PC Gamer
Deus Ex


Deus Ex: Human Revolution's Director's Cut will be with us in just under two weeks, and it sounds like a significant augmentation to the game. But one thing Square Enix had kept hidden away in their top secret HQ was how much it would cost for people who already owned the original version. Worryingly, we didn't even know if there would be any concessions to early adopters. Now we do, and there will.

Here's the pricing structure that's been announced:


New purchase (if you don’t already have the game): £12.99/€19.99/$19.99
Own the basic game (with no DLC): £6.99/€7.99/$9.99
Own the game and Missing Link DLC: £3.49/€3.99/$4.99


That's great news, especially with this new version addressing some of DX:HR's few criticisms. This director's cut tweaks the boss fight, AI and graphics, adds a New Game+ option, developer commentary mode, and a making-of video. You also get all previous DLC, including Missing Link, bundled with it.

It's such a good move from SE, that I might join Adam Jensen in doing a little dance.



DX:HR - Director's Cut is out October 25th.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Against all odds, Deus Ex: Human Revolution was marvelous. It wasn’t quite> a perfect continuation of the original’s legendary legacy (and those boss fights were utterly atrocious), but it let us dissect a rich and, um, very gold cyberpunk world with a surgeon’s belt of clever tech toys. Also vents. Just the right number of vents. But what’s next? Well, Deus Ex: Human Revolution – Director’s Cut is coming out on October 22nd, but that’s just tying up some loose ends. Deus Ex: Universe, however, is the future, and it promises to be quite grand in scope indeed.

(more…)

PC Gamer
Deus Ex Universe


Eidos Montreal, sensing how much people love Deus Ex, and how disappointed people are when a Deus Ex announcement turns out to be an iPhone game, have revealed Deus Ex: Universe. Rather than one single game, it's a giant web of media spin-offs that "will include PC and console games". In fact, part of the announcement post confirms the existence of a proper Human Revolution follow-up, planned for PC and next-gen boxes.

"The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games," writes Eidos Montreal head David Anfossi. "It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about.

"I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles," Anfossi continues. "We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise."

Transmedia gubbins aside, here's what we should all be focusing on: New Deus Ex game! I suspect this is a thing that some people have asked for.

There's nothing firm to go on just yet, not even a name. Instead, we have a single piece of concept art, depicting "a 'ghetto-city' voluntarily built in order to separate the classes."



"The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance," Anfossi writes. "This dark and dystopian vision sets the tone for things to come in Deus Ex."

'Cyber Renaissance' may be the most Deus Ex phrase I've ever heard, so it's definitely off to a good start.

Thanks, OXM.
PC Gamer
PCG255-Thief6


The general manager of Eidos Montreal, Stephane D'Astous, has announced that he resigned from the studio last Friday. In a statement made to Polygon, he criticised the developer's parent company, Square Enix Europe, over a "lack of leadership, lack of courage and the lack of communication".

"Since last year's financial short-coming performance of Square Enix Europe," D'Astous said, "we (HQ London and GM Eidos Montreal) have had growing and divergent opinions on what needed to be done to correct the situation. The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways."

D'Astous has been with the studio since its founding in 2007. Square Enix faced trouble back in March, when it was announced that they'd incurred "extraordinary loss" over the course of the financial year. At the time, their then-CEO stepped down, and in the months since, there have been lay-offs to both the publisher's LA studio, and Hitman developer IO Interactive.

Eidos Montreal had reportedly experienced years of office politics and internal strife during the development of their upcoming Thief revival.

We have contacted Square Enix for comment.
PC Gamer
DeusEx


A director's cut version of Deus Ex: Human Revolution is coming soon to PC, according to a new report by Gamespot. Although it had previously been announced as a Nintendo Wii U release, the new multi-platform edition will integrate previously released DLC as well as offer updated boss fights, altered combat, and "enhanced visuals," according to the title's official website.

This is good news for anyone who liked the original (we did) and at the same time felt there were some dissonant areas that could be improved upon. A director's cut, be it a film or video game, can often see itself reinvented in a new version (see Ridley Scott's Blade Runner). The boss fights are definitely one aspect of the original game that I would love to see re-imagined. Per Gamespot, it's not obvious from today's announcement whether or not the new edition will be available as DLC for people who already own Deus Ex: Human Revolution.

The director's cut is set to include support for a variety of touch devices for consoles, but it's not clear yet how this intriguing functionality will be implemented for PC.

For the latest from E3, check out our complete coverage.
PC Gamer
Deus Ex Human revolution fractal jensen


Update: And we have an official announcement trailer for Deus Ex: The Fall, an upcoming video game for "mobile and tablet devices." Er...

Altogether now: What a shame.

Original story: Here's a video whose length and content are inversely exactly proportional to my excitement at what it's purportedly teasing. Here's what we've got: seven seconds, a few notes of ethereally bleepy soundtrack, yellow triangles, the words Deus Ex: The Fall, a date, and a voice saying "are we ready to begin?" Why yes, I rather think we are. No! Because, as noted above, it's for phones.



So, that date: the 5th of June, and not the 6th of May as my brain - so used to American date formats in trailers - first read it. (The clue's in the linear progression of time, Phil; they didn't announce it in the past.) That means we can expect more information on what is presumably a sequel to Human Revolution at some point tomorrow.

All in all, great disappointing news, despite the eye-roll inducing deployment of a flimsy pre-reveal trailer. DX:HR was an excellent reboot of the classic immersive sim, and I welcome some more opportunities to lurk in some cyberpunk vents.

So what do you want to see from the new Deus Ex? I can tell you what we think, because we were speculating about an ideal sequel back in March.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Oh my God JC, another recycled screenshot

Oh, video game marketing, you are the worst of all the marketings. Five seconds! What a shame. Most of said five second teaser trailer is a logo. The rest of which is a voice – is that Bob Page or do my ears deceive me? – saying “are we ready to begin?” Oh, I’ve spoiled it now. Yes, much internal RPS grumpiness about the paucity of this teaser trailer for what appears> to be a new Deus Ex game, subtitled The Fall. Some claimed we shouldn’t post it all. Others claimed we should fill the internets with rabid speculation. Then there was me, just trying to fill a bit of space before posting the video. (more…)

PC Gamer
Tomb Raider - fire


After a disastrous financial year, in which Square Enix not only failed to make their expected profits, but were hit instead with by massive financial loss, the company's senior executive managing director Yosuke Matsuda has been looking at Kickstarter as a possible guide to improving "asset turnover". Which isn't to say they'll attempt to raise $100,000,000 for a Tomb Raider sequel via the crowd-funding site. ($110,000,000 stretch goal: add some proper tombs.) Instead, Matsuda wants Square Enix to interact with its customers at an earlier stage.

"One could go as far as to say that in today's times, making customers wait for years with little to no information is being dishonest to them," Matsuda said, in an earnings call two weeks ago. "We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations."

"There is a crowdfunding website called 'Kickstarter,'" he continued, "which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development."

Matsuda also pointed to Steam's Greenlight and Early Access initiatives as ways in which game makers are communicating with their community:

"Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process."

Traditionally these services have been used by smaller developers, with smaller communities, making direct engagement a more manageable prospect. How Square Enix would scale these ideas out onto a much larger scale remains to be seen. But more openness and interaction from the publisher surely can't be a bad thing.

Thanks, GamesIndustry.
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

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We sat out April Fools’ Day entirely on RPS, because we are cheerless fucks who can’t abide even the mere idea of other people having a laugh. Also because it was a bank holiday in the UK, but, y’know, principles.> The upside of this is that I can safely ignore everything which arrived in my inbox yesterday. The downside is that a couple of genuinely lovely things get overlooked. Thus, I shall break all the rules and not overlook a couple of them after all. For instance, Eidos Montreal’s Deus Ex: Human Defiance, which starts off with the rather videogames industry-stereotypical April 1 jape of ‘hey wouldn’t it be funny if we went retro?’ but winds up, perhaps inadvertently, making a 16-bit, 2D, reductive Deus Ex look hugely appealing. (more…)

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