Kotaku

A History Of Adventure Games, Told Through Awesome ArtArtist Jón Kristinsson runs a site called Point n' Clicking, where he posts images of famous adventure game characters (or casts). Some are recent, some are old, some are very old, but all are fantastic, capturing the spirit and tone of the games they're paying homage to.



Some highlights below, but you really check out the whole collection on Kristinsson's site, where you'll also find links to buy them as prints.



Point n' Clicking [Site]





A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art A History Of Adventure Games, Told Through Awesome Art
Kotaku

SNL Proves That Racism Won't Die, Even After The Undead Apocalypse Poor Kevin Hart. All he wanted to do when he hosted SNL this weekend was eat "white people brains" and do the dance from "Thriller."



Instead he got shot. It's a messed up world we live in, especially once the dead start walking.



(Apologies to anyone outside the U.S. who can't watch this—blame Hulu. I'm just the messenger.)





Saturday Night Live

The Walking Dead
[Hulu]


PC Gamer






Who is this new, rather unsubtle assassin in the reveal images for Assassin's Creed 4: Black Flag? Evan, T.J., and Omri discuss. SimCity and the Arma 3 alpha are both out next Tuesday, and we're actually allowed to talk about at least one of them. Plus, some of the best listener questions we've had in a long time. Keep 'em coming!



All hands on deck for PC Gamer Podcast 346: Some Kinda Pirate



Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com.



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Follow us on Twitter:

@ELahti (Evan Lahti)

@AsaTJ (T.J. Hafer)

@omripettite (Omri Petitte)

@belsaas (Erik Belsaas, podcast producer)
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.>

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

You probably haven’t heard, but Telltale’s The Walking Dead is kind of a big deal. It maybe won some awards or something and also made its players weep so much that their ducts now cough out specks of sand and the occasional cactus. There is, in other words, something to be said for using games to spin crushingly compelling yarns, and Telltale knows it has something very special on its hands. Season one, however, was just the beginning. The only envelope’s had its shoulder bumped. Now it’s time to give it a good, hard push. I sat down with Telltale CEO Dan Connors to discuss how he plans to go about doing that, what he’s taking away from reactions to the first season, and how his company plans to squash some of Walking Dead’s more glaring flaws – for instance, those awful game-wrecking save bugs. >

(more…)

Kotaku

Telltale Promises That Season 2 Of The Walking Dead Will Be Less Buggy



Telltale's Walking Dead adventure games tell a really great story. They also tell an awfully glitchy story.



Save-game-erasing glitches almost ruined my experience with the game a few months ago, and I'm not the only one. Lots of people have asked for their money back.



So here's a bit of good news. In an interview published over at Rock Paper Shotgun today, Telltale boss Dan Connors promises improvement for season two (which is coming eventually):




...We've pretty aggressively patched every platform to try to get as many save file issues fixed as we can. I think what's up there right now is completely patched, so that you shouldn't get any save file issues with what's live now. We've taken all the feedback that people have given us.



Honestly, we're just working on solving the problems and getting the updates up as quickly as we can. But it's not like we can give an easy, pat answer that says, "This is the issue. This is what you do to fix it." Which is what everybody wants. Instead, we're telling people what we're doing, which is we're trying to understand the problem. We're trying to figure out where it's coming from. We're putting patches out to address it. We'll let you know as soon as we have the patch. I think "We'll let you know as soon as it's patched" doesn't help the person who just lost their saved game.



...



I think in season two, we're going to be a lot more diligent about making sure that part of the system can handle everything that's going to happen. Now we know how people are going to do this and how they're going to use this and how it's going to appear to people. I think we'll have some good systems in place to make sure that it's great in the next season.




For the full interview, go check out RPS.


Shacknews - John Keefer

It's time for a new bundle of PC games from Indie Royale, with this week's batch collectively called The Mash. This bundle of five titles includes something from Telltale Games, and no, it's not Sam & Max or The Walking Dead.

Telltale's comedy adventure Strong Bad's Cool Game for Attractive People headlines the batch. Also included are the team-based airship game Guns of Icarus Online from Muse Games; a martial arts beat-em-up called Kung Fu Strike: The Warrior's Rise from Qoocsoft; the platformer KRUNCH from LeGrudge & Rugged; and Delve Deeper, a turn-based strategy game involving Dwarven miners, from Lunar Giant Studios.

The average price so far is $5.96, but paying $8 or more will get you Danimal Cannon and Zef’s Parallel Processing album for some easy listening. The bundle will be active until 5 a.m. PT (8 a.m. ET) on March 6.

PC Gamer
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title="Permanent Link to More Walking Dead possibly releasing before second season">The Walking Dead







Telltale previously said the upcoming second season of The Walking Dead's continued tale can go in any direction, but eager fans might not have to wait until then for more of that sweet zombie-laden drama. Speaking to IGN, writer and former PC Gamer Editor-in-Chief Gary Whitta reveals the studio is considering working on some interstitial content between seasons to shorten the wait.



"I can tell you what you already know, which is season two is coming," Whitta says. "There’s not much to say because it really is very early, and it’s a way off. But, knowing that it’s a way off, and knowing that people are hungry for more Walking Dead, there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two."



Whitta didn't elaborate on the scope of the possible pre-season content, though Telltale's primary challenge probably lies with incorporating what players enjoyed best from the initial five episodes as a potential prologue for season two. Earlier this month, Telltale CEO Dan Connor didn't rule out crossover appearances of characters from the AMC TV show in future episodes.
Kotaku

I Would Play The C64 Version Of The Walking Dead Until The End Of DaysTelltale's Mark Darin, just for kicks, has taken 2012 adventure series The Walking Dead (which he helped write) and thrown it back a few decades, imagining it as a Commodore 64 title.



He's pretty much nailed it. From the resolution to the colour palette. I'm now a little bummed out I can't actually play this. Maybe I'll just print the amazing cover art off and pretend.



Walking Dead game for the Commodore 64! [DeviantArt]





I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days I Would Play The C64 Version Of The Walking Dead Until The End Of Days
PC Gamer
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title="Permanent Link to The Walking Dead and Far Cry 3 score big at BAFTA Video Game Award nominations">Far Cry 3 Vaas thumb







BAFTA have released the nomination shortlist for the upcoming 2013 round of their Video Game awards. PS3 exclusive Journey tops the nomination leaderboard - it's up for eight categories. But Telltale's The Walking Dead and Ubisoft's Far Cry 3 aren't far behind, receiving nods in seven and six categories respectively. There's also strong indie recognition. Dear Esther is nominated for five awards, Thomas Was Alone for three, and both Proteus and Super Hexagon both receive a mention.



The ceremony takes place on March 5th, and will streamed live on Twitch.tv. Tune in to find out if we live in a world where CoDBlOps2 can be given an award for "Game Innovation".



Full list below:



Action

Borderlands 2

Development Team

Gearbox/2K Games

Call of Duty: Black Ops 2

Development Team

Treyarch/Activision

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methe

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Hitman: Absolution

Development Team

Io – Interactive/Square-Enix

Mass Effect 3

Development Team

BioWare/EA



Artistic Achievement

Borderlands 2

Development Team

Gearbox/2K Games

Dear Esther

Robert Briscoe

Thechineseroom/thechineseroom

Far Cry 3

Jean Alexis Doyan, Genseki Tanaka, Vincent Jean

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games



Audio Achievement

Assassin's Creed III

Mathieu Jeanson

Ubisoft Montreal/Ubisoft

Beat Sneak Bandit

Simon Flesser, Magnus "Gordon" Gardebäck,

Simogo/Simogo

Dear Esther

Jessica Curry

Thechineseroom/thechineseroom

Far Cry 3

Dan Hay, Tony Gronick, Brian Tyler

Ubisoft Montreal/Ubisoft

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe



Best Game

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Dan Hay, Patrick Plourde, Patrik Methè

Ubisoft Montreal/Ubisoft

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Casey Hudson

BioWare/EA

The Walking Dead

Development Team

Telltale Games/Telltale



British Game

Dear Esther

Daniel Pinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

LEGO: The Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Need for Speed Most Wanted

Development Team

Criterion Games/EA

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Hexagon

Terry Cavanagh, Niamh Houston, Jenn Frank

Terry Cavanagh/Terry Cavanagh



Debut Game

Deadlight

Raul Rubio, Luz Sancho, Oscar Cuesta

Tequila Works/Microsoft Studios

Dear Esther

DanielPinchbeck, Robert Briscoe, Jessica Curry

Thechineseroom/thechineseroom

Forza Horizon

Development Team

Playground Games/Turn 10 Studios/Microsoft Studios

Proteus

Ed Key, David Kanaga

Twisted Tree Games/Twisted Tree Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

The Unfinished Swan

Ian Dallas, Nathan Gary

Giant Sparrow/Sony Computer Entertainment Europe



Game Design

Borderlands 2

Development Team

Gearbox/2K Games

Dishonored

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Patrick Methè, Jamie Keen

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



Family

Clay Jam

Chris Roem Iain Gilfeather, Michael Movel

Fat Pebble/Zynga

Just Dance 4

Alkis Argyriadis, Matthew Tomkinson, Veronique Halbrey

Ubisoft Paris/Ubisoft

LEGO Batman 2: DC Super Heroes

Jon Burton, Jonathan Smith, John Hodskinson

TT Games/Warner Brothers Interactive Entertainment

LEGO the Lord of the Rings

Development Team

TT Games/Warner Brothers Interactive Entertainment

Minecraft: XBOX 360 Edition

Development Team

Mojang/4J Studios/Microsoft Studios Xbox LIVE Arcade

Skylanders Giants

Paul Reiche, Fred Ford, Scott Krager

Toys For Bob/Activision



Game Innovation

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Fez

Development Team

Polytron Corporation/Microsoft Studios Xbox LIVE Arcade

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Kinect Sesame Street TV

Development Team

Soho Productions/Microsoft Studios

The Unfinished Swan

Ian Dallas, Nathan Gary

Development Team

Giant Sparrow/Sony Computer Entertainment Europe

Wonderbook: Books of Spells

Development Team

London Studio/ Sony Computer Entertainment Europe



Mobile & Handheld

Incoboto

Dene Carter

Fluttermind/Fluttermind

LittleBigPlanet (Vita)

Tom O'Connor, Mattias Nygren, Lee Hutchinson

Tarsier Studios/Sony Computer Entertainment Europe

New Star Soccer

Simon Read

New Star Games/New Star Games

The Room

Mark Hamilton, Rob Dodd, Barry Meade

Fireproof Games/Fireproof Games

Super Monsters Ate My Condo

Development Team

Adult Swim Games/Adult Swim Games

The Walking Dead

Development Team

Telltale Games/Telltale



Online - Browser

Amateur Surgeon Hospital

Development Team

Mediatonic/Adult Swim Games

Dick and Dom's HOOPLA!

Adam Clay

Team Cooper/CBBC

Merlin: The Game

Development Team

Bossa Studios/Bossa Studios

Runescape

Development Team

Jagex/Jagex

The Settlers Online

Christopher Schmitz, Guido Schmidt, Rainer Reber

Blue Byte Software/Ubisoft

SongPop

Olivier Michon, Thibaut Crenn, Daouna Jeong

FreshPlanet/FreshPlanet



Online - Multiplayer

Assassin's Creed III

Damien Kieken, Mathieu Granjon, Yann Le Guyader

Ubisoft Montreal/Ubisoft

Borderlands 2

DevelopmentTeam

Gearbox/2K Games

Call of Duty: Black Ops II

Development Team

Treyarch/Activision

Halo 4

Development Team

343 Industries/Microsoft Studios

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Need For Speed Most Wanted

Development Team

Criterion Games/EA



Original Music

Assassin's Creed III

Lorne Balfe

Ubisoft Montreal/Ubisoft

Diablo III

Development Team

Blizzard Entertainment/ Blizzard Entertainment

Journey

Austin Wintory

That Game Company/Sony Computer Entertainment Europe

Thomas Was Alone

David Housden

Mike Bithell/Mike Bithell

The Unfinished Swan

Joel Corlitz, Ian Dallas, Peter Scaturro

Giant Sparrow/Sony Computer Entertainment Europe

The Walking Dead

Development Team

Telltale Games/Telltale



Performer

Adrian Hough (Haytham) - Assassin's Creed III

Danny Wallace (The Narrator) - Thomas Was Alone

Dave Fennoy (Lee Everett) - The Walking Dead

Melissa Hutchinson (Clementine) - The Walking Dead

Nigel Carrington (The Narrator) - Dear Esther

Nolan North (Nathan Drake) - Uncharted: Golden Abyss



Sports/Fitness

FIFA 13

David Rutter, Nick Channon, Aaron McHardy

EA Canada/EA

F1 2012

Development Team

Codemasters Birmingham/Codemasters Racing

Forza Horizon

Development Team

Playground Games/Turn10 Studios/Microsoft Studios

New Star Soccer

Simon Read

New Star Games/New Star Games

Nike+ Kinect Training

Development Team

Sumo Digital Ltd/Microsoft Studios

Trials Evolution

Development Team

Antti llvessup, Kim Lahti

RedLynx/Microsoft Studios



Story

Dishonoured

Development Team

Arkane Studios/Bethesda Softworks

Far Cry 3

Jeffrey Yohalem, Lucien Soulban, Jeffrey Yohalem

Ubisoft Montreal/Ubisoft

Journey

Development Team

That Game Company/Sony Computer Entertainment Europe

Mass Effect 3

Mac Walters

BioWare/EA

Thomas was Alone

Mike Bithell

Mike Bithell/Mike Bithell

The Walking Dead

Development Team

Telltale Games/Telltale



Strategy

Dark Souls: Prepare To Die

Development Team

From Software/Namco Bandai Games

Diablo III

Development Team

Blizzard Entertainment/Blizzard Entertainment

Football Manager 2013

Development Team

Sports Interactive/SEGA

Great Big War Game

David Moss, Steve Venezia, Paul Johnson

Rubicon Development/Rubican Development

Total War Shogun 2: Fall of the Samurai

Development Team

The Creative Assembly/SEGA

XCOM: Enemy Unknown

Development Team

Firaxis/2K Games



BAFTA Ones to Watch Award in association with Dare to Be Digital

Pixel Story

Martin Cosens, Thomas McParland, Ashley Hayes, Benhamin Rushton, Luke Harrison

(Loan Wolf Games)

Project Thanatos

Hugh Laird, Andrew Coles, Thomas Laird, Alexandra Shapland, Thomas Kemp

(Raptor Games)

Starcrossed

Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

(Kind of a Big Deal)



Given that they've been recognising games for a few years now, shouldn't BAFTA update their acronym to reflect the fact? BAFTGA, maybe? BAGFTA? Perhaps not.
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