May 29, 2016
Dungeon Kingdom: Sign of the Moon - Kanda
Hello everyone,

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

- First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don't really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels, etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we'll let you discover them whilst playing, we don't want to spoil the surprise!

The next update will contain all of the features mentioned above, but we’ll take some more time to test them all first.

On the Level design side of things, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don't want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead of having the final release when many of our players are away, we'll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we'll push it on to Steam soon!

May 29, 2016
Dungeon Kingdom: Sign of the Moon - kanda of Normandy
Hello everyone,

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

- First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don't really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels, etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we'll let you discover them whilst playing, we don't want to spoil the surprise!

The next update will contain all of the features mentioned above, but we’ll take some more time to test them all first.

On the Level design side of things, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don't want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead of having the final release when many of our players are away, we'll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we'll push it on to Steam soon!

Feb 17, 2016
Dungeon Kingdom: Sign of the Moon - Hydro Games
Hello! We released version 0.9.926 of the game yesterday. Here's what was included in the update:

- Added long ranged weapon system. Currently, a bow and several arrows were added in the temple. It currently requires a game restart, however, we'll make further changes so that you can get the bow and arrows without restarting.
- Added two graphics options in the settings menu.
- Fixed a lot of French spelling.
- Fixed the water disappearing in the pool with the worms.
- Fixed part of the giant worm not appearing.
- Fixed an issue with saving, resulting in weird level changes with wrong object states.
- Fixed the sleeping shortcut working from the main menu, having already left the game.
- Fixed some carpets not burning when throwing a torch on to it.
- Memorised spells can now be cast whilst the inventory is open.
- Fixed mini statue puzzle not working correctly.
- Fixed tutorial issues (shouldn't be possible to get stuck in the pit anymore).
- Fixed the player getting stuck after taking the Olimenn stone and saving the game.
- Various minor fixes.
Feb 17, 2016
Dungeon Kingdom: Sign of the Moon - Hydro Games
Hello! We released version 0.9.926 of the game yesterday. Here's what was included in the update:

- Added long ranged weapon system. Currently, a bow and several arrows were added in the temple. It currently requires a game restart, however, we'll make further changes so that you can get the bow and arrows without restarting.
- Added two graphics options in the settings menu.
- Fixed a lot of French spelling.
- Fixed the water disappearing in the pool with the worms.
- Fixed part of the giant worm not appearing.
- Fixed an issue with saving, resulting in weird level changes with wrong object states.
- Fixed the sleeping shortcut working from the main menu, having already left the game.
- Fixed some carpets not burning when throwing a torch on to it.
- Memorised spells can now be cast whilst the inventory is open.
- Fixed mini statue puzzle not working correctly.
- Fixed tutorial issues (shouldn't be possible to get stuck in the pit anymore).
- Fixed the player getting stuck after taking the Olimenn stone and saving the game.
- Various minor fixes.
Dungeon Kingdom: Sign of the Moon - Alie
Hello everyone!

It’s been a while since the previous update about Dungeon Kingdom: Sign of the Moon, so here are a couple of screenshots to keep you going before the next update.

These were taken from some of the later levels in the game. A few of you may also notice the long ranged weapon and item stacking features. Also, the game will now include a secret "VR" mode for testing purposes.

The next public update will arrive soon, with long ranged weapons, item stacking and more settings, especially graphics settings.


Dungeon Kingdom: Sign of the Moon - Kanda
Hello everyone!

It’s been a while since the previous update about Dungeon Kingdom: Sign of the Moon, so here are a couple of screenshots to keep you going before the next update.

These were taken from some of the later levels in the game. A few of you may also notice the long ranged weapon and item stacking features. Also, the game will now include a secret "VR" mode for testing purposes.

The next public update will arrive soon, with long ranged weapons, item stacking and more settings, especially graphics settings.


Dungeon Kingdom: Sign of the Moon - kanda of Normandy
The entire Dungeon Kingdom team wishes you a happy New Year!

Dungeon Kingdom: Sign of the Moon - Kanda
The entire Dungeon Kingdom team wishes you a happy New Year!

Dec 31, 2015
Dungeon Kingdom: Sign of the Moon - Alie
Hello great adventurers!

Minor update tonight:

- Fixed some german spellings.
- Fixed items attached to holders (like torches) that had some strange behavior, like torches flying around etc.
- Improved splash sprite, displaying amount of damage, and now displaying 'missed' message when no damage is emitted.
- Restored proper lighting from bees room window.
- Restored dialog when clicking on bees room window.
- Reduced the speed at which characters get hungry in Apprentice mode.
- Added option in settings to invert Qwerty / Azerty modes.
Dec 31, 2015
Dungeon Kingdom: Sign of the Moon - Kanda
Hello great adventurers!

Minor update tonight:

- Fixed some german spellings.
- Fixed items attached to holders (like torches) that had some strange behavior, like torches flying around etc.
- Improved splash sprite, displaying amount of damage, and now displaying 'missed' message when no damage is emitted.
- Restored proper lighting from bees room window.
- Restored dialog when clicking on bees room window.
- Reduced the speed at which characters get hungry in Apprentice mode.
- Added option in settings to invert Qwerty / Azerty modes.
...