The new Germany map is finally here and available to play under the Official maps tab!
Germany is a new large sandbox survival map trying out several gameplay twists. It's more vertically oriented than any previous map with medium cliffs in the East blending into towering mountains in the West. It's more spaced out than Russia and has increased military presence similar to Washington including Coalition encampments. For the first time the military is using a mix of Military and Ranger grade weaponry. It also makes use of the features I've been adding the past couple months through areas like a submerged town with the most useful loot deepest underwater, cascading waterfalls, a burning crash site with primarily burning zombies, pathfinding for zombies over the city rooftops and quite a few underground locations.
3 Year Anniversary Event:
Today marks 3 years together on Steam and Unturned's transition out of Early Access! To celebrate anyone that plays over the next 3 days will have a chance to be dropped the Anniversary Gift Bag and everyone who's helped out over the course of Early Access will receive some special cosmetics!
These past ~4.5 years have been a crazy journey and I'm very proud to see how far we've come from the first version of Deadzone to Unturned 3.20 now. It's been a pleasure and lots of fun evolving the game this whole time alongside you. It boggles my mind how long some of you have been with me and I can't thank you enough for your support, but a huge thank you nevertheless. This community has changed my life and opened up so many cool opportunities, and I'm incredibly excited looking to the future with all the awesome updates and directions I want to take the game.
I hope you enjoy the update and as always I'm eagerly awaiting your feedback to improve Germany!
Update Notes:
Additions:
Added Germany map.
Added Swissgewehr. [ID 1488]
Added Swissgewehr Magazine. [ID 1490]
Added Fighter Jet. [ID 140]
Added Dumptruck. [ID 141]
Added Prison Transport Truck. [ID 142]
Added Eagle. [ID 157]
Added Rabbit. [IDs 149-156]
Added Beetle. [IDs 158-165]
Added many new level editor assets.
Workshop:
Accepted several workshop items into the July 2017 Workshop Crate #3.
Accepted many new workshop items to the Stockpile.
The new Germany map is finally here and available to play under the Official maps tab!
Germany is a new large sandbox survival map trying out several gameplay twists. It's more vertically oriented than any previous map with medium cliffs in the East blending into towering mountains in the West. It's more spaced out than Russia and has increased military presence similar to Washington including Coalition encampments. For the first time the military is using a mix of Military and Ranger grade weaponry. It also makes use of the features I've been adding the past couple months through areas like a submerged town with the most useful loot deepest underwater, cascading waterfalls, a burning crash site with primarily burning zombies, pathfinding for zombies over the city rooftops and quite a few underground locations.
3 Year Anniversary Event:
Today marks 3 years together on Steam and Unturned's transition out of Early Access! To celebrate anyone that plays over the next 3 days will have a chance to be dropped the Anniversary Gift Bag and everyone who's helped out over the course of Early Access will receive some special cosmetics!
These past ~4.5 years have been a crazy journey and I'm very proud to see how far we've come from the first version of Deadzone to Unturned 3.20 now. It's been a pleasure and lots of fun evolving the game this whole time alongside you. It boggles my mind how long some of you have been with me and I can't thank you enough for your support, but a huge thank you nevertheless. This community has changed my life and opened up so many cool opportunities, and I'm incredibly excited looking to the future with all the awesome updates and directions I want to take the game.
I hope you enjoy the update and as always I'm eagerly awaiting your feedback to improve Germany!
Update Notes:
Additions:
Added Germany map.
Added Swissgewehr. [ID 1488]
Added Swissgewehr Magazine. [ID 1490]
Added Fighter Jet. [ID 140]
Added Dumptruck. [ID 141]
Added Prison Transport Truck. [ID 142]
Added Eagle. [ID 157]
Added Rabbit. [IDs 149-156]
Added Beetle. [IDs 158-165]
Added many new level editor assets.
Workshop:
Accepted several workshop items into the July 2017 Workshop Crate #3.
Accepted many new workshop items to the Stockpile.
Next Friday 07/07/17 marks Unturned's 3rd year on Steam! I can't believe it's been so long already. The time has just flown by, I've loved every second of it, and I'm excited to continue working on Unturned in the years to come.
As part of the event Unturned will finally be transitioning out of early access, and to celebrate it will be accompanied by the 3.20.0.0 update containing the new map I've been working on these past months!
(Spoiler warning!) Click below to watch the trailer for 3.20.0.0: New Map Trailer
The main release trailer for Unturned has been updated as well: Unturned Trailer
Thanks to the Hawaii team for acting in these new trailers!
Update Notes:
Additions:
Added no weapons/no buildables safezone node options.
Added Flag_Short_Random NPC reward type.
Improvements:
Improved landscape and foliage system to automatically spawn when clicked in the type browser.
Tweaks:
Tweaked ambient audio to randomly increase and decrease in volume.
Fixes:
Fixed landscape holes interfering with interacting.
Next Friday 07/07/17 marks Unturned's 3rd year on Steam! I can't believe it's been so long already. The time has just flown by, I've loved every second of it, and I'm excited to continue working on Unturned in the years to come.
As part of the event Unturned will finally be transitioning out of early access, and to celebrate it will be accompanied by the 3.20.0.0 update containing the new map I've been working on these past months!
(Spoiler warning!) Click below to watch the trailer for 3.20.0.0: New Map Trailer
The main release trailer for Unturned has been updated as well: Unturned Trailer
Thanks to the Hawaii team for acting in these new trailers!
Update Notes:
Additions:
Added no weapons/no buildables safezone node options.
Added Flag_Short_Random NPC reward type.
Improvements:
Improved landscape and foliage system to automatically spawn when clicked in the type browser.
Tweaks:
Tweaked ambient audio to randomly increase and decrease in volume.
Fixes:
Fixed landscape holes interfering with interacting.
The community team which created Hawaii has been hard at work on an expansion to the map with tons of new content and locations to discover! It's now available to play and includes 30+ new quests.
Update Notes:
Additions:
Added Hawaii Expansion.
Added 7 new cosmetics/skins to the Hawaii Mystery Box.
Added gameplay config for min/max drops from normal, mega and boss zombies.
Added emission multiplier to effect volumes.
Added ability to delete groups. Leaving requires a new owner or only one member whereas deleting kicks all group members.
Tweaks:
Tweaked all sight aiming distance to be more consistently further back.
Tweaked tutorial messages to be slightly more clear.
Fixes:
Fixed building interior LOD on maps using newer objects system.
Fixed unable to scale water volumes.
Fixed loading water volumes with surfaces disabled.
Map Progress:
This week I finished detailing all but one of the locations on the new map and am aiming to finish that and the spawns next week.
The community team which created Hawaii has been hard at work on an expansion to the map with tons of new content and locations to discover! It's now available to play and includes 30+ new quests.
Update Notes:
Additions:
Added Hawaii Expansion.
Added 7 new cosmetics/skins to the Hawaii Mystery Box.
Added gameplay config for min/max drops from normal, mega and boss zombies.
Added emission multiplier to effect volumes.
Added ability to delete groups. Leaving requires a new owner or only one member whereas deleting kicks all group members.
Tweaks:
Tweaked all sight aiming distance to be more consistently further back.
Tweaked tutorial messages to be slightly more clear.
Fixes:
Fixed building interior LOD on maps using newer objects system.
Fixed unable to scale water volumes.
Fixed loading water volumes with surfaces disabled.
Map Progress:
This week I finished detailing all but one of the locations on the new map and am aiming to finish that and the spawns next week.
Added teleport NPC reward type to move player to specific spawnpoint in level.
Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
Added invulnerable and explosion proof tags for destructible objects.
Added new guns and melees to skin source files.
Improvements:
Improved several furniture objects to be randomly colored.
Tweaks:
Tweaked foundation height shorter.
Tweaked forageable resources to support spawn tables.
Fixes:
Fixed misaligned glass in Seattle fire station window.
Fixed satellite image for maps taller than 256m.
Fixed sound effect pitch deviation to scale with pitch.
Fixed incorrectly colored upstairs walls in house_3.
Map Progress:
Flooded portion of town beginning to develop overgrowth
This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.
Added teleport NPC reward type to move player to specific spawnpoint in level.
Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options.
Added invulnerable and explosion proof tags for destructible objects.
Added new guns and melees to skin source files.
Improvements:
Improved several furniture objects to be randomly colored.
Tweaks:
Tweaked foundation height shorter.
Tweaked forageable resources to support spawn tables.
Fixes:
Fixed misaligned glass in Seattle fire station window.
Fixed satellite image for maps taller than 256m.
Fixed sound effect pitch deviation to scale with pitch.
Fixed incorrectly colored upstairs walls in house_3.
Map Progress:
Flooded portion of town beginning to develop overgrowth
This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.