Sid Meier’s Civilization® VI

Whenever a developer decides to throw Australia into the pool of cultural insensitivity that videogames can sometimes be, I get a little scared. The trepidation is caused as much by patriotism as it is by the opposite of that: I don’t want my glorious nation to be represented by a slouch-hatted cattle drover whose key trait is ‘mateship’, but on the other hand, leave us alone we’re boring!The latest Premium DLC for Civilization 6 brings the great southern land into the fray for the first time in the series’ quarter-century history. At the helm is our 14th Prime Minister, John Curtin, who’s perhaps best known for leading the country in its defense against the Japanese during World War II, and having been the only PM to go to jail. He was no doubt chosen due to the former of these two facts, as Curtin’s unique ability triggers a production boom whenever war is declared on Australia, or when it liberates another civ’s city.

I ll wait all day for my game to load if it means I get to gaze into Curtin s agreeable face.

The Aussie portrayal in this game preys on both my fears: it is at once dripping with stereotypes, and grossly incongruent with the history books. There is something unnerving about sending your ‘Diggers’, fresh from bumming around an ‘Outback Station’, to storm the beaches of a distant land at the request of an overly-powerful ally. On the other hand, it’s even more peculiar to play as some Anglo-looking brutes romping around Canberra in the year 4000 BC, eventually researching mass production, signing off on extensive foreign trade agreements, and rising to the height of modernity well before Australia was even due to be colonised in 1788. However, this goofy dissonance is a cornerstone of the Civilization series and shouldn’t be taken personally. The joy of this game doesn’t have to come from some attempt at a realistic play-by-play of historical events—atomically-aggressive Gandhi should have made this clear by now. Instead, it can be found in the forging of your own civilization from a melting pot of randomised events and bad decisions, and the specialities that come with your chosen civ can just as easily be exploited as ignored. In fact, it’s fair to say that the region in which your first settler is randomly plopped is probably going to be a more significant factor in your complete annihilation at the hands of Montezuma (that leafy bastard) than your civ’s strengths and weaknesses will be.The perks and uniquities of any particular civ is more akin to the playable races found in Skyrim, where there are obvious advantages to choosing a sneaky Khajiit if you want to pickpocket your way across the province, but with a tiny bit more effort you can become a cat with a battleaxe. See what you miss out on when you play by the rules?

As dry as a dead dingo's donger

Now that we’ve dealt with historical purists who only play videogames to get off on the gritty realism, let’s talk details. Australia’s unique unit is the Digger, a burly alternative to the standard infantry of the modern era, who excels at fighting on foreign soil and coastal tiles. This makes for some supreme Gallipoli-style shore assaults (except more successful), as well as a pretty handy boon when defending your own coastal cities—which you will have a lot of due to the extra housing Australia’s unique ability provides. 

Darwin hasn t changed much in the last 3,000 years.

While there are rich rewards for founding a city on the coast, especially if it happens to be surrounded by sheep, cattle, and horses, Australia is also able to make use of its vast sunburnt plains thanks to the Outback Station tile improvement. This dusty domicile is at its dinkum-est when within range of a cluster of pastures (which themselves set off a ‘culture bomb’ when improved—much better than it sounds) or more outback stations. So when you see some precious resource in the middle of the desert surrounded by shit-all else, it may still be a viable settling location. Alongside conquering the globe with your regime of mateship, there’s a new scenario to play that goes by the name ‘Outback Tycoon’ (okay guys, we get it). This is a purely peaceful scenario and is surprisingly fun in spite of this. It was a pleasant change to be forced to focus on economics and expansion and not even be given the option of conflict, considering my generally bloodthirsty approach to the game. You can choose to play as the premier of Victoria, South Australia, Queensland, or Western Australia, and each have their own leadership bonuses like any other civilization, although they are a little less powerful. You set off from New South Wales in the year 1814 AD and immediately begin the process of exploring and settling the vast continent—and it truly is massive, complete with aptly located natural wonders and resources. You then have 60 turns to blossom into a booming business state, with the dollars that you rake in every turn counting as your score.Generally I find that you’re either a scenario person or you’re not, and even though I’m in the latter camp, this was by far one of the better and more involved scenarios I’ve played in strategy games over the years. It felt genuinely specialised and non-tokenistic, with relevant civic policy, research, worker units, and even these adorable messages that would pop up and tell me that my explorer has permanently lost a movement point because he was “harassed by dingoes”. 

The pleasure you get out of this DLC will boil down to how seriously you take it, and how seriously you already take the Civilization franchise. For some of us, it may be a little ‘too real’ having to decide if 2017-Australia should support and expand its mining industry in order to satisfy international trading partners, even if it means sacrificing some of the globe's last remaining national parks and all hope at conservationism—all while a fiddle and a didgeridoo slowly drone through a somber rendition of Waltzing Matilda. But for others, they’ll just nuke France then go to bed.Oh, and the flag is a kangaroo.

Sid Meier’s Civilization® VI

Since its arrival last October, Firaxis and 2K's Civilization 6 has launched a host of updates, a catalogue of player-made mods, and its Australian Summer DLC—which sees the land Down Under enter the fold for the first time in the entire Civ series. If you're yet to experience any of that, it's also now launched a free demo. 

Downloadable via Steam, players who do so will assume control of China's Qin Shi Huang and play out 60 turns in charge of The Red Dragon. World domination can be levied by way of the Crouching Tiger Cannon, a ranged gunpowder unit; and the Great Wall improvement, where early game defence and gold transitions to culture and tourism—however you should consult Civ expert T.J. Hafer's full rundown over here

Here's how T.J. summed up Civilization 6 in his review last year: "Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth."

Alongside the free demo, 2K is running a Publisher Weekend Sale which will net you discounts on Civ 6's full release, as well as the likes of XCOM 2 and Mafia 3. More information on that can be found this way.

Sid Meier’s Civilization® VI - 2kasia*****01

We’ve released a free demo today for Civilization VI, available to download for all PC Steam users. To download the demo, simply head on over to the Civilization VI Steam page and click the “Download PC Demo” button on the right.

Watch the First Look video for China:
https://www.youtube.com/watch?v=ENMzcvQVvzA&index=9&list=PL-lTq9LJCHpSaQ0tkRQIwDC0-dawYWmkg
SUBSCRIBE to us on YouTube ➜ http://2kgam.es/CivilizationYT

You’ll have the option to play as Qin Shi Huang on a fixed map with America, Egypt and Sumeria. You will also have the option to play the Civilization VI tutorial, which features Sumeria and Egypt. Both options are locked at 60 turns, and once you’ve reached the conclusion of the demo you will have the option to purchase Civilization VI or you can play the demo or the tutorial again. There is no limit to how many times you can play the demo.

For newcomers to Civilization VI and the Civilization franchise, we have put together a list of our top 10 tips that will help you build your empire and face early challenges like barbarians. You can access our Beginner’s Guide right here.

Today also marks the beginning of the 2K Publisher Sale on Steam. Should you enjoy your time with the free Civilization VI demo, you can purchase the full base game or Digital Deluxe version at a discounted price. This offer is valid through 10am PT on March 20, 2017.

http://store.steampowered.com/app/289070
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
Sid Meier’s Civilization® VI - 2kasia*****01

With the Civilization VI demo now available, newcomers have the perfect opportunity to try out the latest entry in the Civilization series and start the expansion of their empire.
To help new players in their path to victory, we have compiled 10 basic tips on how to start a game of Civilization VI in the best way possible.

1. The first turn
You will start your game of Civilization VI with a Settler and a Warrior. The Settler will be the unit to found your first city so it is important that you find a suitable spot for it: source of water for the city’s growth, resources for food and production as well as landscapes (mountains, desert, rainforest) for bonuses. Send your Warrior out to explore but keep it close to your city in case of a Barbarian attack.



2. Take care of the Barbarian problem
Early on in a game of Civilization VI, Barbarians will be your main source of trouble. They will tend to send out Scouts to look for cities, so attack them when you see them because, if they report back to their camp, they will send more powerful units to attack your city. Build some Warriors and Slingers early to defend your city, and clear Barbarians camps so you can focus on the growth of your empire.

3. Know the map
The map is one of the most important features of Civilization VI and it is crucial that you understand and explore your surroundings. Look for Resources or sources of water, ideal city spots; find Mountains or Rainforest tiles for district bonuses; explore the seas for new settlements. Send Scouts around your empire and let them initiate first contact with City-States and Leaders so you can be aware of potential allies or enemies.

4. Plan your cities
Civilization VI allows you to organize your cities the way you want. Unlike previous games in the franchise, you now have the possibility to build districts around the city centre and placement will play a very important part in your strategy. For example, placing the Science district near mountains will grant you extra Science points every turns while placing the Commercial district next to rivers will bring more revenues. Plan your cities and specialize them to get the most out of your empire.

5. Make friends
You are not alone in this wide world. As you explore the map around you, you will encounter City-States that can be turned into powerful allies. Send Envoys to a City-State to get extra Gold, Science or Culture for example. You will also have the opportunity to become the Suzerain of a City-State and earn unique rewards that can greatly change the outcome of your game.



6. Learn about the Eureka moments
Science and Culture will allow you to unlock new Techs and Civics in order to grow your empire, all leading to new units, districts and Wonders for your empire. Specific in-game actions will trigger Eurekas, reducing the time needed to research some Techs and Civics. Settling a city on a coast will give you a boost for the Sailing technology, while defeating a unit with a Slinger will trigger the Eureka for Archery. If you want to know more about all Eureka moments, simply check the Tech and Civics tree.

7. Choose a leader that fits your play style
In the Civilization VI demo you can play as China, led by Qin Shi Huang. In the full game of Civilization VI there are 19 civilizations available to play, offering different bonuses, unique units, and buildings, districts, or tile improvements. Each of them play very differently and will fit into different types of playstyles. China, for example, can complete Wonders faster thanks to its unique bonuses and the ability of its Builders, while Rome will favour territorial expansion and trade to accumulate Gold. Spain will tend to play an aggressive Religious game with various military bonuses linked to fighting civilizations with different religions.

8. Know which victory to go for
There are different ways to win in Civilization VI and it is important to understand the requirements for the four types of victories: Domination, Culture, Science and Religious. The easiest one to start with would be the Domination victory that requires you to create a strong army and occupy all capital cities on the map. Be the first empire to start a space program and colonize Mars for the Science victory; have all civilizations adopt your religion for the Religious victory or attract the highest number of tourists for a Culture win. It is all up to you and your playstyle.



9. Adjust the difficulty
If it is your first time playing a Civilization game, a great way to start is to play on “Settler” difficulty. For beginners, it is a great way to learn the basics of Civilization gameplay without worrying too much about the AI controlled civs and Barbarians attacking you.

10. Check the Civilopedia
Here’s an important one: the Civilopedia is your best friend. Simply click on the “?” tab at the top right of the screen to get access to it. From leader abilities, to units, district bonuses, and details of each resource, you will find everything you need to understand the different aspect of the game and what is needed for you to build a strong empire through the ages.

http://store.steampowered.com/app/289070
You are now prepared to get started in Civilization VI. Don’t hesitate to share your experience and tips with us on social media with the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
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Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Adam Smith)

If you’ve been living off the grid and wiping your bum with nettles in the hope that Civilization will one day have a ‘try before you buy’ policy, today is your lucky day. The latest in the venerable strategy series, Civilization VI [official site], now has a demo.

Players who download the Sid Meier s Civilization VI demo will be able to play as China, led by Qin Shi Huang and take their first steps building a new civilization for up to 60 turns in to the game. For those completely new to the Civilization series the demo also includes the tutorial from the full game to introduce and guide beginners to the world of Civilization.

That’s just about enough time to get to grips with some of the new features, though not enough time to really unpack your capital city and to see all the districts spilling onto the map.

… [visit site to read more]

PC Gamer

Civilization 6 is about to get much, much weirder. A post on the Civilization blog on Thursday announced the "Australian Summer 2017 update," available now, includes support for Steam Workshop and modding tools for anyone who wants to give Dr. Eggman his own Civilization. The update also includes team support for multiplayer, premium DLC for the Australia civilization, and the usual balance changes and bugfixes.

The mod tools include the following, as detailed on the blog

  • Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.
  • ModBuddy: A packaging and development tool.
  • Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.
  • FireTuner: In-game debugging and editing tool.
  • Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.

The post also adds that ModBuddy will be updated in the future as part of a modding SDK update, and that "these tools do not include DLL source for Civilization VI at this time." 

The Australia DLC marks the first time an Australian civilization has appeared in the series. We got a first look at it on Tuesday, and it turned out "coming soon" really meant soon. The Civ blog says Australia has been a "consistent top pick by our fans," which finally earned it a seat at the table. The Australia civilization and scenario pack costs $5 and includes the 'Outback Tycoon' scenario, which the blog describes like so:

"In this 60 turn non-combat scenario, you race to explore Australia, find its natural resources, and use them to enrich your colony. This competitive economic scenario has no combat. It emphasizes exploration and territorial expansion to increase your Gold per Turn net income, which is your score."

Modding/Steam Workshop support, and the rest of the changes in this patch, are free.

PC Gamer

Civilization 6 is set to add Australia to its turn-based 4X strategy bounds, which is the first time the land Down Under has featured in the series. Led by its 14th Prime Minister John Curtin, the Ozzies will enter the world domination fold as premium DLC alongside the game's forthcoming Australian Summer update.  

Said to be "coming soon", the update itself will be free-of-charge and will see the introduction of both multiplayer teams and mod tools. "Steam Workshop will allow you to browse, add, and subscribe to mods more easily," reads this Steam community post, while other tools are set to make things easier for modders themselves. The addition of multiplayer will of course allow players to bundle up and conquer the world against AI or human opponents.  

As for the Australian DLC, the new Civ will come packing a new unique ability, named Land Down Under, which provides cities extra housing when built on coastal tiles; a new unique unit, named The Digger, which replaces the infantry unit and offers additional power on land tiles adjacent to water; and a new unique improvement, the Outback Station, which unlocks with the guild civic and provides food and production—providing bonus food for adjacent pastures. 

More on that is written here, and showcased here:

Civilization 6's Australian Summer update is "coming soon." You may wish to check out the Humble Civilization Bundle in the meantime.

PC Gamer

Today's launch of the Humble Civilization Bundle means that, for the low price of just $1, you can be the proud owner of Sid Meier's Civilization 3 Complete and Sid Meier's Civilization 4: The Complete Edition on Steam. And if you have more money, they have more games. 

Bounce that buck up to more than the average purchase price and you'll add Civ 5, the Gods and Kings and Brave New World expansion packs, a big wad of DLC including Scrambled Continents, the Explorer's Map Pack, and the Civilization and Scenario packs, and coupons for 20 percent off Civ 6, and 25 percent off Civ 6 Digital Deluxe, in the Humble Store. 

Make it $15 (or more, if you're feeling generous) and you'll also take home Civilization: Beyond Earth, and the Exoplanets and Rising Tide expansions.  

That is a ridiculous amount of Civilization for a ridiculously good price. Dare to compare: Civilization 5, without the expansions, costs twice as much on Steam as this entire bundle, as do each of the expansions. The Civilization: Beyond Earth Collection, with the base game and the two expansions, lists for $60—four times the price of the bundle. Even Civ 4 is still $20, compared to $6 here.

The Humble Civilization Bundle is live now and will be available until 1 pm ET on March 7. 

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Australian will join Sid Meier’s globedwar for the first time in new DLC for Civilization 6 [official site], 2K have announced. WW2-era Prime Minister John Curtin will rise from the grave to lead them. Continuing the theme, 2K have also announced that the ‘Australian Summer’ update is “coming soon” to add neat-o features like official mod tools with Steam Workshop support and the option to play as teams in multiplayer. … [visit site to read more]

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