Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="/www.youtube.com/embed/qR-ajjuFx_E" frameborder="0" allowfullscreen></iframe>

Those crazy circus freaks have infested the world of Killing Floor once again for the Summer Sideshow: Pier of Pain event, hosted in Ringmaster Lockheart's Steamland. And this time they've brought a completely new game type with them - Objective Mode. But that's not all! We have a whole pile of extras for you all, for NO money down:

*All new game type: Objective Mode features story driven gameplay with objectives to complete while battling the zeds!
*The new map, Steamland, playable in both the new Objective Mode and Wave Mode!
*Objective Mode added to the Killing Floor SDK, so mappers can now create their own story-based maps.
*New unlockable event character: Steampunk Mrs. Foster! Unlock here during the event while you can!
*Additional achievements for the new game mode and new level.
*Another opportunity to unlock Steampunk Mr. Foster during the event.
*For everyone who owns Rising Storm (http://store.steampowered.com/app/234510) - the Rising Storm Tommy Gun.
*All FREE to everyone who owns the game!


And, so everyone who doesn't own the game can try the new mode, Killing Floor will be available to download and play, for NO money (that is f-r-e-e), from 4th July through to 11th July. That is a whole week to try it out. And, to encourage everyone even further, the game will be on sale during the period of the free week, at an 80% discount.

But wait! There's more! We are also bringing you a new DLC character, to keep the original Mr. Foster company - Mrs. Foster! Plus a second Gold Weapons Pack for all those who like their weapons blinged out. And as if that wasn't enough - a Steampunk-themed Community Weapons Pack will also be available, to match with the whole Steampunk theme of the Summer Event.
Remember, you can only unlock Mr and Mrs Foster during the Summer Sideshow event - so don't wait! If that is all a lot to take in at one go take a look at the event web page: http://summer2013.killingfloorthegame.com.

Anyone smell a new mapping contest in the works? Time to dust off all those great "story mode" ideas?
Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="/www.youtube.com/embed/qR-ajjuFx_E" frameborder="0" allowfullscreen></iframe>

Those crazy circus freaks have infested the world of Killing Floor once again for the Summer Sideshow: Pier of Pain event, hosted in Ringmaster Lockheart's Steamland. And this time they've brought a completely new game type with them - Objective Mode. But that's not all! We have a whole pile of extras for you all, for NO money down:

*All new game type: Objective Mode features story driven gameplay with objectives to complete while battling the zeds!
*The new map, Steamland, playable in both the new Objective Mode and Wave Mode!
*Objective Mode added to the Killing Floor SDK, so mappers can now create their own story-based maps.
*New unlockable event character: Steampunk Mrs. Foster! Unlock here during the event while you can!
*Additional achievements for the new game mode and new level.
*Another opportunity to unlock Steampunk Mr. Foster during the event.
*For everyone who owns Rising Storm (http://store.steampowered.com/app/234510) - the Rising Storm Tommy Gun.
*All FREE to everyone who owns the game!


And, so everyone who doesn't own the game can try the new mode, Killing Floor will be available to download and play, for NO money (that is f-r-e-e), from 4th July through to 11th July. That is a whole week to try it out. And, to encourage everyone even further, the game will be on sale during the period of the free week, at an 80% discount.

But wait! There's more! We are also bringing you a new DLC character, to keep the original Mr. Foster company - Mrs. Foster! Plus a second Gold Weapons Pack for all those who like their weapons blinged out. And as if that wasn't enough - a Steampunk-themed Community Weapons Pack will also be available, to match with the whole Steampunk theme of the Summer Event.
Remember, you can only unlock Mr and Mrs Foster during the Summer Sideshow event - so don't wait! If that is all a lot to take in at one go take a look at the event web page: http://summer2013.killingfloorthegame.com.

Anyone smell a new mapping contest in the works? Time to dust off all those great "story mode" ideas?
Killing Floor - [TW]Yoshiro
PC Gamer has a hands on look (and video) of the upcoming Summer Event for Killing Floor. Check it out here: http://www.pcgamer.com/2013/07/02/killing-floor-pier-of-pain-event-adds-new-mode-map-and-weapons-first-gameplay-video-inside/

<iframe width="560" height="315" src="/www.youtube.com/embed/o-72N759hpI" frameborder="0" allowfullscreen></iframe>

Featuring new weapons, characters, and brand new Objective Mode!
Killing Floor - [TW]Yoshiro
PC Gamer has a hands on look (and video) of the upcoming Summer Event for Killing Floor. Check it out here: http://www.pcgamer.com/2013/07/02/killing-floor-pier-of-pain-event-adds-new-mode-map-and-weapons-first-gameplay-video-inside/

<iframe width="560" height="315" src="/www.youtube.com/embed/o-72N759hpI" frameborder="0" allowfullscreen></iframe>

Featuring new weapons, characters, and brand new Objective Mode!
Killing Floor
KFO_001_wLogo


Tripwire continues to create reasons to hop back into its four-year old co-op shooter. After bestowing a low-grav moon base map last Christmas, Killing Floor kicks off a new holiday event tomorrow, the Summer Sideshow Pier of Pain, bringing with it the first new mode since it released.

“Objective Mode” layers tasks like VIP escort and item retrieval atop Killing Floor’s standard, wave-based monster killing. The mode is initially playable on Steamland, a new map, but Tripwire is also including mod tools in the Pier of Pain update for the game’s community to create more Objective Mode maps. Tripwire invited me to an exclusive playtest of the map earlier today, shown in the video above.

Killing Floor will be free to play for a week beginning July 4. New weapons and skins are also packaged in the update as unlockables or DLC, shown below.

Community Steampunk Weapon Pack

The Orca Bomb Propeller - The Orca Bomb Propeller tosses little delayed explosive bombs. Good for those bank shots!
Multichamber ZED Thrower - A steam-powered lead launching auto shotgun, with a secondary steam discharge that will knock enemies away!
Single Piston Longmusket - A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics.
Dr. T's Lead Delivery System - Thy weapon is before you. May it's drum beat a sound of terrible fear into your enemies.


Golden Gun Weapon Pack 2

Golden Tiger-Striped Hand Cannons
Golden Chainsaw
Golden Flamethrower
Golden AA12


















Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

<ul><li>Full Gore Enabled for German builds of the game<br />
<li>InB4Reset experience bonus has been turned off</ul>

Game Mode:

<ul><li>Fixed a bug where players who took over bots could not climb ladders<br />
<li>Fixed several cases where players who took over bots could end up in a stuttering state<br />
<li>Fixed a case where players were spawning outside of play area in FireFight<br />
<li>In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto<br />
<li>Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign</ul>

UI:<br />
<ul><li>Fixed a case where the spawn selection menu would disappear<br />
<li>Fixed Role Screen placing you in another role when players spawned<br />
<li>Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down<br />
<li>Added a kill message when a recon plane is shot down</ul>

Weapon:

<ul><li>Fixed iron sights on the lvl 50 BAR putting the player into the cover state<br />
<li>Fixed BAR not being able to lean out of left or right cover with iron sights<br />
<li>Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low<br />
<li>Fixed a case where players lower body would not animate during machine gun reloads<br />
<li>Fixed an infinite fire exploit<br />
<li>Fixed machine guns breaking when taking over a bot in Countdown</ul>

Recon Plane:

<ul><li>Fixed the recon plane sometimes not spawning when called<br />
<li>Fixed the recon plane sometimes starting it’s path from the wrong location<br />
<li>Fixed recon planes getting stuck between rounds<br />
<li>Recon planes are now easier to shoot down<br />
<li>Shooting down the enemy recon plane no longer gives a negative score<br />
<li>Improved damage effects for when recon planes are damage or shot down<br />
<li>Modified the points awarded for killing a recon plane</ul>

Guadalcanal:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.<br />
<li>Fixed a stationary MG at A that was too low</ul>

Hanto:

<ul><li>Increased capture time of the Base Camp (d) from 15s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Iwojima:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Kwajalein:

<ul><li>Reduced Axis spawn time from 25s to 20s.<br />
<li>Modified the capture volume shape on the last objective slightly.<br />
<li>Cleaned up NoArtilleryVolumes.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul><br />

Peleliu:

<ul><li>All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.<br />
<li>Moved Axis spawn for the Airfield Defences (b) back about 20 meters.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Barashka:<br />
<ul><li>Fixed radios not working in Barashka 16p version</ul>
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

  • Full Gore Enabled for German builds of the game

  • InB4Reset experience bonus has been turned off

Game Mode:

  • Fixed a bug where players who took over bots could not climb ladders

  • Fixed several cases where players who took over bots could end up in a stuttering state

  • Fixed a case where players were spawning outside of play area in FireFight

  • In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto

  • Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign

UI:

  • Fixed a case where the spawn selection menu would disappear

  • Fixed Role Screen placing you in another role when players spawned

  • Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down

  • Added a kill message when a recon plane is shot down

Weapon:

  • Fixed iron sights on the lvl 50 BAR putting the player into the cover state

  • Fixed BAR not being able to lean out of left or right cover with iron sights

  • Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low

  • Fixed a case where players lower body would not animate during machine gun reloads

  • Fixed an infinite fire exploit

  • Fixed machine guns breaking when taking over a bot in Countdown

Recon Plane:

  • Fixed the recon plane sometimes not spawning when called

  • Fixed the recon plane sometimes starting it’s path from the wrong location

  • Fixed recon planes getting stuck between rounds

  • Recon planes are now easier to shoot down

  • Shooting down the enemy recon plane no longer gives a negative score

  • Improved damage effects for when recon planes are damage or shot down

  • Modified the points awarded for killing a recon plane

Guadalcanal:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

  • Fixed a stationary MG at A that was too low

Hanto:

  • Increased capture time of the Base Camp (d) from 15s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Iwojima:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Kwajalein:

  • Reduced Axis spawn time from 25s to 20s.

  • Modified the capture volume shape on the last objective slightly.

  • Cleaned up NoArtilleryVolumes.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.


Peleliu:

  • All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.

  • Moved Axis spawn for the Airfield Defences (b) back about 20 meters.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Barashka:

  • Fixed radios not working in Barashka 16p version
Team Fortress 2
server


Here at PC Gamer we like to play PC games. Sometimes, we even like to play them with other people. That’s why we’ve got a huge lineup of game servers hosted by GameServers.com. Feel free to hop on whenever, or join us on Community Friday or during our other random events.

All servers hosted in the US. We'll update this list with PC Gamer UK's servers as soon as possible.
CS:GO Arms Race


The in-game matchmaking system only lets 10 players duke it out in Arms Race. Our server has room for 24 players with the latest and greatest custom Arms Race-compatible maps from the Steam Workshop.
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Killing Floor


Another co-op zombie classic, jump into our 6-player Killing Floor server to play with other PCG community members.

If you’ve got server requests, plugins, mods, or other suggestions, email jake@pcgamer.com or ben@pcgamer.com.
Rising Storm Game of the Year Edition - contact@rockpapershotgun.com (Jim Rossignol)

Red Orchestra 2′s Pacific-theatre standalone expansion, Rising Storm, appeared last week and offered tough-as-nails World War II multiplayer for the discerning FPS player. I waded on to its tropical beaches with my rifle above my head. Here’s Wot I Think.> (more…)

Rising Storm Game of the Year Edition - contact@rockpapershotgun.com (Jim Rossignol)

Rising Storm - a quasi-sideways-sequel-but-also-merger with the splendid Red Orchestra 2 – has been released. As you might expect, it’s a multiplayer FPS where US Army and Marine Corps battles the Imperial Japanese Army across the Pacific theatre.

I’m planning on spending a little time with this – I’m generally reminded of why I always get a kick out of this series of games, particularly with the asymmetrical nature of the two factions, as well as suppression and morale stuff. Anyway, more on this soon, so in the meantime go watch the launch trailer below. (more…)

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