Nov 24, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Police Motorcycle. [ID 188]
  • Added hunting quest condition type. (Condition_#_Type Kills_Animals)
  • Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards)
  • Added DamageTool::playerDamaged event for plugins to override damage values.
  • Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier)
  • Added ability to set 3rd person center in vehicle with "Camera_Center" child transform.
  • Added support for trains on looped tracks.
Tweaks:
  • Tweaked vehicle removal to kick all passengers in case of being called incorrectly.
Fixes:
  • Fixed train unable to ram mannequins and double doors.
  • Fixed revoking storage access after death.
4.0 Development Progress:

Earlier this week I put up a blog post describing recent progress on 4.x.
You can find it here if you'd like to give it a look:

4.x Devlog #002
Nov 24, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Police Motorcycle. [ID 188]
  • Added hunting quest condition type. (Condition_#_Type Kills_Animals)
  • Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards)
  • Added DamageTool::playerDamaged event for plugins to override damage values.
  • Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier)
  • Added ability to set 3rd person center in vehicle with "Camera_Center" child transform.
  • Added support for trains on looped tracks.
Tweaks:
  • Tweaked vehicle removal to kick all passengers in case of being called incorrectly.
Fixes:
  • Fixed train unable to ram mannequins and double doors.
  • Fixed revoking storage access after death.
4.0 Development Progress:

Earlier this week I put up a blog post describing recent progress on 4.x.
You can find it here if you'd like to give it a look:

4.x Devlog #002
Nov 17, 2017
Unturned - SDGNelson
Trunk Storage:

The long, long requested trunk storage space has finally arrived! You can access it underneath the usual vehicle menu controls like door locks and passenger seating. I did my best to add it to every vehicle, but there are quite a few so some tweaking might be required.

Update Notes:

Additions:
  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
Tweaks:
  • Tweaked auth event for mods to only be called for pending joining players.
Fixes:
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully finishing using.
  • Fixed Liberator lights not turning on/off.
  • Fixed tutorial CCTV note NPC mixup.
Next 4.x Devlog:

Lots more progress this week! I've been excited seeing your responses to the first Devlog and taking into account all your feedback at this early stage. The next post will probably be sometime next week - moreso timed around milestones than weekly.
Nov 17, 2017
Unturned - SDGNelson
Trunk Storage:

The long, long requested trunk storage space has finally arrived! You can access it underneath the usual vehicle menu controls like door locks and passenger seating. I did my best to add it to every vehicle, but there are quite a few so some tweaking might be required.

Update Notes:

Additions:
  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
Tweaks:
  • Tweaked auth event for mods to only be called for pending joining players.
Fixes:
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully finishing using.
  • Fixed Liberator lights not turning on/off.
  • Fixed tutorial CCTV note NPC mixup.
Next 4.x Devlog:

Lots more progress this week! I've been excited seeing your responses to the first Devlog and taking into account all your feedback at this early stage. The next post will probably be sometime next week - moreso timed around milestones than weekly.
Nov 10, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Explosive Chewing Gum. [ID 1510]
  • Added Cargo Train #2 to Yukon.
  • Added Discord Rich Presence integration meaning you can now create invites and see friend status through Discord.
  • Added ability to load platform specific asset bundles e.g. _Mac.unity3d or _Linux.unity3d.
  • Added gameplay config option to disable suicide button.
  • Added level config option to disable compactor.
Tweaks:
  • Tweaked ground to not prevent stance changes.
  • Tweaked train to not show health bar.
  • Tweaked Alpha Valley to no longer spawn with default gun.
Fixes:
  • Fixed track sample when curve start and end are parallel.
  • Fixed server to consider WorkshopDownloadIDs.json for map loading.
  • Fixed blocking top front of cargo train hitbox.
  • Fixed spawning vehicles missing tires on server.
Discord Integration:

Unturned is in the first wave of games with Discord Rich Presence support! The Discord API has been integrated into the game to show friend status, sending invites and joining lobbies or servers through the Discord client.
Nov 10, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Explosive Chewing Gum. [ID 1510]
  • Added Cargo Train #2 to Yukon.
  • Added Discord Rich Presence integration meaning you can now create invites and see friend status through Discord.
  • Added ability to load platform specific asset bundles e.g. _Mac.unity3d or _Linux.unity3d.
  • Added gameplay config option to disable suicide button.
  • Added level config option to disable compactor.
Tweaks:
  • Tweaked ground to not prevent stance changes.
  • Tweaked train to not show health bar.
  • Tweaked Alpha Valley to no longer spawn with default gun.
Fixes:
  • Fixed track sample when curve start and end are parallel.
  • Fixed server to consider WorkshopDownloadIDs.json for map loading.
  • Fixed blocking top front of cargo train hitbox.
  • Fixed spawning vehicles missing tires on server.
Discord Integration:

Unturned is in the first wave of games with Discord Rich Presence support! The Discord API has been integrated into the game to show friend status, sending invites and joining lobbies or servers through the Discord client.
Nov 3, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added flatbeds to driveable cargo train.
  • Added support for buildables on multiple moving sections of vehicles.
  • Added admin command ability to teleport to your waypoint. [/teleport]
  • Added RocketMod t-shirt the sales of which support fr34kyn01535.
Improvements:
  • Improved workshop files downloaded from servers to override existing IDs. // Thanks cartman-2000
  • Improved UI to react properly to external window resizing.
Tweaks:
  • Tweaked train to instakill buildables on tracks.
  • Tweaked freeform bounds to help prevent overlapping head.
Fixes:
  • Fixed train desync when exiting at high speeds on server.
  • Fixed salvaging buildables with higher than max health.
  • Fixed showing hitmarkers on trains.
  • Fixed off roader material in menu level.
  • Fixed cargo train different forward/backward speeds.
  • Fixed to prevent grabbing trains with skycrane.
  • Fixed random short reward different values on client and server. // Thanks Spyjack
  • Fixed to prevent using invincible turrets while underwater. // Thanks PhaserArray
Development Progress:

I've been really excited this week starting to get the gunplay working for 4.x and all the new effects: you can hear shells as they bounce off nearby walls/floors, the parts on the guns like the charging handle move when you pull them, you can see the dropped magazine fall from the gun and the new one in your hand as you insert it - and many more. There's still lots to do in this department but I'm hoping to have a video demonstration presentable soon!
Nov 3, 2017
Unturned - SDGNelson
Update Notes:

Additions:
  • Added flatbeds to driveable cargo train.
  • Added support for buildables on multiple moving sections of vehicles.
  • Added admin command ability to teleport to your waypoint. [/teleport]
  • Added RocketMod t-shirt the sales of which support fr34kyn01535.
Improvements:
  • Improved workshop files downloaded from servers to override existing IDs. // Thanks cartman-2000
  • Improved UI to react properly to external window resizing.
Tweaks:
  • Tweaked train to instakill buildables on tracks.
  • Tweaked freeform bounds to help prevent overlapping head.
Fixes:
  • Fixed train desync when exiting at high speeds on server.
  • Fixed salvaging buildables with higher than max health.
  • Fixed showing hitmarkers on trains.
  • Fixed off roader material in menu level.
  • Fixed cargo train different forward/backward speeds.
  • Fixed to prevent grabbing trains with skycrane.
  • Fixed random short reward different values on client and server. // Thanks Spyjack
  • Fixed to prevent using invincible turrets while underwater. // Thanks PhaserArray
Development Progress:

I've been really excited this week starting to get the gunplay working for 4.x and all the new effects: you can hear shells as they bounce off nearby walls/floors, the parts on the guns like the charging handle move when you pull them, you can see the dropped magazine fall from the gun and the new one in your hand as you insert it - and many more. There's still lots to do in this department but I'm hoping to have a video demonstration presentable soon!
Oct 27, 2017
Unturned - SDGNelson
Halloween:

The Halloween event is now live! You'll find Neuschwanstein Castle and The Liberator have dressed up to celebrate and can get Halloween Gift Presents as drops throughout. It will be available until the next update on the 3rd.

Trains:

On Russia you'll now find a driveable train on the main line! It's the new fastest way to travel in the game - as long as your destination is along the tracks anyway. The goal is to sort out any issues with the train features this week and then in the coming updates to add support for multiple attached train cars (I'm thinking flatbeds so you can build huge bases on the train!) as well as bring them to the other maps.

Update Notes:

Additions:
  • Added train engine to Russia.
  • Added Halloween Gift Present to drops with new Blood Sucker mythical effect. // Thanks TheUnion
  • Added Halloween decorations to Neuschwanstein Castle and the Liberator.
  • Added several new Halloween themed curated workshop items to the stockpile.
  • Added support for skins that change the item's mesh and support for skinned vehicles.
  • Added material index override for devkit objects.
  • Added options to spawn effects on server and randomize rotation.
Improvements:
  • Improved to not show battery in UI on vehicles that don't use them.
Tweaks:
  • Tweaked bicycle to not explode when destroyed.
Fixes:
  • Fixed bicycle pedals not lining up with feet when left handed.
  • Fixed interacting with quest decals.
  • Fixed exploded motorcycle front color.
  • Fixed black roadster incorrect speed. // Thanks xdlewisdx
  • Fixed canteen not collecting salt water on maps not using water volumes. // Thanks V1CeNtE
Oct 27, 2017
Unturned - SDGNelson
Halloween:

The Halloween event is now live! You'll find Neuschwanstein Castle and The Liberator have dressed up to celebrate and can get Halloween Gift Presents as drops throughout. It will be available until the next update on the 3rd.

Trains:

On Russia you'll now find a driveable train on the main line! It's the new fastest way to travel in the game - as long as your destination is along the tracks anyway. The goal is to sort out any issues with the train features this week and then in the coming updates to add support for multiple attached train cars (I'm thinking flatbeds so you can build huge bases on the train!) as well as bring them to the other maps.

Update Notes:

Additions:
  • Added train engine to Russia.
  • Added Halloween Gift Present to drops with new Blood Sucker mythical effect. // Thanks TheUnion
  • Added Halloween decorations to Neuschwanstein Castle and the Liberator.
  • Added several new Halloween themed curated workshop items to the stockpile.
  • Added support for skins that change the item's mesh and support for skinned vehicles.
  • Added material index override for devkit objects.
  • Added options to spawn effects on server and randomize rotation.
Improvements:
  • Improved to not show battery in UI on vehicles that don't use them.
Tweaks:
  • Tweaked bicycle to not explode when destroyed.
Fixes:
  • Fixed bicycle pedals not lining up with feet when left handed.
  • Fixed interacting with quest decals.
  • Fixed exploded motorcycle front color.
  • Fixed black roadster incorrect speed. // Thanks xdlewisdx
  • Fixed canteen not collecting salt water on maps not using water volumes. // Thanks V1CeNtE
...