaks and plugged the pieces together. So they get the exclusive box as a thanks. And now, we have the tech in place for us to produce female DLC for the rest of our lives
And, so everyone understands, the box comes with: <ul> <li>Killing Floor</li> <li>The 6 current DLC packs</li> <li>1 exclusive female playable character, with female voice packs in English, French and German</li> </ul>
This will be the ONLY way to get that female playable character. For those who already own the game and/or any of the existing DLC, all of those will show up as tradeable/giftable items in your Steam inventory for you to swap with friends or even just give away!
General Changes: <ul> <li>Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon. <li>Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available <li> Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators. <li>Uses standard realism mode as a base, and adds additional functionality on top of that <li>Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode <li>Removed spawn on squad leader <li>No lockdown <li>No Killcam </ul>
Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used: <ul> <li>PPSH w/drum mag and select fire <li>Kar98 w/bayonet <li>Kar98 Sniper w/4X scope <li>Mosin Nagant Sniper w/3.5X scope <li>G41 Sniper w/4X Scope <li>SVT40 Sniper w/3.5X scope <li>MP40 with single 32 round mag <li>MkB42 with bayonet (no scope) <li>P38 Pistol <li>C96 w/10 round mag <li>MG34 w/50 round drum <li>MG34 Tripod <li>PTRS <li>Pzb 784 (r) <li>MN 9130 w/bayonet <li>G41 (W) w/bayonet <li>SVT40 w/bayo <li>AVT40 w/bayo <li>TT33 <li>M1895 without silencer <li>DP28 <li>Maxim 1910 <li>All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc) </ul> Infantry Changes: <ul> <li>Stamina usage and regeneration are modified to closely match RO1 functionality <li>Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale. <li>Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina <li>The FOV zoom while using focus/controlled breathing is disabled <li>Movement speed penalty when shot in the legs or feet (same as new realism mode) <li>The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible). <li>Stamina has a much greater effect on weapon sway and recoil (same as new realism mode) <li>The FOV zoom while using focus/controlled breathing is disabled </ul> Weapon Changes: <ul> <li>Iron sight breathing and sway are greatly increased <li>Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1 <li>You cannot interrupt sprint by going into iron sights <li>Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions <li>The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play. </ul>
Forgotten Honor together with Tripwire Interactive are happy to announce that our Red Orchestra 2 knockout tournament "Scorched Earth" has reached its international finals. The two finalists have battled through 5 phases over the last 3 months, including 64 clans from across the world, to make it to the Grand Final. And, with $12,000 in cash prizes at stake, as well as personal honor, the competition has been ferociously fought out to get to the final two - DoublePenetration for Europe and Team Chaos for the USA.
Killing Floor kicks it off, Red Orchestra starts in at about 7 minutes, and Rising Storm around the 20 minute mark for those looking for a specific topic. Be sure to let us know what excites you the most by joining the conversation in our forums.