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FORCED: Slightly Better Edition - UncleOwnage
Hi everyone,

We set patch 1.07 live this morning, and it’s a patch we’re quite excited about!
It brings a large rework to the controller input and should hopefully fix most of the controller issues out there.
While getting this patch out we’ve been devoting more and more resources to network fixes, so stay tuned for improvements in the near future!

Here's the changelog:


[/h1]FORCED v1.07 changelog[/h1]
28/11/2013
  • General
    • Fixed an issue with crystals of players being misaligned after people dropping out of the game.
    • Fixed an issue with clients not being able to see Balfus moving when placed.
    • Fixed an issue with people getting stuck in pause if a player left during the first cut-scene of the tutorial.
    • Fixed an issue with controllers not being able to navigate the settings menu properly.
    • Fixed an issue with the server list changing search range when pressing refresh often.
    • Fixed an issue with the Challenge objective not failing when you died in Singleplayer.

  • Controller Input

Thanks to everyone in the community for reporting bugs and helping us track down the causes.
FORCED: Slightly Better Edition - UncleOwnage
Hi everyone,

We set patch 1.07 live this morning, and it’s a patch we’re quite excited about!
It brings a large rework to the controller input and should hopefully fix most of the controller issues out there.
While getting this patch out we’ve been devoting more and more resources to network fixes, so stay tuned for improvements in the near future!

Here's the changelog:


[/h1]FORCED v1.07 changelog[/h1]
28/11/2013
  • General
    • Fixed an issue with crystals of players being misaligned after people dropping out of the game.
    • Fixed an issue with clients not being able to see Balfus moving when placed.
    • Fixed an issue with people getting stuck in pause if a player left during the first cut-scene of the tutorial.
    • Fixed an issue with controllers not being able to navigate the settings menu properly.
    • Fixed an issue with the server list changing search range when pressing refresh often.
    • Fixed an issue with the Challenge objective not failing when you died in Singleplayer.

  • Controller Input

Thanks to everyone in the community for reporting bugs and helping us track down the causes.
Nov 21, 2013
FORCED: Slightly Better Edition - UncleOwnage
Hi everyone,

Patch 1.06 is finally out! Some things gave us a lot of troubles so we decided to keep them out of the build and get the network fixes we made out.
We’ll be working on getting the controller fixes we’ve been working on out as soon as possible.

Here's the changelog:

[/h1]FORCED v1.06 changelog[/h1]
21/11/2013
  • General
    • The singleplayer extra life now has a cooldown of 30 seconds, as indicated next to the healthbar.
    • Implemented the Kickstarter and competition reward skins in the game. These allow people to change the colour of their armour to Golden, Black, Green or Pink. We will be sending information on how to use these in a mail very soon.
    • Implemented Kickstarter reward emote. Hope you’ll be entertained.


  • Trials
    • Trial 24 - A Bone To Pick
      • Fixed an issue with the activator shrines not appearing correctly when Mordar entered his 50% health phase.
      • Fixed an issue with the bone shrines locking the orb indefinitely if destroyed before fully appearing.

  • Achievements
    • Fixed an issue with the Volatile Omelet achievement not awarding correctly for clients.

  • Network
    • Fixed an issue with wireless connections stopping traffic on regular intervals while FORCED was running.
Nov 21, 2013
FORCED: Slightly Better Edition - UncleOwnage
Hi everyone,

Patch 1.06 is finally out! Some things gave us a lot of troubles so we decided to keep them out of the build and get the network fixes we made out.
We’ll be working on getting the controller fixes we’ve been working on out as soon as possible.

Here's the changelog:

[/h1]FORCED v1.06 changelog[/h1]
21/11/2013
  • General
    • The singleplayer extra life now has a cooldown of 30 seconds, as indicated next to the healthbar.
    • Implemented the Kickstarter and competition reward skins in the game. These allow people to change the colour of their armour to Golden, Black, Green or Pink. We will be sending information on how to use these in a mail very soon.
    • Implemented Kickstarter reward emote. Hope you’ll be entertained.


  • Trials
    • Trial 24 - A Bone To Pick
      • Fixed an issue with the activator shrines not appearing correctly when Mordar entered his 50% health phase.
      • Fixed an issue with the bone shrines locking the orb indefinitely if destroyed before fully appearing.

  • Achievements
    • Fixed an issue with the Volatile Omelet achievement not awarding correctly for clients.

  • Network
    • Fixed an issue with wireless connections stopping traffic on regular intervals while FORCED was running.
FORCED: Slightly Better Edition - UncleOwnage
Patch 1.05 brings a number of fixes to issues the community has helped us track down, as well as aid to determine which hosts are viable connections when searching through the server list.

Here's the changelog:

[/h1]FORCED v1.05 changelog[/h1]
01/11/2013
  • General
    • Introduced a Second Life to singleplayer. The first time you die in a Trial you will be resurrected and invulnerable for a short time. This should bring the singleplayer experience more in line with how multiplayer works, that is, not an instant loss. If you use the second life, you will not be able to get the Challenge crystal from the Trial.
    • Fixed an issue with the tutorial not progressing in the last room when playing in Swedish, Portugese, Spanish
    • Fixed an issue with ability descriptions not appearing when right-clicked after having rebinded the right-click.
    • Fixed an issue with some systems getting a black screen on startup when on a wireless connection.




  • Trials
    • Trial 17: Fixed an issue with the challenge being impossible in multiplayer.

  • Achievements
    • Fixed an issue with the Volatile Omelet achievement not awarding correctly.
    • Fixed an issue with the Student of Pain achievement not awarding correctly.
    • Fixed an issue with the Hodor achievement not showing as completed in Steam.
    • Fixed an issue with progress achievements not updating correctly.

  • Network
    • Implemented connection status icon for the server list. This small indicator to the far right will show how well you can connect to a game, while the indicator at the top of the screen will show your ability to host. Green is good, yellow is some problems, red is bad and grey is unknown. This is an early version, and we know of an issue where some good connections will display as grey.
      If you click on the details at the top of the screen you will get info about your status, which should help you find solutions to improve your ability to host.
    • Fixed an issue with people not receiving a response from a drop-in server they had joined.
    • Fixed an issue with people not returning to the main menu after a host disconnected.

  • Survival
    • Fixed an issue with Survival times from the Amphitheatre not being uploaded.

From here on we'll keep working on the network, as we're currently getting a lot of data that'll help us improve on the solution.
FORCED: Slightly Better Edition - UncleOwnage
Patch 1.05 brings a number of fixes to issues the community has helped us track down, as well as aid to determine which hosts are viable connections when searching through the server list.

Here's the changelog:

[/h1]FORCED v1.05 changelog[/h1]
01/11/2013
  • General
    • Introduced a Second Life to singleplayer. The first time you die in a Trial you will be resurrected and invulnerable for a short time. This should bring the singleplayer experience more in line with how multiplayer works, that is, not an instant loss. If you use the second life, you will not be able to get the Challenge crystal from the Trial.
    • Fixed an issue with the tutorial not progressing in the last room when playing in Swedish, Portugese, Spanish
    • Fixed an issue with ability descriptions not appearing when right-clicked after having rebinded the right-click.
    • Fixed an issue with some systems getting a black screen on startup when on a wireless connection.




  • Trials
    • Trial 17: Fixed an issue with the challenge being impossible in multiplayer.

  • Achievements
    • Fixed an issue with the Volatile Omelet achievement not awarding correctly.
    • Fixed an issue with the Student of Pain achievement not awarding correctly.
    • Fixed an issue with the Hodor achievement not showing as completed in Steam.
    • Fixed an issue with progress achievements not updating correctly.

  • Network
    • Implemented connection status icon for the server list. This small indicator to the far right will show how well you can connect to a game, while the indicator at the top of the screen will show your ability to host. Green is good, yellow is some problems, red is bad and grey is unknown. This is an early version, and we know of an issue where some good connections will display as grey.
      If you click on the details at the top of the screen you will get info about your status, which should help you find solutions to improve your ability to host.
    • Fixed an issue with people not receiving a response from a drop-in server they had joined.
    • Fixed an issue with people not returning to the main menu after a host disconnected.

  • Survival
    • Fixed an issue with Survival times from the Amphitheatre not being uploaded.

From here on we'll keep working on the network, as we're currently getting a lot of data that'll help us improve on the solution.
FORCED: Slightly Better Edition - Taclis
Happy Halloween everyone. FORCED is now with pumpkins and a new game mode called Last Man Standing. Which you can find when creating a Survival game.

We've also fixed some connection issues & visual bugs with skill icons.

*EDIT Oh yeah, I forgot. We also fixed the crashes some have been experiencing when returning to Main Menu from Hall of Trials.

*EDIT2 Alzheimer patient here! We also fixed Trial 17: Three Choices Challenge with only one call allowed.

GL HF! -BetaDwarf
FORCED: Slightly Better Edition - Taclis
Happy Halloween everyone. FORCED is now with pumpkins and a new game mode called Last Man Standing. Which you can find when creating a Survival game.

We've also fixed some connection issues & visual bugs with skill icons.

*EDIT Oh yeah, I forgot. We also fixed the crashes some have been experiencing when returning to Main Menu from Hall of Trials.

*EDIT2 Alzheimer patient here! We also fixed Trial 17: Three Choices Challenge with only one call allowed.

GL HF! -BetaDwarf
Oct 30, 2013
FORCED: Slightly Better Edition - UncleOwnage
Hi everyone, today we've got a number of fixes focused on alleviating the network and crashing issues people have had since launch.

Here's the changelog:

[/h1]FORCED v1.03 changelog[/h1]
30/10/2013
  • General
    • Reduced memory usage in Main menu, Preparation Room and Hall of Trials. This should fix many of the crashed people have experienced.
    • The mouse is now locked in the window when playing in fullscreen mode.
    • Vsync option available in settings.
    • Fixed an issue with some ability descriptions not appearing when right-clicked.

  • Network
    • Implemented friend invites, you can now invite and connect to your friends directly through the steam overlay. Using this feature will also help in connecting to people.
    • Opened server list search to all download regions for steam. This will enable everyone to find games from around the world. Beware however that this will mean some connections might be unstable and cause lag.
    • Made an attempted fix at the issues with massive network spikes with regular intervals.

  • Linux
    • Fixed some issues preventing players from proceeding past the starting screen.
    • Fixed some issues with the mark system not working on Linux.


Thank you all for helping us find information about these issues, and keep reporting issues so we can keep fixing them!
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