May 7, 2014
Melody's Escape - Loïc
- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore
May 7, 2014
Melody's Escape - Epsi
- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore
Melody's Escape - Loïc
Complete rework of the "Flying" sections

I wasn't happy with the current state of the flying mode, as it was too monotonous and didn't feel as "powerful" as it should to represent the most intense parts of a song. This was in part due to the lack of solid obstacles (requiring more complex inputs in Intense and above), and also due to the lack of distinct character animations and background visualizations to enhance the experience.

So I've completely scratched it and made a new flying mode with a new theme!
What I really liked about the old mode was the possibility to have a very high orb density, which isn't possible with solid obstacles in-between due to the animations' length, so the compromise I've found was to have solid obstacles only for long held notes, and orbs for regular notes.

Flying sections should now feel much more intense, and very long ones found in music genre like metal should feel more appropriate. Please let me know in the discussion board if you have any feedback.


Others

- Double arrows mix (Overload difficulty and Custom) are now inverted automatically when using a gamepad. You can still invert that result using the General options menu
- If a respawn would happen during a transition, it will now happen right in the middle of the transition instead of afterwards, giving you more time to anticipate the next obstacle
- Fixed the resolution change confirmation screen not applying video changes beforehand
- Fixed failure animations being horizontally offset in Intense and Overload difficulty
- Removed debug information from the window's titlebar


Quick Patch: v0.7.0.1

- Flying sections are now slightly faster in all difficulties
- Cleaned data files with references to the old flying mode (for faster game loading)
Melody's Escape - Epsi
Complete rework of the "Flying" sections

I wasn't happy with the current state of the flying mode, as it was too monotonous and didn't feel as "powerful" as it should to represent the most intense parts of a song. This was in part due to the lack of solid obstacles (requiring more complex inputs in Intense and above), and also due to the lack of distinct character animations and background visualizations to enhance the experience.

So I've completely scratched it and made a new flying mode with a new theme!
What I really liked about the old mode was the possibility to have a very high orb density, which isn't possible with solid obstacles in-between due to the animations' length, so the compromise I've found was to have solid obstacles only for long held notes, and orbs for regular notes.

Flying sections should now feel much more intense, and very long ones found in music genre like metal should feel more appropriate. Please let me know in the discussion board if you have any feedback.


Others

- Double arrows mix (Overload difficulty and Custom) are now inverted automatically when using a gamepad. You can still invert that result using the General options menu
- If a respawn would happen during a transition, it will now happen right in the middle of the transition instead of afterwards, giving you more time to anticipate the next obstacle
- Fixed the resolution change confirmation screen not applying video changes beforehand
- Fixed failure animations being horizontally offset in Intense and Overload difficulty
- Removed debug information from the window's titlebar


Quick Patch: v0.7.0.1

- Flying sections are now slightly faster in all difficulties
- Cleaned data files with references to the old flying mode (for faster game loading)
Melody's Escape - Loïc
Music Selection Menu improvements

- Added "Favorite Files" list and functionality (indicated by a small heart in the top right of each Music Info window)
- M3U playlists can now be browsed like folders (in the folders list, with the "[playlist]" prefix) to select indivual songs inside them.
- Changed "B" button behavior on gamepad to not exit the music selection menu directly but simply go back one level in the interface (so if you select a music, pressing B will go back to the music list)
- Going back one folder level from the "My Music" folder now takes you back to the main folder list instead of the "User" Windows folder


Interface improvements

- The video adapter used by the game is now displayed in the Video options menu.
- Added a timed confirmation dialog when changing the video resolution or the window mode (to avoid crashes or black/white screen bug on some systems)
- Fixed keyboard key "None" being autoset on some systems when trying to remap keyboard controls
- Fixed a bug allowing to upload empty items to the Workshop
- Selecting a new hairstyle in the Customization menu will now enable the "Dynamic Hair Simulation" option if it was disabled in "Performances" options


Others

- Fixed tails in Walking mode not always filling up to the very end when the next light orb was too close
Melody's Escape - Epsi
Music Selection Menu improvements

- Added "Favorite Files" list and functionality (indicated by a small heart in the top right of each Music Info window)
- M3U playlists can now be browsed like folders (in the folders list, with the "[playlist]" prefix) to select indivual songs inside them.
- Changed "B" button behavior on gamepad to not exit the music selection menu directly but simply go back one level in the interface (so if you select a music, pressing B will go back to the music list)
- Going back one folder level from the "My Music" folder now takes you back to the main folder list instead of the "User" Windows folder


Interface improvements

- The video adapter used by the game is now displayed in the Video options menu.
- Added a timed confirmation dialog when changing the video resolution or the window mode (to avoid crashes or black/white screen bug on some systems)
- Fixed keyboard key "None" being autoset on some systems when trying to remap keyboard controls
- Fixed a bug allowing to upload empty items to the Workshop
- Selecting a new hairstyle in the Customization menu will now enable the "Dynamic Hair Simulation" option if it was disabled in "Performances" options


Others

- Fixed tails in Walking mode not always filling up to the very end when the next light orb was too close
Melody's Escape - Loïc
- Added Workshop support, to share and download skins, hairstyles and color schemes! This is still in beta testing, and the Workshop is only visible to owners of the game at the moment.
Please join us in the Discussion board if you want to give feedback about that functionality.

- Modified the folder hierarchy and file names for mod support to support Workshop integration. All previous existing mods will need to be renamed correctly and move into the correct Mods folder for them to work again.
- Modified the "boost" animation to make it smoother
- Fixed difficulty selection menu not remembering the last difficulty choice and defaulting to "Autoplay" when using a gamepad or arrow keys
- Fixed a rare issue where a song with constant running wouldn't end with a walking section
- Modified the camera offset at the end of very long jumps in running mode to better anticipate incomining obstacles after landing
- "Halve High Tempos" mode (used in Relaxing) now only triggers on songs above 154BPM instead of above 140BPM
- Removed F10 key "debug" windowed functionality
Melody's Escape - Epsi
- Added Workshop support, to share and download skins, hairstyles and color schemes! This is still in beta testing, and the Workshop is only visible to owners of the game at the moment.
Please join us in the Discussion board if you want to give feedback about that functionality.

- Modified the folder hierarchy and file names for mod support to support Workshop integration. All previous existing mods will need to be renamed correctly and move into the correct Mods folder for them to work again.
- Modified the "boost" animation to make it smoother
- Fixed difficulty selection menu not remembering the last difficulty choice and defaulting to "Autoplay" when using a gamepad or arrow keys
- Fixed a rare issue where a song with constant running wouldn't end with a walking section
- Modified the camera offset at the end of very long jumps in running mode to better anticipate incomining obstacles after landing
- "Halve High Tempos" mode (used in Relaxing) now only triggers on songs above 154BPM instead of above 140BPM
- Removed F10 key "debug" windowed functionality
Melody's Escape - Loïc
New difficulties!

- Added a new "Custom" difficulty: Create your own difficulty thanks to a set of gameplay rules (Want to play with a single color but at the same speed and density as "Intense"? Or play on Intense with the old "Direction + Color" tandem? Now you can!)
- Added a new difficulty: "Overload", with a new input method (Direction and Color mix for solid obstacles). This difficulty is experimental and not finished, its obstacles density will be fine tuned with future updates.
- Added a new held/slide obstacle type: "Boost", in Running mode


Custom Content

- I'm still working on the workshop integration, but in the meantime you can join our new Customization sub-forum to enjoy and share community-made skins, color themes and hairstyles!


Additional changes and bug fixes:

- Arrows sprites are now bigger to improve visibility
- "Direction and Color Mix" and "Direction and Color Tandem" now have a new "double arrows" icon. Its color/direction order can be inverted in the options menu
- Modified the "hold" indicator as the old one wasn't effective at communicating that you had to hold the key
- Fixed cases of audio stuttering during music preview in the selection menu
- Fixed Autoplay vibrations not triggering
- Fixed a very rare case where a track wouldn't end with a walking section
- Fixed fire effect behavior when background scrolling is disabled
Melody's Escape - Epsi
New difficulties!

- Added a new "Custom" difficulty: Create your own difficulty thanks to a set of gameplay rules (Want to play with a single color but at the same speed and density as "Intense"? Or play on Intense with the old "Direction + Color" tandem? Now you can!)
- Added a new difficulty: "Overload", with a new input method (Direction and Color mix for solid obstacles). This difficulty is experimental and not finished, its obstacles density will be fine tuned with future updates.
- Added a new held/slide obstacle type: "Boost", in Running mode


Custom Content

- I'm still working on the workshop integration, but in the meantime you can join our new Customization sub-forum to enjoy and share community-made skins, color themes and hairstyles!


Additional changes and bug fixes:

- Arrows sprites are now bigger to improve visibility
- "Direction and Color Mix" and "Direction and Color Tandem" now have a new "double arrows" icon. Its color/direction order can be inverted in the options menu
- Modified the "hold" indicator as the old one wasn't effective at communicating that you had to hold the key
- Fixed cases of audio stuttering during music preview in the selection menu
- Fixed Autoplay vibrations not triggering
- Fixed a very rare case where a track wouldn't end with a walking section
- Fixed fire effect behavior when background scrolling is disabled
...