Community Announcements - [TW]Ramm-Jaeger2
Tripwire Interactive Snowstorm Game Event – Free content added to all Tripwire Interactive games, Weekend Sale on Red Orchestra, and Guest Passes for Killing Floor

Roswell, GA, 11 Dec 2009: Tripwire Interactive is pleased to announce the massive Snowstorm game event featuring free content updates and deals for all Tripwire Interactive games. The quick summary is:

4 stunning new maps for Killing Floor, from the winners of the Grindhouse Custom Map Making Competition.
Defense Alliance 2 – a free total conversion mod for Killing Floor, featuring team-based futuristic combat. And more zombies, too.
A huge update for the Mare Nostrum mod for Red Orchestra
A price reduction on Red Orchestra to $9.99, with a weekend sale at $4.99 (a further 50% off) from Friday through Monday 14th December
AND 2 Guest Passes for all owners of Killing Floor
Community Announcements - [TW]Ramm-Jaeger2
Tripwire Interactive Snowstorm Game Event – Free content added to all Tripwire Interactive games, Weekend Sale on Red Orchestra, and Guest Passes for Killing Floor

Roswell, GA, 11 Dec 2009: Tripwire Interactive is pleased to announce the massive Snowstorm game event featuring free content updates and deals for all Tripwire Interactive games. The quick summary is:

4 stunning new maps for Killing Floor, from the winners of the Grindhouse Custom Map Making Competition.
Defense Alliance 2 – a free total conversion mod for Killing Floor, featuring team-based futuristic combat. And more zombies, too.
A huge update for the Mare Nostrum mod for Red Orchestra
A price reduction on Red Orchestra to $9.99, with a weekend sale at $4.99 (a further 50% off) from Friday through Monday 14th December
AND 2 Guest Passes for all owners of Killing Floor
Community Announcements - [TW]Ramm-Jaeger2
With another 50 entries in Wave 2 of the Killing Floor “Grindhouse” Mapping Contest, the quality has truly astounded us this time. The judging came down to the wire, with the top two maps being separated by the smallest possible amount. After many re-counts, KF-Icebreaker, created by Damien Laurent and Yoann Guilloud takes the grand prize of $10,000, just edging out KF-Departed, created by Jeroen van Wamelen and Jessy De Lannoit. Both are superb maps and the judges have enjoyed playing them!

Our congratulations go out to all the entrants in the contest. Once again, the Killing Floor community has put in a huge effort, creating over 100 maps during the course of the competition. The top 3 maps from Wave 2, along with their prizes, are:

1. First Place – KF-Icebreaker by Damien Laurent and Yoann Guilloud wins the $10,000 grand prize. One of the most ambitious, creative, and visually stunning Killing Floor maps entered in the contest, Icebreaker is set on a large icebreaking ship that is pitching and rolling in the middle of a fierce storm.

2. Second Place – KF-Departed by Jeroen van Wamelen and Jessy De Lannoit, wins an Nvidia 3D Vision bundle (22" 120Hz Samsung LCD + 3D Vision glasses), plus a G19 keyboard, a G13 advanced gameboard and an MX518 optical gaming mouse, all from Logitech. Departed is a visually impressive level set in an industrial city area outside of London. Featuring hectic gameplay this map plays as good as it looks.

3. Third Place – KF-Crash by Michael Hewish and Corey Sine wins a G19 keyboard, a G13 advanced gameboard and an MX518 optical gaming mouse, all from Logitech. Crash is an impressive remake of a classic custom map for the original Killing Floor mod. The map is set in an urban storage facility where your team’s helicopter has crashed.


Here is the full list of runners-up, along with their prizes:


KF-Suburbia by Pail Peccia and Carson Smith – Logitech G15 keyboard
KF-RaccoonInternationalAirportSP by James Lovegrove and Allan Scott – Logitech G15 keyboard
KF-Chthon by Florian Liederbach – Logitech G13 keyboard
KF-TheDarkestRoads by Justyn Toohill – Logitech MX518 optical gaming mouse


The maps can all be downloaded from ModDB’s Grindhouse webpages
<a href="http://www.moddb.com/games/killing-floor/grindhouse"> here.</a> Finally we’d like to thank contest sponsors Nvidia and Logitech for putting up some great prizes for the entrants.



Community Announcements - [TW]Ramm-Jaeger2
With the release of the 1.4 update for Mare Nostrum coming very soon, have created a new Official Game Group for the mod. I encourage everyone to join the group, and check out the update to the mod when it is release. The new MN official game group can be found <a href="http://steamcommunity.com/games/MN"> here. </a>

Features for the new update include:

· 26 Brand New Steam Achievements – The first RO mod to take advantage of Steamworks achievements

· 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line

· 10 New Vehicles including new British, German, and Italian Tanks

· 7 New Weapons

· New playable soldiers including Polish, Italian, and German units

This mod is free for everyone that owns RO, so if you don't have this mod, grab it now, and hop on a server when the update is released!!!


Community Announcements - [TW]Ramm-Jaeger2
We are happy to announce that Killing Floor is now available in stores in Australia. The first chain is JB Hi-Fi, across the country. Our thanks to N3V Games, the local distributor in Australia, for this one. MSRP for the retail version is $29.95 (Aussie dollars) and the game is rated MA 15+, for the same version available on Steam or in stores across Europe and North America.
Community Announcements - [TW]Yoshiro
We have just rolled out KF Build 1011. This small update should fix the following issues:

Windows 2000 users who could no longer use Killing Floor


In game hitching/freezing apon seeing a specimen for the first time.
Nov 19, 2009
Community Announcements - [TW]Ramm-Jaeger2
A small update has been released for Killing Floor including the following changes:

- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor,
KF-Offices, and KF-Wyre.

- Further reduced the memory utilization in Killing Floor.

This update does not change the version number, so all server admins must update thier servers to avoid mismatches when connecting. If you get a mismatch when connecting to a server, please try another server as that means the server has not been updated yet.


Community Announcements - [TW]Yoshiro
Alright guys, it seems that this is mostly an issue with Windows Vista and Windows 7, only 10-20% of the people with issues are on XP. This also applies to a wide range of machines(even on the latest and greatest machines available).

Basically, Windows Vista and 7 LOVE to throw things into the page file, especially when an Application takes more than 10% of the physical RAM available. I ran Windows 7 and was seeing 25-10,000 Page File hits per second while playing(with up to 25,000 during loading). This didn't cause much of an issue on either of my machines, because my main drives are not where Killing Floor is installed, and they are faster drives that are fully defragged.

For machines running Windows Vista or Windows 7(with 3+ GB of RAM), it seems that turning off the Page File safely fixes long loads.

For all other machines, especially those with 1-2 GB of RAM, it would be unsafe/unnecessary to turn off the Page File. The best that can be done is to use a good defrag tool(such as MyDefrag or Ultimate Defrag) to try make sure the page file and Killing Floor's files are not spread out across the hard disk.

Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.

Also, in an issue that appears to be similar, some players have also improved load times and game performance by disabling their second monitor.

Please let us know which, if any, of these suggestions helps you. Also, if none of these help you, please tell us that, post your system specs, and let us know everything you've tried to do to fix the issue.
Community Announcements - [TW]Yoshiro
A group of users has been reporting to us problems with loadings maps (long load times, crash or freeze during load time) and KF staying too long in memory after closing the game. We are having trouble replicating this consitantly at the office on the machines available to the team.


So we would like the communities help. If you live in Georgia (or better yet, the Greater Atlanta Area, or even better, near Roswell), and have these problems, we would like to take a hands on look at your machine! Please contact me via PM or one of my posts on this at either the Tripwire or Steam forums.


Thank you for helping us make a better game.
Community Announcements - [TW]Yoshiro
A required update for Killing Floor has been released. All servers must be updated to remain compatible. The update fixes several bugs and exploits listed below:

* Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
* Fixed a failure to switch to a new weapon when throwing the your pipebomb when playing online
* Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
* Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
* Fixed high level Firebugs catching on fire even though they don't take fire damage
* Fixed the zeds not doing the burning behavior as well as continuously burning, when they shouldn't
* Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them
* Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
* Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
* Additional memory usage reductions

We hope this helps enjoy the game, as always! And sorry about the late post, I was on vacation.
...