At the beginning of every year, the RPS crew begin work on a team-building crafting project, which we recreate wonders of our world: 2016 was the year of the matchstick Blackpool Tower. Welcome to day nine of The RPS Advent Calendar, which highlights our favourite games of the year, daily. Behind today s door is…
The ruggedly mellifluous Sean Bean drew many a manly tear as the narrator of the Civilization 6 launch trailer. Even though it was a multi-generational affair, spanning eons of human history, it looked as though, for once, he wouldn't die at the end—until he ate a hail of 7.92mm machine gun fire in the skies over England. Unfortunately, it seems like nobody thought to mention that fact to Sean. And he really, really thought he made it through this time.
Actually, he took the news pretty well, all things considered. I suppose he's used to it by now.
"I was in the dark, which was quite good for me because I didn't know what was going on. I just learned as I was going, and therefore it was quite a surprise to me. It was very fresh and very spontaneous," Bean says in the trailer, comparing the experience of voice acting with his more regular work in film. "You just try to be as truthful as you are in filming, but you have the luxury of having all the lines in front of you, so that's great!"
Civilization 6 isn't actually Bean's first foray into the realm of videogames: He's previously appeared as Martin Septim in The Elder Scrolls IV: Oblivion, and last year narrated the bizarre adventure Kholat.
He died at the end of at least one of those, too.
Had a week off. (No, not a holiday, no such thing when there’s a three-year-old in the house). Bit of a break from writing about games. Though I’d rebuild and resupply a little, come back fighting fit, ready for anything GAMESWORLD might throw at me next.
Anything but this. … [visit site to read more]
I’ve played a million beginnings and around a thousand endings, or at least that’s how it feels. Imagine having seen the first act of Romeo and Juliet a hundred times but never having seen how it ends. That’s my experience with all manner of games, from big story-driven RPGs to some of my favourite strategy epics. I’ve founded so many starter cities that have never birthed a civilization and met so many characters whose fate I don’t know. And this isn’t a case of starting a game and then abandoning it; these are the games that I play again and again, sinking days and weeks into them, restarting but never finishing.
Diablo III is the latest.
Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him. … [visit site to read more]
Let’s get the important thing out of the way first: YES, YOU CAN NOW RENAME YOUR CITIES. Thank whichever god is at the head of your current pantheon for that>.
There are loads of things that I’d like to see changed in Civilization 6 [official site], even though I think it’s a fantastic game, and a new patch looks like it addresses at least some of my quibbles, including clearer tracking of amenities. The full changelist is here, and I’ve picked out some highlights below. … [visit site to read more]
Civilization 6 received a substantial update today in the form of its 'Fall Update' patch, ushering in DirectX 12 support as well as a host of sweet gameplay additions. As far as the latter is concerned, there's a new multiplayer scenario called 'Cavalry and Cannonades', as well as two new map types in the form of Four-Leaf Clover and Six-Armed Snowflake. According to the patch notes, these map types are "designed to encourage more conflict".
As the first major patch for the game, the list of updates and tweaks is extensive. The user interface has received a number of fixes and improvements; AI is better tuned, and the list of bug fixes is very long. You can read the whole spiel over here, and then compare and contrast with some of the beefs Evan had with the game earlier this week.
As far as DirectX 12 support goes, the patch starts with AMD cards, as well as Nvidia Maxwell series cards and upwards. Firaxis advises to make sure your GPU drivers are updated before booting the game.