Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Based on the success of our last top community bug list that addressed many of the top issues the community cared about with the last patch, we are now focusing on getting a list of top vehicle related issues.
We really need solid reproductions on how to make these bugs happens, and it includes things like locations vehicles get stuck or can't drive through something you feel they should be able to (report as many of these as you can) and/or how to get a vehicle stuck in something (like a wall).
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Based on the success of our last top community bug list that addressed many of the top issues the community cared about with the last patch, we are now focusing on getting a list of top vehicle related issues.
We really need solid reproductions on how to make these bugs happens, and it includes things like locations vehicles get stuck or can't drive through something you feel they should be able to (report as many of these as you can) and/or how to get a vehicle stuck in something (like a wall).
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Rising Storm can be found for 50% off for the next few hours in the Humble Store: https://www.humblebundle.com/store (with Killing Floor 75% off). It is a great way to buy some awesome games, so don't forget to check out some of the other amazing indie titles available!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Rising Storm can be found for 50% off for the next few hours in the Humble Store: https://www.humblebundle.com/store (with Killing Floor 75% off). It is a great way to buy some awesome games, so don't forget to check out some of the other amazing indie titles available!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome to another exciting expedition of What We Are Up To. Today we follow the elusive game developer into his natural habitat, known as the "studio".
*rumble**rumble**rumble**rumble* so climb on in! Sorry about the noise, it can be *rumble* to hear over the engines of this Sd.Kfz. 251 we are using today. After working with the community vehicle mod team, we have decided to take the universal carrier and Sd.Kfz. 251 official! Stay tuned for Rising Storm beta updates as we will be bringing both of these vehicles up to speed in the near future there for fine tuning.
For those just joining us, the Universal Carrier is an armored troop transport built by United Kingdom forces during WWII. Used by many of the Allies (under Lend Lease) it also saw combat as a Russian troop transport and artillery mover. Chiefly equipped with a light machine gun, it also saw combat equipped with dedicated anti-tank weapons (including the German captured and modified variant with panzerschrecks!). The version we will be adding to the game is the same one included in Red Orchestra: Ostfront equipped with the Degtyaryov machine gun.
Now the Sd.Kfz. 251 half-track is the other transport that we will be adding to the game. Designed to protect a squad of German infantry as it advanced, it was also equipped with a forward mounted machine gun to provide covering fire as they disembarked. Like the Universal Carrier, there were several variants outfitted for other roles including anti-tank fire. The standard version equipped with a MG-34 will be adding (again like Red Orchestra: Ostfront).
But what are vehicles, without a place to drive? Those of you who have helped in previous testing for the Vehicle Mod team know that we have been working on adding the transports into Barashka. In addition to that we will also be adding them to Rakowice and Arad 2 (and of course modders will be free to add them to their own creations).
Now that is the end of today's safari, but we will be bringing you more detailed information as we move along! We'll see you on the front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome to another exciting expedition of What We Are Up To. Today we follow the elusive game developer into his natural habitat, known as the "studio".
*rumble**rumble**rumble**rumble* so climb on in! Sorry about the noise, it can be *rumble* to hear over the engines of this Sd.Kfz. 251 we are using today. After working with the community vehicle mod team, we have decided to take the universal carrier and Sd.Kfz. 251 official! Stay tuned for Rising Storm beta updates as we will be bringing both of these vehicles up to speed in the near future there for fine tuning.
For those just joining us, the Universal Carrier is an armored troop transport built by United Kingdom forces during WWII. Used by many of the Allies (under Lend Lease) it also saw combat as a Russian troop transport and artillery mover. Chiefly equipped with a light machine gun, it also saw combat equipped with dedicated anti-tank weapons (including the German captured and modified variant with panzerschrecks!). The version we will be adding to the game is the same one included in Red Orchestra: Ostfront equipped with the Degtyaryov machine gun.
Now the Sd.Kfz. 251 half-track is the other transport that we will be adding to the game. Designed to protect a squad of German infantry as it advanced, it was also equipped with a forward mounted machine gun to provide covering fire as they disembarked. Like the Universal Carrier, there were several variants outfitted for other roles including anti-tank fire. The standard version equipped with a MG-34 will be adding (again like Red Orchestra: Ostfront).
But what are vehicles, without a place to drive? Those of you who have helped in previous testing for the Vehicle Mod team know that we have been working on adding the transports into Barashka. In addition to that we will also be adding them to Rakowice and Arad 2 (and of course modders will be free to add them to their own creations).
Now that is the end of today's safari, but we will be bringing you more detailed information as we move along! We'll see you on the front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
RO devs are MO devs, when we aren't working on Killing Mo. Every year for the last... year, Tripwire Interactive developers have been taking part in Movember, in aid of cancer research. We were introduced to this in 2012 and grew some really rank mustaches. This year, we're going Mo Pro - we hope. But we need your support! US gamers can contribute to team Tripwire or even join our team, via the Movember.US website.
This is for all those guys who want to stop doctors being so keen to stick their fingers up our arses, or grab our nuts and having us cough. Cancer research - prostate cancer, testicular cancer and mental health. You can find the Tripwire team on the US Movember website: http://us.movember.com/mospace/index/search?q=tripwire&type=member. Watch our Bro Mo's Grow!