Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
Two new potential allies; a mercenary and a special quest reward.
Added a new mode of travel that requires a special ally.
Haven Station with its complement of fighters can now appear in combat.
Some art assets are now pre-loaded to reduce "hiccups" during game.
Homeworlds under siege now show race insignias even if unexplored.
The view angle is now reset when switching between ships in ship management mode.
Added a "passengers" section to the cargo hold, this will be used by quests.
Navigation arrow now turns purple if travel time is uncertain due to nebula.
Beams that miss their targets are now faded where they end in the void.
Added particle effects to Strange Quark Projector.
Improved enemy behavior when player ship is cloaked.
Stars about to be wiped out by Vacuum Collapser are now marked.
Fixed red alert markers on stars disappearing if within sensor range.
Fixed an occasional bug where star map would zoom way in by itself.
Fixed a hang bug on game start related to binary stars.
Fixed a UI glitch that could mix up trade and cargo icons.
Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
Fixed fighters breaking loadout UI in combat simulator.
Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
Two new potential allies; a mercenary and a special quest reward.
Added a new mode of travel that requires a special ally.
Haven Station with its complement of fighters can now appear in combat.
Some art assets are now pre-loaded to reduce "hiccups" during game.
Homeworlds under siege now show race insignias even if unexplored.
The view angle is now reset when switching between ships in ship management mode.
Added a "passengers" section to the cargo hold, this will be used by quests.
Navigation arrow now turns purple if travel time is uncertain due to nebula.
Beams that miss their targets are now faded where they end in the void.
Added particle effects to Strange Quark Projector.
Improved enemy behavior when player ship is cloaked.
Stars about to be wiped out by Vacuum Collapser are now marked.
Fixed red alert markers on stars disappearing if within sensor range.
Fixed an occasional bug where star map would zoom way in by itself.
Fixed a hang bug on game start related to binary stars.
Fixed a UI glitch that could mix up trade and cargo icons.
Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
Fixed fighters breaking loadout UI in combat simulator.
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program, and to see the latest changes. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
Hi everybody! Tonight's update brings you the first of several quest encounters, in which an extra-galactic invader threatens the sector. This doesn't happen in every game, but is a randomly occurring event. The set of alien races is also randomized so that the mix varies from game to game, to keep things interesting. There are also various bits of polish and bug fixes as usual.
Added the terrifying Yellow Kawangi
Made black holes highlight in a bright red "danger" color
Made alien races randomly distributed, not there every time
Made it possible to select ships in combat by clicking on palette icons
Made it easier to point & click on small ships while zoomed out
Made number key selection of ships work on star map
Made Limited Vacuum Collapser functional
Calatian homeworld now sells their race-specific items
New cloaking sounds, other sound and music
Fixed crash on clicking on input boxes
Fixed captain name blanking out
Fixed item-wishing input box not clearing when clicked
Fixed crash/hang on game start
Fixed quitting from combat while paused (now unpauses & fades)
Fixed cloak button activating while ship is burning
Hi everybody! Tonight's update brings you the first of several quest encounters, in which an extra-galactic invader threatens the sector. This doesn't happen in every game, but is a randomly occurring event. The set of alien races is also randomized so that the mix varies from game to game, to keep things interesting. There are also various bits of polish and bug fixes as usual.
Added the terrifying Yellow Kawangi
Made black holes highlight in a bright red "danger" color
Made alien races randomly distributed, not there every time
Made it possible to select ships in combat by clicking on palette icons
Made it easier to point & click on small ships while zoomed out
Made number key selection of ships work on star map
Made Limited Vacuum Collapser functional
Calatian homeworld now sells their race-specific items
New cloaking sounds, other sound and music
Fixed crash on clicking on input boxes
Fixed captain name blanking out
Fixed item-wishing input box not clearing when clicked
Fixed crash/hang on game start
Fixed quitting from combat while paused (now unpauses & fades)
Fixed cloak button activating while ship is burning
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
For those of you who wish to help iron out bugs before the update goes public, Click here for instructions on how to enroll to the pre-release beta program. Note that the public beta thread will likely contain spoilers, as we test things like new special encounters.
The main attraction of today's update is that alien combat AI has been overhauled - different races now have different behaviors that suit their personalities, and they are generally smarter. There are also sound updates, bug fixes and new stuff as usual. Here's the change list:
Major updates to combat AI - races have individual behaviors, overall smarter
Ship explosion sounds now randomly vary
Added Anti-Graviton Shunt that protects you from black holes
Added Plasma Coil Cloaker which makes your ship invisible
Fixed some ships (particularly Tchorak) "burning" too long
The main attraction of today's update is that alien combat AI has been overhauled - different races now have different behaviors that suit their personalities, and they are generally smarter. There are also sound updates, bug fixes and new stuff as usual. Here's the change list:
Major updates to combat AI - races have individual behaviors, overall smarter
Ship explosion sounds now randomly vary
Added Anti-Graviton Shunt that protects you from black holes
Added Plasma Coil Cloaker which makes your ship invisible
Fixed some ships (particularly Tchorak) "burning" too long