Hope the United Republic is making you excited about the prospect of getting your hands on our new strategy game! Last week we introduced the first unit of the European Alliance – the Siege Tank. Now you’re all curious about the firepower of the United Republic, I reckon.
Being the last faction to enter the global conflict, The United Republic’s economy thrived as the world spun into a devastating war. It should therefore come as no surprise that the United Republic’s army is the best money can buy.
The Republic Howitzer in particular strikes fear into the hearts of the men the United Republic claims to be liberating. Its long range, highly destructive blasts are infamous for annihilating masses of enemies who have no way of seeing the attack coming. When the United Republic attempted to drive forces sympathetic to the Soviets out of the South American jungles, this bad boy was responsible for the majority of enemy casualties, as well as the destruction of large parts of the rainforest, leaving the Red Threat nowhere to hide.
Nicknamed Uncle Sam, the Republic Howitzer is the epitome of 20th century mobile artillery cannons. Research funded by some of the wealthiest people in the world has resulted in a mass producible cannon without equal. And with highly trained soldiers to operate this machine who would dare stand in the way of the Republic’s quest to spread freedom?
The world is at war and the last bastion of peace and freedom, the United Republic, enters the battlefield armed with slick chrome air planes and war machines funded by the corporate world of banks and industry. This second faction of our new turn-based strategy game fights for freedom and has nearly unlimited monetary resources to fund its armies.
The president of the United Republic made a famous speech when the war reached Republican soil:
<em>For sixteen years our nation has been inflicted by a see nothing, hear nothing, and do nothing government. Our United Republic has become rich as the worldwide war deprived men of freedom. All men are created equal, so it is our mission to liberate men to pursue their own happiness and dreams. Sixteen years it took our country to realize that we need to oppose the enemies of freedom and the enemies of peace. Will it take sixteen more before we fight back?
No. It is time to take a stand against our enemy in the west that so brutally attacked Pearl Harbour in a selfish conquest to expand their nation. It is time to stand up to the Red Threat, and to stop them spreading their deluded ideas. It is time to bring freedom to the world.
We saw nothing, we heard nothing and we did nothing. But now, you, my fellow Republicans, can make a difference. Ask not what your country can do for you - ask what you can do for your country. Ask how you can help in the fight for freedom!
Men, I want you to join the Republican Air Force. I want you to take up arms in the name of liberty. I want you to strike fear into the hearts of all those who oppose the freedom of men.
I’ve been teasing you with pretty pictures and a puzzle. As most of you already know, we are soon releasing a new game. Today I can divulge a bit more!
First of all I can confirm that the new game is a turn-based strategy game, set in an alternative 1940s dieselpunk war setting. You pick one of the factions (the first one will be revealed this Friday) and fight online for world domination.
Personally, I’m very excited about the fact that you can start the new game on your PC and continue playing on your tablet. It’s a browser game that will work on four different platforms; PC, MAC, Android and iOS. So don’t hesitate to challenge your friends and enemies to a PvP of co-op battle, they will work flawlessly across all platforms!
As the sun sets over the city of Utrecht, ISOTX artists are still hard at work. While the rest of the country is going home to their families, we are still making a new game for you! Curious what we’ve been doing?
Even while we’re expanding and getting new people in at rapid rate, we say goodbye to a veteran of the company: Eric. Eric has been at ISOTX for over five years, working on Warlord and Marauders.
<h2><span style="color: #ff9900;">A brief history</span></h2>
<strong>How did you end up at ISOTX?</strong>
“I went to school and earned my bachelor’s degree in biology. In my spare time I played a lot of games. I highly enjoyed Valve’s Classic Team Fortress and Half Life series, which were pretty hot at the time. I also started to work with the HL2 engine and created mods and levels. I searched the web for how to mod the game and learned everything from modding sites like Mod DB. After my study I wanted to try my luck in the gaming scene. I planned to work on several map packs and release them episodically. If I couldn’t find a job in half a year I would try something else. Eventually I released two level packs and started on the 3rd episode. While I was working on this, the community manager from ISOTX at the time contacted me to ask if they could use my level packs for CrosuS. I said sure and asked if they had any job offers. One of the founders sent me an e-mail and I got in.”
<strong>What have you worked on?</strong>
“When I started I did the programming of the UI, menu and other minor things for Warlord. After Warlord I did some general programming and UI programming for Marauders. I’ve made some quests, written scripts and made maps for the single player portion of the game. Overall I’ve been content director for Marauders for two and a half years.”
<strong>Any good memories?</strong>
“The first thing that jumps to mind is the release of Warlord. It was my first release, which brought mixed feelings. One one hand I was proud that we completed the game. On the other hand, it was very hectic and a lot of bugs came up just after the launch. For Marauders, the biggest thing is still my voice acting. Every player has heard my voice, which was initially only a placeholder: ‘Wake up, it’s your turn!’.”
<strong>What have you got planned for the future?</strong>
“I’m going back to America to try something new. I will try to start making smaller games for myself, some kind of space or sci-fi game. All I hope for is that I can make as much as I did while working at ISOTX, but then for myself. Working for myself will give me more freedom and it will help ISOTX in a way too. With the new projects on the way, I thought it was better for someone new to get in from the start.”
<strong>Any last words, some advice maybe?</strong>
“Work a lot, be active! If you want to make it in the games business make sure you know what you want to do. Know your area, and most importantly... release stuff! Make sure people know you’re there, show what you got. Especially mods or free games are always good.
If you really want to be in the game business, don’t mind working longer then from 9 to 5, cause you probably will be. Being a good gamer doesn’t make you a good designer. Making games is still a job and can be annoying at times.
Knowing a little of everything also helps. It’s good if you know a lot about one specific part of making a game, but knowing other little things makes you stand out. So try to learn as much as you can!”
<strong>Finally, is there anything you want to say the community?</strong>
“It has been a fun community, always. Even though I haven’t been communicating with you directly, I did see your posts; I’ve been lurking. All I can say is thank you for supporting ISOTX. I’m happy to know that you’ve enjoyed my work.
A new Warlord has claimed his spot at the top! Congratulations to Rashack, who is August’s Warlord Deathmatch Champion! On the same topic, past winner Ruettiger has claimed his prize and sent us a picture of himself in his new uniform: