Community Announcements - [TW]Yoshiro
Tripwire Interactive and Teotl Studios are pleased to announce the release of Teotl’s First Person Action-Adventure Puzzler – The Ball through Steam. The Ball puts the player in the shoes of a swashbuckling archaeologist that must use an ancient artifact and The Ball to battle and puzzle his way through ancient ruins. The game has already been getting great preview and review comments:

“An utterly beautiful game… may well be the next Portal…” – Strategy Informer

“The Ball is extraordinary” – PC Action

“…don’t let The Ball go under your radar, especially for that price” – Game Guide World

“a lot of gameplay value” – Curse.com

“I'm sold” - Kotaku

“A joyous and addictive action puzzler.” – PC Gamer (81%)

“The Ball is an action-packed puzzle game that provides an endless amount of replay value” – Gamerant (4.5/5)

“The Ball is a must-buy Indie game of 2010… The graphics are simply beautiful… A superb debut title” – MMGN (89%)

“very cool in execution and very fun to solve” – The Examiner (“Great”)

“I’ve enjoyed the game so much that I think I’m going to play it again after finishing the review.” – Gamers’ Route (85%)

“gives puzzle loving gamers exactly what they have been asking for” – Game Rant (90%)

The Ball is now available at a price of $19.99 on Steam (17.99 €/£14.99 for Europe). Head for the Steam store page now to see the launch trailer and buy the game: http://store.steampowered.com/app/35460/.
Oct 26, 2010
Community Announcements - [TW]Yoshiro
As of the time of this post, the game has been pushed live!
Community Announcements - [TW]Yoshiro
We are expecting the release of The Ball any minute, so now is your absolute last chance to obtain him. Once he is gone, he is gone forever!

Also those interested in the game can join us in The Ball OGG's Chat for our release party/ ask questions time!
Oct 26, 2010
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It's not a cryptic title.

The Ball is released today, via Steam. Jim and John have been playing it for the last couple of days, leaving them no choice but to have a chit-chat about it all. Which you can read below. Warning: contains monkey death.>

(more…)

Community Announcements - [TW]Yoshiro
Fixes and General
- Fixed an error that was double the amount of money given to the team at the end of the round
- Only allow a single stun on a Scrake or Fleshpound, never another.
- Potentially fixed a bug causing the Patriarchs melee attacks to miss. Should now be fixed
- Increased blast radius and damage on grenades (Increased radius from 350 to 420 and damage from 250 to 300)

Sharpshooter
- Reduced Scrake and Fleshpound anti-Xbow buff a bit
- Returned the headshot modifier to the crossbow, but only for the sharpshooter
- Reduced the EBR's fire rate from 0.175 to 0.25

Beserker
- Fixed a bug in code applying extra damage to front attacks that was ment for back attacks
- Changed Zerker damage resistance to 40%, down from 50%.
- Brought the Zerker's speed buff back down 5%. Also, reduced the medic's by the same amount
- Increased Chainsaw damage by 16%
- Decrease Machete weight to 1. Reduce the knife damage so it does not one shot headshot clots. Damage went from 20 to 14, which is a 30% reduction

Demolitions
- Fixed ammo refill on Pipebombs so its half of the price of the weapon
- Reduced the weight of the LAW by 1

Support
- Hunting shotgun ammo price reduced. Cut to 15

Remember these changes build apon the changes for the first 1015 beta patch put out last Monday for the testers.
Community Announcements - [TW]Yoshiro
The Ball is now available for pre-loading on Steam so preload now and be ready to play the moment the game is released tomorrow! Additionally, today is your last chance to grab The Ball, the new First Person Action-Adventure Puzzler, with a 10% discount and an exclusive free character for Killing Floor. When the game launches tomorrow, the free KF character will never be available again – so if you want that extra, exclusive character, you need to act today!

The game is pulling in new praise from previewers and reviewers every day:

“a lot of gameplay value” – Curse.com

“I'm sold” - Kotaku

“The Ball is an action-packed puzzle game that provides an endless amount of replay value” – Gamerant (4.5/5)

“very cool in execution and very fun to solve” – The Examiner (“Great”)

“huge amount of fun … polished gameplay… great value” – TK-Nation (85%)

“gives puzzle loving gamers exactly what they have been asking for” – Game Rant (90%)


The Ball will launch on 26th October at a price of $19.99 on Steam (17.99 €/£14.99 for Europe). During the pre-purchase period, there will be a 10% discount – so now is the time to buy your copy of this great first-person puzzle game that is attracting so much attention! Head for the Steam store page now!

And in other news, we hope to have wave 2 of the beta changes up tonight. I will get the change log posted here tonight or tomorrow morning.
Community Announcements - [TW]Yoshiro
The Ball is now available for pre-loading on Steam so preload now and be ready to play the moment the game is released tomorrow! Additionally, today is your last chance to grab The Ball, the new First Person Action-Adventure Puzzler, with a 10% discount and an exclusive free character for Killing Floor. When the game launches tomorrow, the free KF character will never be available again – so if you want that extra, exclusive character, you need to act today!

The game is pulling in new praise from previewers and reviewers every day:

“a lot of gameplay value” – Curse.com

“I'm sold” - Kotaku

“The Ball is an action-packed puzzle game that provides an endless amount of replay value” – Gamerant (4.5/5)

“very cool in execution and very fun to solve” – The Examiner (“Great”)

“huge amount of fun … polished gameplay… great value” – TK-Nation (85%)

“gives puzzle loving gamers exactly what they have been asking for” – Game Rant (90%)


The Ball will launch on 26th October at a price of $19.99 on Steam (17.99 €/£14.99 for Europe). During the pre-purchase period, there will be a 10% discount – so now is the time to buy your copy of this great first-person puzzle game that is attracting so much attention! Head for the Steam store page now!
Community Announcements - Hourences
The second last Developer Friday! Paolo is our totally mad Italian translator, who took care of, of course, our Italian localization!

  • Who are you and what did you do on "The Ball"?

  • Hiya, folks! This is Paolo R. Giaiero, I'm a specialist of Indoeuropean and Afrasian linguistics, Sanskrit, Arabic and other middle-eastern modern and dead languages. In my spare time I play drums and practice Japanese martial arts. Recently I did the Italian translation of the awesome new cult-game Zeno Clash, of the award-winning Eufloria (a.k.a. Dyson) and of the beautiful, hand-drawn Mesoamerican action-rpg Aztaka. Now, amongst other projects, I'm the one-man-team behind the localization of The Ball (ITA) too, and I was also one of its beta testers!

  • When and how did you join the team?

  • I contacted Sjoerd De Jong soon after the UDK Demo came out. One evening, while I was mucking around the Net, I stumbled on a website that was babbling about a crazy game, namely: The Ball. "Let's find out what the heck this thingie is!" - I said to myself. I tried it and... Zap!... Love at first sight! I thought that both the design and the gameplay were really great and therefore that The Ball deserved a fine localization! So... here I am! This has been my modus operandi so far!

  • How did you start out with translating?

  • By chance I guess! I think it all started exactly on the 21st of April 2009. The day before I had seen a Zeno Clash ad on my Steam account: it looked good, and since I'm a greedy scrooge I pre-ordered it to get a discount even on a low priced game. Go figure. I enjoyed every bit of it but I thought it was also a pity that the game wasn't available in my own language. I wrote to the ACE Team guys and they entrusted me its localization. That experience has been truly amazing and I decided to go on with this path!

  • What has been the most challenging thing you have done on the game?

  • Now, seriously, I always try to be creative in my translations, whenever possible I use synonyms and circumlocutions a-plenty to avoid any repetition! Italian (like the other Romance languages, thanks to their ancient Greek and Latin heritage) has a huge lexicon to work with, and I spent a lot of time to find the best way to fit together what you are watching on the screen with what you are reading.

  • What do you like the most about the game?

  • I really think that video games are the10th Art. Nowadays independent developers are the only ones trying something new in the medium; The Ball makes no exception and it's truly a must-have. I won't spoil too much, but you'll soon find out that The Ball is a kinda character on its own, and it does much more than simply rolling on the floor. People who enjoyed Portal and the Companion Cube will know what I mean.
Community Announcements - [TW]Yoshiro
As some of you might be aware, we have begun a balance beta using over 100 selected members from our community. While the beta is invite only we would like the make the community at large aware of what we are doing.

These changes as we move forward will turn into KF patch 1015. The changes so far are:

Beserker Goals: Make him a useful class
Changes:
- Increased the head shot multiplier on the chainsaw to .5
- Increased Beserker damage resistance
- Made run speed on par with that of Medic
- Remove stun effect of Melee attacks from classes that are not Beserker
- Auto fire katana. Reduced fire speed

Sharpshooter Goals: Bring the class more in line with other classes. Less all-powerful. Make it fear something
Changes:
- Reduced stun effect of Crossbow from 1 second to .3 seconds
- Increased Scrake and Fleshpound per player Head Health scale from 0.25 to 0.35
- Reduced Scrake damage taken from Crossbow Headshot from 1.0 to 0.5
- Reduced Fleshpound damage taken from Crossbow Headshot from 0.5 to 0.3

Crossbow Goals: Make the crossbow less useful to non sharpshooter classes
Changes:
- Reduced Crossbow Arrow's headshot multiplier from 6 to 4
- Reduced damage type's multiplier from 1.3 to 1.0
- Max bolts is 36 instead of 40, Ammo starts with 12 bolts instead of 40, Ammo Pickups give you 6 bolts instead of 8, Purchasing ammo costs 20 instead of 15 and gives 6 bolts instead of 5

Hunting Shotgun:
- Increased Max Ammo to 48 instead of 46 and set Initial Ammo to 24 instead of 46

Demo Goals: Reduce pipebomb stacking
Changes:
- Increase the cost of pipebombs – Increased from 800 to 1500 w/o discounts
- Reduce the discount on pipebombs – Reduced discount on Pipebombs by 25% across all levels

Firebug Goals: Bring firebug more back in line
Changes:
- Reduced burn damage on the Mac 10
- Removed the dual weapon spawn bug for the level 6 firebug.

Fleshpound Goals: Make him feared again
Changes:
- Doubled the rage duration
- Should now target players more intelligently

Scrake: Make him feared again
Changes:
- Rages at 25% health gone instead of 50% health gone

Patriarch Goals: Make him less easy to mob
Changes:
- His melee attack should now damage multiple targets in his path

Clots Goal: Make being surrounded by clots mean something
Changes:
- When grabbed by a clot, players can no longer jump to remove the hold

The first week/wave of testing is drawing to a close. We have begun to take in the feedback from the testers and will be making further changes that will hopefully be up next Monday. We plan on at least more weeks/waves of changes. I will be keeping the community at large up to date on this changes here on the official game group.
Community Announcements - Hourences
The Reticule interviewed us!
    The Ball is one of the most promising looking games coming out this month, I took a quick look at it recently and then had a chat with Sjoerd De Jong, Project Lead at Teotl Studios.
Also two more reviews popped up:
  • gameon.co.uk - 7.5/10 "Impressive and challenging puzzles...Great debut entry for the developers "
  • xboxplus.net (Portuguese) - "The Ball is a true "must have" for anyone who enjoys action, puzzles, mystery and exploration... provides a very intense experience"
Six days until release!
...