Artist Jón Kristinsson runs a site called Point n' Clicking, where he posts images of famous adventure game characters (or casts). Some are recent, some are old, some are very old, but all are fantastic, capturing the spirit and tone of the games they're paying homage to.
Some highlights below, but you really check out the whole collection on Kristinsson's site, where you'll also find links to buy them as prints.
Point n' Clicking [Site]
Instead he got shot. It's a messed up world we live in, especially once the dead start walking.
(Apologies to anyone outside the U.S. who can't watch this—blame Hulu. I'm just the messenger.)
Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.>
You probably haven’t heard, but Telltale’s The Walking Dead is kind of a big deal. It maybe won some awards or something and also made its players weep so much that their ducts now cough out specks of sand and the occasional cactus. There is, in other words, something to be said for using games to spin crushingly compelling yarns, and Telltale knows it has something very special on its hands. Season one, however, was just the beginning. The only envelope’s had its shoulder bumped. Now it’s time to give it a good, hard push. I sat down with Telltale CEO Dan Connors to discuss how he plans to go about doing that, what he’s taking away from reactions to the first season, and how his company plans to squash some of Walking Dead’s more glaring flaws – for instance, those awful game-wrecking save bugs. >
Telltale's Walking Dead adventure games tell a really great story. They also tell an awfully glitchy story.
So here's a bit of good news. In an interview published over at Rock Paper Shotgun today, Telltale boss Dan Connors promises improvement for season two (which is coming eventually):
...We've pretty aggressively patched every platform to try to get as many save file issues fixed as we can. I think what's up there right now is completely patched, so that you shouldn't get any save file issues with what's live now. We've taken all the feedback that people have given us.
Honestly, we're just working on solving the problems and getting the updates up as quickly as we can. But it's not like we can give an easy, pat answer that says, "This is the issue. This is what you do to fix it." Which is what everybody wants. Instead, we're telling people what we're doing, which is we're trying to understand the problem. We're trying to figure out where it's coming from. We're putting patches out to address it. We'll let you know as soon as we have the patch. I think "We'll let you know as soon as it's patched" doesn't help the person who just lost their saved game.
I think in season two, we're going to be a lot more diligent about making sure that part of the system can handle everything that's going to happen. Now we know how people are going to do this and how they're going to use this and how it's going to appear to people. I think we'll have some good systems in place to make sure that it's great in the next season.
For the full interview, go check out RPS.
It's time for a new bundle of PC games from Indie Royale, with this week's batch collectively called The Mash. This bundle of five titles includes something from Telltale Games, and no, it's not Sam & Max or The Walking Dead.
Telltale's comedy adventure Strong Bad's Cool Game for Attractive People headlines the batch. Also included are the team-based airship game Guns of Icarus Online from Muse Games; a martial arts beat-em-up called Kung Fu Strike: The Warrior's Rise from Qoocsoft; the platformer KRUNCH from LeGrudge & Rugged; and Delve Deeper, a turn-based strategy game involving Dwarven miners, from Lunar Giant Studios.
The average price so far is $5.96, but paying $8 or more will get you Danimal Cannon and Zefâs Parallel Processing album for some easy listening. The bundle will be active until 5 a.m. PT (8 a.m. ET) on March 6.
He's pretty much nailed it. From the resolution to the colour palette. I'm now a little bummed out I can't actually play this. Maybe I'll just print the amazing cover art off and pretend.
Walking Dead game for the Commodore 64! [DeviantArt]